Dragonknight Skills - ESO
Learn more about all the available Dragonknight skill-lines in the Elder Scrolls Online. Arden Flame, Draconic Power and Earthen Heart.
Skill lines
This category contains 3 skill lines
Ardent Flame
The Ardent Flame skill-line is part of the Dragonknight toolkit and has a focus on offensive abilities. In addition to the powerful skills, you can also select passives that boost your power even further. The Ardent Flame skill-line is the first out of three Dragonknight focused class skill-lines.
Draconic Power
The Draconic Power skill-line is part of the Dragonknight toolkit and has a focus on defensive abilities. The passives in the Draconic Power skill-line are boosting your defense capabilities even further. The Draconic Power skill-line is the second out of three Dragonknight focused class skill-lines.
Earthen Heart
The Earthen Heart skill-line is part of the Dragonknight toolkit and has a focus on support abilities. The passives allow you to increase the power of yourself and your allies in combat. The Earthen Heart skill-line is the third out of three Dragonknight focused class skill-lines.
Ardent Flame skills
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Call down a battle standard for 15 seconds, rallying you and allies inside the area, increasing Weapon and Spell Damage by 300 and reducing damage taken by 10%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds. |
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Call down a battle standard, dealing 898 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%.
Activating this ability again allows you to move the standard to your location.
An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Now deals damage and debuffs enemies rather than granting you and allies bonuses. Increases the duration, and recasting the ability allows you to move the standard.
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Call down a battle standard for 15 seconds, rallying you and allies inside the area, increasing Weapon and Spell Damage by 300 and reducing damage taken by 10%. You gain an additional 15% damage done and reduced damage taken and 300 Weapon and Spell Damage.
An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Enhances the bonuses you gain by standing in the banner.
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Lash an enemy with flame, dealing 2323 Flame Damage. Hitting an Off Balance enemy grants 5 stacks of Volcanic Whip for 20 seconds, up to once every 20 seconds. Volcanic Whip replaces this ability and consumes a stack to instead deal 4338 Flame Damage to your target and all nearby enemies. |
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Lash an enemy with flame, dealing 2323 Flame Damage and healing for 799 Health.
Hitting an Off Balance enemy grants 5 stacks of Power Lash for 20 seconds, up to once every 20 seconds.
Activating again consumes a stack to deal 4337 Flame Damage to your target and all nearby enemies and heals for 3200 Health. Consuming all stacks as a Dragonknight increases your damage done by 7%, double against monsters, for 45 seconds.
You heal whenever dealing damage with the ability. Grants bonus damage when consuming all stacks.
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Lash an enemy with flame, dealing 2399 Flame Damage.
Activating a different Dragonknight ability while in combat grants a stack of Seething Fury up to 3 times, increasing the damage of your next Molten Whip by 33% and your damage done by 5%, or 2% against players, for 10 seconds. The damage done only activates if you are a Dragonknight.
Splits the cost between Magicka and Stamina. Activating other Dragonknight abilities grants damage done and empowers your next Molten Whip cast to deal high single target damage.
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Slash your foe with a fiery claw, dealing 1161 Flame Damage and an additional 3475 Flame Damage over 10 seconds. The initial hit always applies the Burning status effect. |
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Slash your foe with a fiery claw, dealing 1161 Flame Damage and an additional 3480 Flame Damage over 10 seconds.
You heal for 3414 Health from the initial hit and 511 Health each subsequent tick, scaling off your Max Health.
The initial hit always applies the Burning status effect.
Adds healing based on your Max Health whenever the ability deals damage.
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Slash your foe with a fiery claw, dealing 1161 Flame Damage and an additional 3480 Flame Damage over 10 seconds.
The flame sears into the target, dealing 10% more damage every 2 seconds.
The initial hit always applies the Burning status effect.
Converts into a Stamina ability. The damage over time increases the longer the effect lasts.
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Let the fire within draw heat to your core, restoring 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 2002 Flame Damage to nearby enemies. |
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Let the fire within draw heat to your heart, restoring 15% of your missing Health and 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds.
