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SKILL LINE

PSIJIC ORDER

PSIJIC ORDER

Category: Guild
Other skill lines in Guild : Dark Brotherhood, Fighters Guild, Mages Guild, Thieves Guild and Undaunted

The Psijic Order skill-line is part of the "Guild" category in the Elder Scrolls Online. The Psijic Order skill-line has active skills and passives. The Psijic Order is a mysterious and ancient order of mages that will help you to increase your combat capabilities. The Psijic Order can be found in the Artaeum zone.

How do you unlock the Psijic Order skill-line?


To unlock the Psijic Order skill-line you have to join the Psijic Order in the Artaeum zone, which is only possible if you have access to the Summerset DLC. To be able to access the Artaeum zone, you will have to first complete the "Queen's Decree" quest, you can learn more about this here.

Once you have access to Artaeum, make your way inside the building and find the NPC "Loremaster Celarus", which will introduce you to the Psijic Order questline to unlock the Psijic Order skill-line.

How do you level up the Psijic Order skill-line?


To level up the Psijic Order skill-line in the Elder Scrolls Online you have to complete quests related to the Psijic Order questline. These quests mostly consist of you closing so called "Time Breaches" that show up all over Tamriel. You can learn more about where you can find the "Time Breaches" in the Psijic Order Leveling Guide.
Ultimate abilities
Icon Undo Undo
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Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
arrow Icon Precognition Precognition
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Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.

You can cast the ability while crowd controlled and will automatically gain crowd control immunity.
arrow Icon Temporal Guard Temporal Guard
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Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection, reducing your damage taken by 5%.

While slotted your damage taken is reduced.
Active abilities
Icon Time Stop Time Stop
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Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.
arrow Icon Borrowed Time Borrowed Time
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Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. Enemies that are stunned gain 5000 Heal Absorption for 3 seconds, negating the next 5000 points of healing done.

Negates healing done on enemies that are stunned.
arrow Icon Time Freeze Time Freeze
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Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes.

Removes the cast time, but it takes longer to stun enemies.
Icon Imbue Weapon Imbue Weapon
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Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2750 Physical Damage. If the power is not consumed in time, you restore 1629 Stamina.
arrow Icon Crushing Weapon Crushing Weapon
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Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2842 Physical Damage and heal you for 28% of the damage done. If the power is not consumed in time, you restore 1629 Stamina.

Heals you for a percentage of the damage done.
arrow Icon Elemental Weapon Elemental Weapon
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Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1873 Magicka.

Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
Icon Accelerate Accelerate
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Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
arrow Icon Channeled Acceleration Channeled Acceleration
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Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 36 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.

Triples the duration, but adds a cast time.
arrow Icon Race Against Time Race Against Time
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Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2 seconds.

Grants immunity to snares and immobilizations for a short duration.
Icon Mend Wounds Mend Wounds
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Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for 1374. Your Heavy Attacks heal for 1222 every 1 second, and restore 1155 Magicka to you for successfully healing.
arrow Icon Mend Spirit Mend Spirit
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Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies. Your Light Attacks heal for 1421. Your Heavy Attacks heal for 1262 every 1 second, and restore 1155 Magicka to you for successfully healing. After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds.

Increases your ally's Physical and Spell Resistance while you heal them.
arrow Icon Symbiosis Symbiosis
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Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attacks heal for 1421. Your Heavy Attacks heal for 1262 every 1 second, and restore 1155 Magicka to you for successfully healing. You heal yourself for 50% of the amount of healing done to the ally.

You heal yourself for a percentage of the healing done to the ally.
Icon Meditate Meditate
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Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
arrow Icon Deep Thoughts Deep Thoughts
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Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1900 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.

Increases the amount of Magicka and Stamina restored.
arrow Icon Introspection Introspection
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Focus your body and mind into a meditative state, healing for 1800 Health and restoring 1500 Magicka and Stamina every 1 second. Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%. You will remain in a meditative state until you toggle this ability off or are interrupted.

Maintaining the channel increases the amount of Health restored.
Passive abilities
Icon See the Unseen See the Unseen
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The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
Icon Clairvoyance Clairvoyance
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Reduces the cost of your Psijic Order abilities by 15%.
Icon Spell Orb Spell Orb
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When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage or 1479 Physical Damage, whichever is higher. The spell charges must be generated within 10 seconds of each other or all charges will be lost.
Icon Concentrated Barrier Concentrated Barrier
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While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
Icon Deliberation Deliberation
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While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by 10%.

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