Welcome to the Dragonknight category, here you can find all the skill-lines related to the Dragonknight class. The Dragonknight has three class focused skill-lines: Arden Flame, Draconic Power and Earthen Heart.
Draconic Power
The Draconic Power skill-line is part of the Dragonknight toolkit and has a focus on defensive abilities. The passives in the Draconic Power skill-line are boosting your defense capabilities even further. The Draconic Power skill-line is the second out of three Dragonknight focused class skill-lines.
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Earthen Heart
The Earthen Heart skill-line is part of the Dragonknight toolkit and has a focus on support abilities. The passives allow you to increase the power of yourself and your allies in combat. The Earthen Heart skill-line is the third out of three Dragonknight focused class skill-lines.
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Ardent Flame
The Ardent Flame skill-line is part of the Dragonknight toolkit and has a focus on offensive abilities. In addition to the powerful skills, you can also select passives that boost your power even further. The Ardent Flame skill-line is the first out of three Dragonknight focused class skill-lines.
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Draconic Power - Skills
Ultimate abilities | ||
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Dragon Leap
Dragon Leap |
Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. | |
Take Flight
Take Flight |
Launch yourself at an enemy, dealing 5037 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range. |
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Ferocious Leap
Ferocious Leap |
Launch yourself at an enemy, dealing 4241 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
After leaping you gain a damage shield that absorbs 16528 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield. |
Active abilities |
Spiked Armor
Spiked Armor |
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. | |
Volatile Armor
Volatile Armor |
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability. |
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Hardened Armor
Hardened Armor |
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You gain a damage shield that absorbs up to 5121 damage for 6 seconds, scaling off your Max Health.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting. |
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Dark Talons
Dark Talons |
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them. | |
Burning Talons
Burning Talons |
Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1635 Flame Damage over 5 seconds, and immobilizing them for 4 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time. |
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Choking Talons
Choking Talons |
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage. |
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Dragon Blood
Dragon Blood |
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. | |
Coagulating Blood
Coagulating Blood |
Draw on your draconic blood to heal for 2999, increasing by up to 50% additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health. |
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Green Dragon Blood
Green Dragon Blood |
Draw on your draconic blood to heal for 33% of your missing Health and an additional 511 Health every 1 second over 5 seconds. The heal over time scales off of your Max Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received and damage shield strength by 6% for 20 seconds.
You also gain Major Endurance, Minor Vitality, and additional healing over time. |
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Protective Scale
Protective Scale |
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds. | |
Protective Plate
Protective Plate |
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
Gain immunity to snares and immobilizations for 4 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up. |
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Dragon Fire Scale
Dragon Fire Scale |
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker. |
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Inhale
Inhale |
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies. | |
Draw Essence
Draw Essence |
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 150% of the damage caused.
After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck. |
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Deep Breath
Deep Breath |
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds.
After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased. |
Passive abilities |
Iron Skin
Iron Skin |
Increases the amount of damage you block by 10%. | |
Burning Heart
Burning Heart |
While a Draconic Power ability is active, your healing received is increased by 12%. | |
Elder Dragon
Elder Dragon |
Increases your Health Recovery by 258 for each Draconic Power ability slotted. | |
Scaled Armor
Scaled Armor |
Increases your Physical and Spell Resistance by 1650. |
Earthen Heart - Skills
Ultimate abilities | ||
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Magma Armor
Magma Armor |
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 10 seconds. | |
Corrosive Armor
Corrosive Armor |
Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 347 Poison Damage to nearby enemies each second for 10 seconds.
While active, this ability and your direct damage attacks ignores enemy Physical and Spell Resistance, but you cannot generate Ultimate.
Deals Poison Damage. While active, your direct attacks ignore Physical and Spell Resistance, but you cannot generate Ultimate. |
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Magma Shell
Magma Shell |
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 347 Flame Damage to nearby enemies each second for 10 seconds.
When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield. |
Active abilities |
Stonefist
Stonefist |
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds. | |
Obsidian Shard
Obsidian Shard |
Slam an enemy with molten rock, dealing 448 Flame Damage and causing the rock to explode, splashing magma around.
You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 3240 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast. |
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Stone Giant
Stone Giant |
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds.
Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns for 2.5 seconds.
Each hit applies Stagger, increasing damage taken by 65 per stack for 5 seconds.
Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks. |
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Molten Weapons
Molten Weapons |
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. | |
Igneous Weapons
Igneous Weapons |
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute.
Increases the duration and increases the radius. |
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Molten Armaments
Molten Armaments |
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 70%.
You also gain Empower, and reduces the cost as the ability ranks up. |
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Obsidian Shield
Obsidian Shield |
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1321 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds. | |
Igneous Shield
Igneous Shield |
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1365 damage. Your own damage shield absorbs 3414 damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
Increased shield strength on self. |
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Fragmented Shield
Fragmented Shield |
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 1365 damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by 16% for 6.7 seconds.
Increases duration of Major Mending. |
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Petrify
Petrify |
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1161 Flame Damage. This stun cannot be blocked or dodged. | |
Shattering Rocks
Shattering Rocks |
Encase an enemy in molten rock, stunning them for 2.5 seconds.
When the stun ends, they take 1199 Flame Damage and you are healed for 2323 Health.