When this ability completes, you release this heat as a blast of fire that deals 2004 Flame Damage to nearby enemies.
Adds a heal based on missing Health.
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Let the fire within draw heat to your soul, restoring 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds.
Much of this heat is drawn from enemies around you. Those that are casting are interrupted, set Off Balance, and stunned for 2 seconds.
When this ability completes, you release this heat as a blast of fire that deals 2760 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased.
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Throw out a kindled flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 434 Health every 1 second. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds. |
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Throw out a purifying flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 449 Health every 1 second. This healing increases by 50% if you are in the area.
Healed targets gain Minor Fortitude and Minor Heroism for 15 seconds, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds.
Heals for significantly more if you stand in the area. Minor buffs persist after being healed.
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Throw out a protective flame for 15 seconds, healing you and allies inside for 619 Health every 1 second, scaling off your Max Health.
Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds. You gain Major Protection while inside, reducing damage taken by 10%.
Enemies inside have their Movement Speed reduced by 70%.
While inside, you gain Major Protection and enemies move slower. Healing now scales off Max Health. Reduces the cost as the ability ranks up.
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Activate an aura of flames which launches a wave of flame around you every 5 seconds, dealing 1742 Flame Damage to enemies inside. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
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Activate an aura of embers which cauterizes the wounds of you or up to 6 nearby allies every 3 seconds, healing for 1199 Health.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Now heals allies instead of damaging enemies. Increases radius and tick frequency.
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Activate an aura of flames which launches a wave of flames every 5 seconds, dealing 1979 Flame Damage to enemies inside.
Each hit has a 15% chance of applying Burning.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Increases the damage of the ability and chances of applying Burning.
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WITH AN ARDENT FLAME ABILITY SLOTTED To you, flame is fuel. When you apply Burning to an enemy, you restore 225 Magicka and Stamina. This effect can occur once every 1 second. |
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Fire cares not for love, or coin, or creed. It consumes. Dealing direct damage with an Ardent Flame ability causes the target to take 5% increased Flame Damage and reduces their Movement Speed by 30% for 5 seconds. |
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Tend to your garden of flame, that it may flourish. Increases your chances of applying the Burning status effect by 50% and its damage done by 25%. These values are influenced by the number of Dragonknight abilities slotted. |
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The will to survive burns bright in your chest. Increases your Healing Taken by 8%. |
Draconic Power skills
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Launch yourself at an enemy, dealing 3574 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. |
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Launch yourself at an enemy, dealing 3574 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds.
Upon activation you gain a damage shield that absorbs 17173 damage for 10 seconds. This portion of the ability scales with your Max Health.
Grants a damage shield upon activation.
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Launch yourself at an enemy, dealing 4106 Flame Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds.
Upon activation you are filled with draconic fury for 15 seconds, increasing your damage done by 10%. This effect's potency doubles against monsters.
Increases the damage and increases your damage done for a duration after activating.
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Exhale a blast of draconic fire in front of you, dealing 1742 Flame Damage and an additional 2900 Flame Damage over 10 seconds to enemies in your path. |
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Exhale a blast of draconic fire in front of you, dealing 1799 Flame Damage, applying the Burning status effect, and an additional 2995 Flame Damage over 10 seconds to enemies in your path.
The initial hit liquifies the armor of your enemies, applying Major Breach to enemies for the duration, reducing Physical and Spell Resistance by 5948.
Initial hit applies the Burning status effect and Major Breach.
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Breathe forth an unending torrent of draconic fire, dealing 1386 Flame Damage every 0.5 seconds in a channeled attack over 4.8 seconds.
Each tick increases the damage dealt by 5%, up to a maximum of 50%. While Take Flight is active you always deal maximum damage.
This ability is considered direct damage.
Converts the ability into a channeled attack that deals direct damage.
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Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them. |
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Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1635 Flame Damage over 5 seconds, and immobilizing them for 4 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time.
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Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.
Enemies hit are afflicted with Minor Maim, reducing damage done by 5% for 20 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage.
