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Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka.
After the exchange is complete, you gain Major Resolve for 25 seconds, increasing your Physical and Spell Resistance by 5948.
The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, you gain Major Resolve, increasing your Physical and Spell Resistance. |
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Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every 2 seconds and become taunted for 15 seconds if they are not already taunted.
Creates a corpse when the effect completes.
Pulls in ranged enemies and attempts to taunt them. Reduces the cost as the ability ranks up. |
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Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes. | |
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Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 seconds for 30 seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.
Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed. |
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Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration.
Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health.
Increases the duration and causes you to restore Magicka over the duration. |
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Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
Increases the radius and reduces the cost. |
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Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. | |
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You gain a damage shield that absorbs up to 5121 damage for 6 seconds, scaling off your Max Health.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting. |
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Manifest yourself as pure air, buffeting nearby enemies with wind dealing 478 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size.
While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed. |
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Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 30 seconds.
You gain Minor Protection, reducing your damage taken by 5% for 30 seconds.
Grants Minor Protection to you. Increases the duration as the ability ranks up. |
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Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 23 seconds.
Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by 5%.
Each piece of Heavy Armor worn increases the amount of damage you can block, but also increases the snare strength. Increases duration of Major Resolve as the ability ranks up. |
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Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 462 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. | |
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Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies.
Your Light Attacks heal for 972.
Your Heavy Attacks heal for 863 every 1 second, and restore 1155 Magicka to you for successfully healing.
After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds.
Increases your ally's Physical and Spell Resistance while you heal them. |
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Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration.
Standing within the rune heals you for 959 Health every 1 second, which scales off your Max Health.
Increases the healing done and causes you to restore Stamina over the duration. |
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Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health. | |
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Increases your Weapon and Spell Damage by 18%. Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948. | |
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Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Duration: 6 seconds | |
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. | |
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Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%.
Creates a corpse when the effect completes.
Reduces the cost of your Necromancer summon abilities. |
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Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration. | |
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Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
While this effect persists, each piece of Heavy Armor worn decreases the cost of Break Free by 5%.
Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
Decreases the cost as the ability ranks up. While active, each piece of Heavy Armor worn decreases the cost of Break Free. |
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability. |
![]() Mighty Chudan Monster Set |
Mighty Chudan Monster Set |
(1 item) Adds 1487 Armor (2 items) Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical and Spell Resistance by 5948. |
![]() Mighty Glacier Dungeon |
Mighty Glacier Dungeon |
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 1096 Maximum Magicka (4 items) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery (5 items) When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds. |
![]() Oakensoul Ring Mythic |
Oakensoul Ring Mythic |
(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower. |