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Draw on your draconic blood to heal for 33% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for 23 seconds.
You also gain Major Endurance and Minor Vitality. |
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Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Vitality, increasing your healing received. |
![]() Hollowfang Thirst Dungeon |
Hollowfang Thirst Dungeon |
(2 items) Adds 657 Critical Chance (3 items) Adds 1096 Maximum Magicka (4 items) Adds 657 Critical Chance (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds. |
![]() Naga Shaman Craftable |
Naga Shaman Craftable |
(2 items) Adds 4% Healing Taken (3 items) Adds 4% Healing Done (4 items) Adds 1096 Maximum Magicka (5 items) When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds. |
![]() Order of Diagna Overland |
Order of Diagna Overland |
(2 items) Adds 1206 Maximum Health (3 items) Adds 1206 Maximum Health (4 items) Adds 4% Healing Taken (5 items) Adds 5% Healing Taken, Gain Minor Vitality at all times, increasing your healing received by 8%. |
![]() Ozezan the Inferno Monster Set |
Ozezan the Inferno Monster Set |
(1 item) Adds 129 Magicka Recovery (2 items) Overhealing yourself or an ally grants them 4272 Armor for 1 second. Healing yourself or an ally grants them Minor Vitality for 1 second, increasing their healing received by 8%. |