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Draw on your draconic blood to heal for 4132 Health, increasing by up to 50% additional healing based on your missing Health. This ability scales off your Max Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. |
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Draw on your draconic blood to heal yourself for 2999 and nearby allies for 1998 Health, increasing by up to 50% additional healing based on missing Health.
Healed targets gain Major Fortitude and Minor Courage, increasing Health Recovery by 30% and Weapon and Spell Damage by 215 for 20 seconds.
Now heals based on your offensive stats rather than Health, heals nearby allies, and adds Minor Courage.
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Draw on your draconic blood to heal for 4131 Health, increasing by up to 50% additional healing based on your missing Health. Heals for an additional 2555 Health over 5 seconds. This ability scales off your Max Health.
You also gain Major Endurance and Fortitude and Minor Vitality, increasing Health and Stamina Recovery by 30% and increasing healing received and damage shield strength by 6% for 20 seconds.
You also gain Major Endurance, Minor Vitality, and additional healing over time.
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Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds. The winds from your buffet swirl around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you Major Expedition for 4 seconds, increasing Movement Speed by 30%. |
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Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds.
The enchanted winds summoned by your wings coalesce around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you immunity to snares and immobilizations and Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
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Unfurl draconic wings to safeguard you and nearby group members for 6 seconds, reducing damage taken from projectiles by 50% for you and 25% for group members.
You and your brood gain Minor Protection for 20 seconds, reducing damage taken by 5%. You gain Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Converts the knockback into partial protection for group members. Adds Minor Protection.
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Lash out with a flaming chain, pulling an enemy to you. The searing metal deals 1392 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. This attack cannot be dodged or reflected. Also inflicts Major Cowardice on the enemy, reducing Weapon and Spell Damage by 430 for 10 seconds. |
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Lash out with a chain bound in jagged links, pulling yourself to an enemy. The searing metal deals 1438 Flame Damage and applies the Burning status effect.
This attack cannot be dodged or reflected.
Hitting the target grants you Major Berserk for 6 seconds and Major Evasion for 10 seconds, increasing damage done by 10% reducing damage taken from area attacks by 20%.
Converts the enemy pull into a self pull that no longer taunts or debuffs. Grants Major Berserk and Major Evasion.
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Lash out with a chain bound in Draconic runes, pulling an enemy to you. The enchanted metal deals 1393 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. If the target cannot be pulled, you restore the ability's Magicka cost.
This attack cannot be dodged or reflected.
Also inflicts Major Cowardice on the enemy, reducing Weapon and Spell Damage by 430 for 15 seconds.
If the target cannot be pulled, you are refunded the Magicka cost. Extends the duration of the Major Cowardice.
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A Dragon's scales will turn aside arrow, fire, and blade. Increases the amount of damage you block by 10%. |
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Dragons leave naught but ash and ruin in their wake. Increases your damage done with area and over time attacks by 7%. |
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The eldest Dragons are forces of nature. As are you. Activating a Draconic Power ability grants you and group members Minor Brutality for 20 seconds, increasing Weapon Damage by 10%. Increases your Health Recovery by up to 700, based on your missing Health. Current amount: 0 |
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The syllables of that ancient tongue live in the mouth of every Dragonknight. When you cast an Ultimate ability, you restore 16 Health 16 Magicka, and 16 Stamina for each point of the Ultimate spent. Each Dragonknight ability slotted increases this value by 6. Current amount: 16 Health 16 Magicka 16 Stamina |
Earthen Heart skills
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Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health for 15 seconds. While active, you cannot generate Ultimate. |
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Ignite the molten lava in your veins, limiting incoming damage to 6% of your Max Health and dealing 1619 Flame Damage to nearby enemies each second for 10 seconds.
While active your direct damage attacks ignore enemy Physical and Spell Resistance but you cannot generate Ultimate.
Your direct damage attacks ignore Physical and Spell Resistance and you deal Flame Damage around you while the Ultimate persists, but reduces the duration and damage limit.
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Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health for 15 seconds.
When activated, nearby allies gain a damage shield for 133% of their Max Health for 10 seconds.
While active, you cannot generate Ultimate.
Grants a powerful damage shield to nearby allies.
