Green Dragon Blood
Green Dragon Blood |
Draw on your draconic blood to heal for 33% of your missing Health and an additional 511 Health every 1 second over 5 seconds. The heal over time scales off of your Max Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received and damage shield strength by 6% for 20 seconds.
You also gain Major Endurance, Minor Vitality, and additional healing over time. |
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Mystic Guard
Mystic Guard |
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Vitality, increasing your healing received and damage shield strength by 6%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Vitality, increasing your healing received. |
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Vibrant Shroud
Vibrant Shroud |
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you.
You and allies in the area are healed for 2700 Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds.
Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
The area now heals you and allies, rather than immobilizing enemies, but at an increased cost. Healed targets receive Minor Vitality. |
Gardener of Seasons Class Sets |
Gardener of Seasons Class Sets |
(2 items) Adds 4% Healing Done (3 items) Adds 129 Magicka Recovery (4 items) Adds 129 Weapon and Spell Damage (5 items) Gain Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for 3 seconds. Casting a Heal ability while Bracing consumes Herald of Spring and gives you Harbinger of Fall for 6 seconds, causing your Green Balance overheals to create an 8 meter area for 5 seconds, applying Major Cowardice to enemies and Minor Vitality to allies. You can create an area once every 5 seconds. When Harbinger of Fall ends, regain Herald of Spring. |
Hollowfang Thirst Dungeon |
Hollowfang Thirst Dungeon |
(2 items) Adds 657 Critical Chance (3 items) Adds 1096 Maximum Magicka (4 items) Adds 657 Critical Chance (5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds. |
Naga Shaman Craftable |
Naga Shaman Craftable |
(2 items) Adds 4% Healing Taken (3 items) Adds 4% Healing Done (4 items) Adds 1096 Maximum Magicka (5 items) When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done by 8% and healing received and damage shield strength by 6%. This effect can occur once every 6 seconds. |
Order of Diagna Overland |
Order of Diagna Overland |
(2 items) Adds 1206 Maximum Health (3 items) Adds 1206 Maximum Health (4 items) Adds 4% Healing Taken (5 items) Adds 5% Healing Taken, Gain Minor Vitality at all times, increasing your healing received and damage shield strength by 6%. |
Ozezan the Inferno Monster Set |
Ozezan the Inferno Monster Set |
(1 item) Adds 129 Magicka Recovery (2 items) Overhealing yourself or an ally grants them 4272 Armor for 1.1 seconds. Healing yourself or an ally grants them Minor Vitality for 1.1 seconds, increasing their healing received and damage shield strength by 6%. |