Arcanist's Domain
Arcanist's Domain |
Draw forth your tome and invoke the vigoratum of Hermaeus Mora to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%. | |
Circle of Protection
Circle of Protection |
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. | |
Enchanted Growth
Enchanted Growth |
Seed a large area of mushrooms in front of you, healing you and your allies for 2700 Health.
Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 15% for 20 seconds.
Affected targets have increased Magicka and Stamina Recovery. |
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Forward Momentum
Forward Momentum |
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 40 seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations. |
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Hircine's Fortitude
Hircine's Fortitude |
Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the healing done and grants you Minor Endurance and Fortitude after casting. |
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Momentum
Momentum |
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. | |
Radiant Aura
Radiant Aura |
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and Stamina Recovery by 15%.
While slotted on either bar you gain these effects.
Increases the radius and duration. |
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Rally
Rally |
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.
You heal for 1199 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.
Also heals you when the effect expires. |
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Reconstructive Domain
Reconstructive Domain |
Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%.
The vortex also heals you and your allies for 4631 Health over 20 seconds.
Heals you and your allies in the area over time. |
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Refreshing Path
Refreshing Path |
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path.
Heals 435 Health to you and allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery. |
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Regenerative Ward
Regenerative Ward |
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 1600 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. The self heal now always applies. |
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Repentance
Repentance |
Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby.
While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina. |
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Restoring Aura
Restoring Aura |
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects. | |
Ring of Preservation
Ring of Preservation |
Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 435 Health every 1 second.
The rune now heals allies inside for the duration, but the rune lasts half as long. |
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Turn Evil
Turn Evil |
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Upon activation, enemies in the area are feared for 4 seconds.
Enemies in the initial area upon activation are feared. |
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Zenas' Empowering Disc
Zenas' Empowering Disc |
Draw forth your tome and invoke the enigmatum of Morian Zenas to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%.
These effects cling to you and your allies for up to 10 seconds after leaving the vortex.
The effects remain on you and your allies for a short duration after leaving the area. |
Oakensoul Ring Mythic |
Oakensoul Ring Mythic |
(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower. |