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Roil the air around you or an ally, granting a damage shield that absorbs up to 4958 for 6 seconds. This ability scales off the higher of your Max Magicka or Stamina and is capped at 50% of the target's Max Health. |
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Draw forth magma from below to hurl at an enemy, dealing 2399 Flame Damage while applying a stack of Heat Shock, which increases the enemy's damage taken by 66 for 7 seconds per stack, up to 3 times.
Hitting an enemy at max stacks of Heat Shock with this ability increases the damage done of the next cast of this ability within 6 seconds by 66%, up to once every 6 seconds.
Converts into a Stamina ability that deals damage instead of shielding. Enemies hit take additional damage from all sources.
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Roil the air around you or an ally, granting a damage shield that absorbs up to 4958 for 6 seconds and reducing the next instance of damage taken by 10%. When the shield ends the latent heat warms the target, healing them for 1766 Health.
This ability scales off the higher of your Max Magicka or Stamina and the shield is capped at 50% of the target's Max Health.
Adds damage reduction to the next attack. Heals when the shield ends.
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Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. While active, dealing damage with Light and Heavy Attacks causes an additional 448 Flame Damage, up to once every 2 seconds. |
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Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute.
While active, dealing damage with Light and Heavy Attacks causes an additional 448 Flame Damage, up to once every 2 seconds.
Increases the duration and increases the radius.
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Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
While active, dealing damage with Light and Heavy Attacks causes an additional 448 Flame Damage, up to once every 1.5 seconds.
You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 70%.
You also gain Empower, the damage cooldown is shortened, and reduces the cost as the ability ranks up.
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Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1321 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 4 seconds. |
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Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 2400 damage. This portion of the ability scales off the higher of your Max Magicka or Stamina and is capped at 31% of the target's Max Health.
You also gain Major Mending, increasing your healing done by 16% for 6 seconds.
The shield strength now scales with your highest resource. Increases duration of Major Mending.
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Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1322 damage. Your own damage shield absorbs 3824 damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by 16% for 4 seconds.
Increased shield strength on self.
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Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. This stun cannot be blocked. The molten rock melts through the enemy's armor and applies Minor Breach for 10 seconds, reducing Armor by 2974. |
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Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. Immobilizes the target for 4 seconds after the stun ends.
This stun cannot be blocked.
The molten rock melts through the enemy's armor and applies Minor Breach and Minor Vulnerability for 20 seconds, reducing Armor by 2974 and increasing damage taken by 5%.
Adds Minor Vulnerability and extends the duration. Immobilizes after the stun ends.
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Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. After the stun ends, the target takes 1379 Flame Damage and you heal for 2760 Health.
This stun cannot be blocked.
The molten rock melts through the enemy's armor and applies Minor Breach for 10 seconds, reducing Armor by 2974.
Damages the enemy and heals you when the stun ends.
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Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds. |
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Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds.
Power drawn from the heart of a volcano forms a damage shield around you that absorbs up to 5121 damage for 6 seconds, scaling off your Max Health.
You gain a damage shield after casting.
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Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds.
As the armor forms you blast foes around you with shattered obsidian, causing them to take 4785 Flame Damage over 20 seconds. When this effect deals damage you gain a stack of Landslide, up to once every 10 seconds.
Enemies near you take damage over time when you activate the ability.
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Rock and stone shield your heart, turning aside sharp blades and barbed words. Increases your Armor by 2974. |
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Given time, the smallest rock on the mountain can cascade into pure devastation. Whenever you deal damage you gain a stack of Landslide which increases your damage done by 1% per stack, up to 10 times. This effect can occur once every 5 seconds. Every 2 seconds you do not deal damage, you lose a stack. |
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Where earth meets sky is a wellspring of power you can tap at will. When you cast or deal damage with an Earthen Heart ability in combat you generate 3 Ultimate. This effect can occur once every 6 seconds. Increases your Critical Damage by 10%. |
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WITH AN EARTHEN HEART ABILITY SLOTTED The strength of mountains fuels your mightiest blows. Dealing damage with a fully-charged Heavy Attack also applies Off Balance to the target and restores 1430 Stamina. The Stamina restore can occur once every 0.5 seconds. |
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