This stun cannot be blocked or dodged.
When the stun ends, you are also healed. |
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Fossilize
Fossilize |
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1199 Flame Damage and are immobilized for 3 seconds.
This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends. |
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Ash Cloud
Ash Cloud |
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 434 Health every 1 second. | |
Eruption
Eruption |
Summon a scorching cloud of ash at the target location for 15 seconds, dealing 1799 Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing 319 Flame Damage in the area every 1 second.
The eruptive damage can occur once every 10 seconds.
Damages instead of healing. Deals some damage instantly and reduces the cost. |
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Cinder Storm
Cinder Storm |
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 674 every 1 second.
Heals for significantly more. |
Passive abilities |
Eternal Mountain
Eternal Mountain |
Increases duration of your Earthen Heart abilities by 20%. | |
Battle Roar
Battle Roar |
When you cast an Ultimate ability, you restore 50 Health 50 Magicka, and 50 Stamina for each point of the Ultimate spent. | |
Mountain's Blessing
Mountain's Blessing |
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10%. If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds. | |
Helping Hands
Helping Hands |
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value. |
Ardent Flame - Skills
Ultimate abilities | ||
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Dragonknight Standard
Dragonknight Standard |
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds. | |
Shifting Standard
Shifting Standard |
Call down a battle standard, dealing 898 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%.
Activating this ability again allows you to move the standard to your location.
An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard. |
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Standard of Might
Standard of Might |
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%.
Standing in the area increases your damage done and reduces damage taken by 15%.
An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken. |
Active abilities |
Lava Whip
Lava Whip |
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. | |
Flame Lash
Flame Lash |
Lash an enemy with flame, dealing 2323 Flame Damage.
If you strike an enemy that is immobilized or stunned, you set them Off Balance.
Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 2760 Flame Damage and healing you for 2760 Health.
Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you. |
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Molten Whip
Molten Whip |
Lash an enemy with flame, dealing 2323 Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability while in combat, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by 20% and your Weapon and Spell Damage by 100 for 15 seconds. This effect stacks up to 3 times.
Splits the cost between Magicka and Stamina. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast and Weapon and Spell Damage. |
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Searing Strike
Searing Strike |
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect. | |
Burning Embers
Burning Embers |
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds.
You heal for 100% of the damage done with this ability.
Enemies hit by the initial hit are afflicted with the Burning status effect.
Heals you for a percentage of damage done. |
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Venomous Claw
Venomous Claw |
Rake an enemy with your claw, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing 12% more damage every 2 seconds.
Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Converts into a Stamina ability and deals Poison Damage that applies the Poisoned status effect. The damage over time increases the longer the effect lasts. |
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Fiery Breath
Fiery Breath |
Exhale a flaming blast to enemies in front of you, dealing 1742 Flame Damage and an additional 2900 Flame Damage over 20 seconds. | |
Engulfing Flames
Engulfing Flames |
Exhale a flaming blast to enemies in front of you, dealing 1799 Flame Damage and an additional 2980 Flame Damage over 20 seconds.
Affected enemies take more damage from all Flame Damage attacks based on your Weapon or Spell Damage, and Max Magicka or Stamina, with a maximum of 6% bonus damage taken.
Current value 2%.
Affected enemies take more damage from all Flame Damage attacks. |
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Noxious Breath
Noxious Breath |
Exhale a corrosive blast to enemies in front of you, dealing 1799 Poison Damage and an additional 2980 Poison Damage over 20 seconds.
Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948.
Converts into a Stamina ability and deals Poison Damage. Applies Major Breach to enemies, reducing their Resistances. |
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Fiery Grip
Fiery Grip |
Launch a fiery chain to grasp and pull an enemy to you, dealing 1392 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected. | |
Chains of Devastation
Chains of Devastation |
Launch a fiery chain to grasp and pull yourself to an enemy, dealing 1438 Flame Damage.
Hitting the target grants you Major Expedition and Major Berserk, increasing your Movement Speed by 30% and your damage done by 10% for 4 seconds.
This attack cannot be dodged or reflected.
Pulls you to the enemy instead and no longer attempts to taunt. Grants Major Berserk after casting. |
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Unrelenting Grip
Unrelenting Grip |
Launch a fiery chain to grasp and pull an enemy to you, dealing 1438 Flame Damage and taunting them for 15 seconds if they are not already taunted.
Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
If the target cannot be pulled, you restore 100% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost. |
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Inferno
Inferno |
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1742 Flame Damage. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. | |
Cauterize
Cauterize |
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 1799 Health.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Fireball heals allies instead of damaging enemies and increases the radius. |
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Flames of Oblivion
Flames of Oblivion |
Activate an aura of flames which launches a fireball at 3 enemies every 5 seconds, dealing 1799 Flame Damage.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Now launches three fireballs instead of one. |
Passive abilities |
Combustion
Combustion |
Increases the damage of your Burning and Poisoned status effects by 40%. When you apply Burning or Poisoned to an enemy, you restore 1000 Magicka and Stamina. This effect can occur once every 3 seconds. | |
Warmth
Warmth |
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds. | |
Searing Heat
Searing Heat |
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 25% and the duration by 4 seconds. | |
World in Ruin
World in Ruin |
Increases the damage of your Flame and Poison attacks by 5%. |