Agony Totem
Agony Totem |
Summon an effigy of bone at your feet for 13 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%.
After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Allies can activate the Pure Agony synergy, causing enemies to take 2100 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%.
Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up. |
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Ambush
Ambush |
Flash through the shadows and ambush an enemy, dealing 1438 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%.
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk. |
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Fetcher Infection
Fetcher Infection |
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 4785 Magic Damage over 20 seconds.
Every second cast of this ability deals 60% increased damage.
The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
Every second cast deals increased damage. |
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Growing Swarm
Growing Swarm |
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for 4785 Bleed Damage over 20 seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
Enemies near the carrier take 435 Bleed Damage every 2 seconds for the duration.
You can only have one Growing Swarm active at a time.
Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time. |
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Inner Beast
Inner Beast |
Ignite the fires of hate in an enemy's heart, dealing 2160 Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for 15 seconds, reducing their damage done and increasing their damage taken by 5%.
An ally targeting the enemy can activate the Radiate synergy, dealing 1344 Flame Damage to them over 3 seconds then an additional 2249 Flame Damage to them and other nearby enemies.
Converts into a Stamina ability and deals increased Physical Damage. Applies Minor Vulnerability and Maim to the enemy. |
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Lotus Fan
Lotus Fan |
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage.
After teleporting you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies.
All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability. |
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Rune of Eldritch Horror
Rune of Eldritch Horror |
Etch an incomprehensible rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This terror applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. If used against a monster, the paralyze lasts for 8 seconds. This ability cannot be dodged. | |
Rune of Uncanny Adoration
Rune of Uncanny Adoration |
Etch a blasphemous rune on your enemy's mind, charming them after a 1 second delay for 4 seconds. This eldritch attraction causes them to move towards the player and applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
If used against a monster, the charm lasts for 8 seconds.
This ability cannot be dodged.
Charms the target and causes them to move towards you. |
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Rune of the Colorless Pool
Rune of the Colorless Pool |
Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for 20 seconds, increasing their damage taken by 5% and their Critical Damage taken by 10%.
If used against a monster, the paralyze lasts for 8 seconds.
This ability cannot be dodged.
Applies Minor Brittle to the target. |
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Swarm
Swarm |
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 4631 Magic Damage over 20 seconds. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. | |
Teleport Strike
Teleport Strike |
Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |
Infallible Mage Trial |
Infallible Mage Trial |
(2 items) Adds 657 Critical Chance (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Weapon and Spell Damage (5 items) Adds 657 Critical Chance, Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |
Noble's Conquest Craftable |
Noble's Conquest Craftable |
(2 items) Adds 1206 Maximum Health (3 items) Adds 1096 Maximum Stamina (4 items) Adds 4% Healing Taken (5 items) When you Bash a target, you heal for 3408 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. The heal can only activate once every 10 seconds and scales off your Max Health. |
Scavenging Demise Dungeon |
Scavenging Demise Dungeon |
(2 items) Adds 129 Weapon and Spell Damage (3 items) Adds 657 Critical Chance (4 items) Adds 657 Critical Chance (5 items) When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
The Saint and the Seducer Mythic |
The Saint and the Seducer Mythic |
(1 item) While in combat, you gain one of five random major buffs which changes every 10 seconds. Enemies within 12 meters of you gain one of five random minor debuffs depending on which buff you have. The available buffs and debuffs are:
Major Berserk and Minor Maim
Major Resolve and Minor Breach
Major Force and Minor Brittle
Major Evasion and Minor Vulnerability
Major Courage and Minor Cowardice |
Wise Mage Trial |
Wise Mage Trial |
(2 items) Adds 657 Critical Chance (3 items) Adds 657 Critical Chance (4 items) Adds 129 Weapon and Spell Damage (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |