Category: Alliance War
Other skill lines in Alliance War : Assault and Emperor
To unlock the Support skill-line you have to participate in PvP activities, after that the Support skill-line will automatically appear in the Alliance War category.
To level up the Support skill-line in the Elder Scrolls Online you have to participate in PvP activities and earn Alliance Points, often referred to as AP. To gain Alliance Points you have to kill enemy players, conquering keeps, participating in Battlegrounds etc. However, in contrary to the Support skill-line itself where you have to earn Alliance Points in order to advance, the skills can also be leveled up by simply gaining experience points from killing monsters or completing quests.
The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Other skill lines in Alliance War : Assault and Emperor
The Support skill-line is part of the "Alliance War" category in the Elder Scrolls Online. The Support skill-line has active skills and passives. The Support skill-line focuses on improving your combat capabilities in ESO.
How do you unlock the Support skill-line?
To unlock the Support skill-line you have to participate in PvP activities, after that the Support skill-line will automatically appear in the Alliance War category.
How do you level up the Support skill-line?
To level up the Support skill-line in the Elder Scrolls Online you have to participate in PvP activities and earn Alliance Points, often referred to as AP. To gain Alliance Points you have to kill enemy players, conquering keeps, participating in Battlegrounds etc. However, in contrary to the Support skill-line itself where you have to earn Alliance Points in order to advance, the skills can also be leveled up by simply gaining experience points from killing monsters or completing quests.
The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Ultimate abilities | ||
---|---|---|
Barrier
Barrier |
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds. | |
Replenishing Barrier
Replenishing Barrier |
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage.
Each time a ward dissolves, you restore 4 Ultimate and 1000 Magicka.
Each time a ward dissolves you restore Ultimate and Magicka. |
|
Reviving Barrier
Reviving Barrier |
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds.
The wards also heal you and your group members for 5370 Health over 15 seconds.
Shielded targets heal over time. |
Scribing abilities |
Banner Bearer
Banner Bearer |
Bring out a banner to inspire yourself and nearby group members. | Active abilities |
Siege Shield
Siege Shield |
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies. | |
Propelling Shield
Propelling Shield |
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
Also increases the range of abilities with a range greater than 28 meters by 7 meters. Does not affect Leap, Move Position, and Pull abilities.
Costs less and allies in the shield gain increased range. |
|
Siege Weapon Shield
Siege Weapon Shield |
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%.
Your and allied siege weapons in the bubble take reduced damage from other siege weapons. |
|
Purge
Purge |
Cleanse yourself and your group, removing up to 3 negative effects immediately. | |
Cleanse
Cleanse |
Cleanse yourself and your group, removing 3 negative effects immediately.
For every negative effect removed, the target is healed for 5% of their Max Health.
If a negative effect is removed, the target is healed. |
|
Efficient Purge
Efficient Purge |
Cleanse yourself and your group, removing up to 3 negative effects immediately.
Reduces the cost. |
|
Guard
Guard |
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally. | |
Mystic Guard
Mystic Guard |
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Vitality, increasing your healing received and damage shield strength by 6%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Vitality, increasing your healing received. |
|
Stalwart Guard
Stalwart Guard |
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Force, increasing your Critical Damage. |
|
Revealing Flare
Revealing Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. | |
Blinding Flare
Blinding Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
Exposed enemies are also stunned. |
|
Lingering Flare
Lingering Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
The flare lasts longer. |
Passive abilities |
Magicka Aid
Magicka Aid |
Increases your Magicka Recovery by 10% for each Support ability slotted. | |
Combat Medic
Combat Medic |
Increases your healing done by 20% when you are near a Keep. | |
Battle Resurrection
Battle Resurrection |
Reduces the time it takes you to resurrect another player by 30% while you are in a PvP area. |