Imperial City
Released: August 31, 2015 - PC/Mac, Console - Patch Notes
The Imperial City was the first purchasable DLC to have been released. It consists of six open PvP-flagged areas, each of which contain roaming bosses, vaults containing valuables and enemy players. These districts feature their own unique stories, which upon completion allow players to pick up daily repeatable quests.Underneath the districts is an expansive network of tunnels, known simply as the Imperial City Sewers. Molag Bal’s elite controls and lurks there in every corner. In the center an epic battle takes place with great rewards!The DLC debuts a new currency called Tel Var Stones, which can be spent at merchants in your alliance base. Tel Var can be gained by defeating enemy NPCs or players, but dying loses 50% of any stones carried. To make things even more interesting, the more stones a player carries, the higher the gains. For PvE players, the Imperial City has two 4-player dungeons to offer.Imperial City DLC
- The Imperial City and Imperial City Sewers, a PvP zone with PvE activities
- To access the Imperial City:
- Press L and enter a campaign
- Ride to one of the three doors on Lake Rumare
- From the base, ascend a ladder to a District or go through a door to the Sewers
- To leave the Imperial City:
- Descend into the Sewers and walk back to the Imperial City base
- Exit the door to Cyrodiil to be transported back to the Cyrodiil base
- Alternatively, enter the door to either of the PVE dungeons and exit through the same door to be returned to your Alliance Capital
- Tel Var Stones
- Dying in the Imperial City loses the player a percentage of Tel Var carried
- Tel Var Stones will be split between all contributing players
- As the amount of Tel Var Stones carried increases, a multiplier will be applied:
- Under 100: 1-1 ratio
- Over 100: 2-1 ratio
- Over 1000: 3-1 ratio
- Over 10000: 4-1 ratio
- Two New Dungeons
- White-Gold Tower
- Imperial City Prison
- Both dungeons' objectives can be completed on Normal or Veteran
- To access these instances:
- Port in by clicking the map icon
- Queue in via the grouping tool
- Enter directly through the door in the Imperial City
- Vaults
- Each District and both Dungeons contain the entrance to a Vault
- 60 keys to open District Vaults and 150 for Dungeon Vaults
- Willpower, Endurance or Agility sets contained within as well as Xivkyn motif chapters
CraftingTwo new motifs
- Xivkyn Style Motif
- Motif chapters can appear in Vault chests
- Charcoal of Remorse style items can be purchased from Tel Var General Merchants in alliance bases
- Glass Style Motif
- Motif fragments drop from equipment writ rewards
- Ten fragments bound with Merethic Restorative Resin can yield any Glass motif chapter, or the full book
- Ten Malachite Shards can be refined into one Malachite style item
Added a new tier of VR15-16 crafting materials and respective passives in each craft
- Ruby Ash for Woodworking
- Ancestor Silk for Clothing
- Rubedite Ingots for Blacksmithing
- Star Dew & Lorkhan's Tears for Alchemy
- Rejera, Repora, Jehade & Itade potency runes for Enchanting
- Hakeijo is the 'Prismatic' essence rune with three buffs
- Three new recipes for Provisioning
- Crafting VR16 equipment requires 10x the usual amount of materials
New Features
- Veteran Rank increase from VR14 to VR16
- Former Emperor buffs removed
- Added Cyrodiil campaign gameplay rulesets
- Increased battle-leveling from level 50 to VR1-13 in Cyrodiil
- Added three ranks of inventory upgrades for purchase