Blazing Shield
Blazing Shield |
Surround yourself with solar rays, applying Minor Maim to nearby enemies for 10 seconds, reducing their damage done by 5%.
You gain a damage shield that absorbs up to 4800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This ability scales off your Max Health.
When the shield expires it explodes, dealing 33% of damage absorbed as Magic Damage to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius. |
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Choking Talons
Choking Talons |
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage. |
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Dark Shade
Dark Shade |
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds.
The shade attacks nearby enemies within 9 meters of it, dealing 623 Magic Damage once every 2 seconds and afflicting them with Minor Maim for 4 seconds, reducing their damage done by 5%.
The summoned shade's attacks now hit in an area and deal increased damage. |
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Deafening Roar
Deafening Roar |
Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds.
Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds.
While slotted you gain Major Protection and your Heavy Attacks taunt enemies for 15 seconds.
Converts the ability to grant Major Protection and causes your Heavy Attacks to taunt enemies while slotted. No longer terrifies enemies hit and instead applies Major Breach and Minor Maim. |
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Deep Slash
Deep Slash |
Surprise an enemy with a sweeping lunge, dealing 1799 Physical Damage to them and other nearby enemies, afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
Enemies hit also have their Movement Speed reduced by 30% for 4 seconds.
Increases the damage dealt. Now hits all targets near the initial enemy hit, and snares them. |
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Empowering Grasp
Empowering Grasp |
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds.
Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds.
Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up. |
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Grave Grasp
Grave Grasp |
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%. | |
Heroic Slash
Heroic Slash |
Surprise an enemy with a deep lunge, dealing 1438 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 15 seconds.
You gain Minor Heroism, increasing your Ultimate generation. |
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Inner Beast
Inner Beast |
Ignite the fires of hate in an enemy's heart, dealing 2160 Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for 15 seconds, reducing their damage done and increasing their damage taken by 5%.
An ally targeting the enemy can activate the Radiate synergy, dealing 1344 Flame Damage to them over 3 seconds then an additional 2249 Flame Damage to them and other nearby enemies.
Converts into a Stamina ability and deals increased Physical Damage. Applies Minor Vulnerability and Maim to the enemy. |
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Low Slash
Low Slash |
Surprise an enemy with a deep lunge, dealing 1392 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. | |
Radiant Ward
Radiant Ward |
Surround yourself with solar rays, dealing 1742 Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%.
The rays then protect you, granting a damage shield that absorbs up to 4958 damage for 6 seconds, increasing by 20% for each enemy hit, up to 120%. This portion of the ability scales off your Max Health.
Has reduced cost and the shield is strengthened further for each enemy hit. |
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Runic Embrace
Runic Embrace |
Craft a rune that deals 1161 Magic Damage and heals you for 1706 Health, scaling off your Max Health.
You apply Minor Maim and Minor Lifesteal for 15 seconds, reducing enemy damage done by 5%, and healing you and your allies for 600 Health every 1 second when damaging them.
The rune taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
Heal yourself and apply Minor Lifesteal. |
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Runic Jolt
Runic Jolt |
Craft a defensive Apocryphal rune that deals 1161 Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. | |
Runic Sunder
Runic Sunder |
Craft a defensive Apocryphal rune that deals 1161 Physical Damage. The rune steals 2200 Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%.
The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
Converts into a Stamina ability and deals Physical Damage. Reduce your target's Armor and gain Armor. |
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Shadow Image
Shadow Image |
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds.
The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position. |
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Summon Shade
Summon Shade |
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. | |
Sun Shield
Sun Shield |
Surround yourself with solar rays, dealing 1742 Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%. The rays then protect you, granting a damage shield that absorbs up to 4800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This portion of the ability scales off your Max Health. |
Knightmare Dungeon |
Knightmare Dungeon |
(2 items) Adds 1487 Armor (3 items) Adds 1206 Maximum Health (4 items) Adds 1487 Armor (5 items) Adds 1206 Maximum Health, When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds. |
Shadowrend Monster Set |
Shadowrend Monster Set |
(1 item) Adds 129 Magicka Recovery (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 615 Magic damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health. |
The Saint and the Seducer Mythic |
The Saint and the Seducer Mythic |
(1 item) While in combat, you gain one of five random Major buffs which changes every 10 seconds. Enemies within 12 meters of you gain one of five random Minor debuffs depending on which buff you have. The available effects are:
Major Berserk and Minor Maim
Major Resolve and Minor Breach
Major Force and Minor Brittle
Major Evasion and Minor Vulnerability
Major Courage and Minor Cowardice |
Thurvokun Monster Set |
Thurvokun Monster Set |
(1 item) Adds 1206 Maximum Health (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 195 Disease damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health. |