In the Guild category you can find the following skill-lines in the Elder Scrolls Online. The Dark Brotherhood skill-line, which is leveled up by completing Dark Brotherhood quests. The Fighters Guild skill-line which is leveled up by killing Undead and Daedra. The Mages Guild skill-line which is leveled up by acquiring lorebooks throughout the world. The Psijic Order skill-line which is leveled up by completing quests and closing time breaches. The Thieves Guild skill-line which is leveled up by completing quests for the Thieves Guild. And the Undaunted skill-line which is leveled up by completing dungeons and dungeon achievements.
Dark Brotherhood
The Dark Brotherhood skill-line is part of the "Guild" category in the Elder Scrolls Online. The Dark Brotherhood skill-line only has passive skills and the Blade of Woe, which works like a synergy. The Dark Brotherhood focuses on improving your assassin capabilities.
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Fighters Guild
The Fighters Guild skill-line is part of the "Guild" category in the Elder Scrolls Online. The Fighters Guild skill-line has active skills and passives. The Fighters Guild has a focus on increasing your power against Daedra, Undead, Vampires and Werewolves.
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Mages Guild
The Mages Guild skill-line is part of the "Guild" category in the Elder Scrolls Online. The Mages Guild skill-line has active skills and passives. The Mages Guild has a focus on increasing your power as a magicka user.
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Psijic Order
The Psijic Order skill-line is part of the "Guild" category in the Elder Scrolls Online. The Psijic Order skill-line has active skills and passives. The Psijic Order is a mysterious and ancient order of mages The Psijic Order can be found in the Artaeum zone.
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Thieves Guild
The Thieves Guild skill-line is part of the "Guild" category in the Elder Scrolls Online. The Thieves Guild focuses on improving your criminal pursuits such as fencing, bounties, or decreasing your detection range. The Thieves Guild can be found in the Hew's Bane zone in the Abah's Landing city.
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Undaunted
The Undaunted skill-line is part of the "Guild" category in the Elder Scrolls Online. The Undaunted skill-line has active skills and passives. The Undaunted skill-line focuses on group utility. The Undaunted are a dungeon delver adventurers, they are always present with anything dungeon and trial related.
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Dark Brotherhood - Skills
Passive abilities | ||
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Blade of Woe
Blade of Woe |
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%. This ability does not work on players or difficult targets. | |
Scales of Pitiless Justice
Scales of Pitiless Justice |
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by 50%. | |
Padomaic Sprint
Padomaic Sprint |
Grants Major Expedition, increasing your Movement Speed by 30% for 12 seconds after killing an enemy with Blade of Woe. | |
Shadowy Supplier
Shadowy Supplier |
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den. | |
Shadow Rider
Shadow Rider |
Aggression radius from hostile monsters is decreased by 50% while mounted. | |
Spectral Assassin
Spectral Assassin |
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty. |
Fighters Guild - Skills
Ultimate abilities | ||
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Dawnbreaker
Dawnbreaker |
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. | |
Dawnbreaker of Smiting
Dawnbreaker of Smiting |
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3600 Physical Damage to enemies in front of you, an additional 4314 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Increases the damage and stuns enemies hit. |
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Flawless Dawnbreaker
Flawless Dawnbreaker |
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds.
After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
After activating, your Weapon and Spell Damage is increased. |
Scribing abilities |
Torchbearer
Torchbearer |
Conjure an imbued torch and sweep the area in front of you three times with its power. | Active abilities |
Silver Bolts
Silver Bolts |
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2090 Physical Damage. | |
Silver Leash
Silver Leash |
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1438 Physical Damage, taunting them for 15 seconds if they are not already taunted, and reducing their Movement Speed by 30% for 4 seconds.
Decrease the range and damage, increases the cost, but pulls the enemy to you, attempts to taunt them, and snares them. |
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Silver Shards
Silver Shards |
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2091 Physical Damage.
Fires additional bolts at other enemies near the initial target for 22% less damage.
Fires additional bolts at other enemies near the initial target for less damage. |
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Circle of Protection
Circle of Protection |
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. | |
Ring of Preservation
Ring of Preservation |
Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 435 Health every 1 second.
The rune now heals allies inside for the duration, but the rune lasts half as long. |
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Turn Evil
Turn Evil |
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Upon activation, enemies in the area are feared for 4 seconds.
Enemies in the initial area upon activation are feared. |
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Expert Hunter
Expert Hunter |
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | |
Camouflaged Hunter
Camouflaged Hunter |
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.
While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk. |
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Evil Hunter
Evil Hunter |
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
While active, your non Ultimate Fighters Guild abilities have increased damage. Increases the radius of the reveal. |
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Trap Beast
Trap Beast |
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. | |
Barbed Trap
Barbed Trap |
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1438 Bleed Damage, an additional 3580 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for 2 seconds.
Increases the damage done by the initial hit, and it always applies the Hemorrhaging status effect. |
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Lightweight Beast Trap
Lightweight Beast Trap |
Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up. |
Passive abilities |
Intimidating Presence
Intimidating Presence |
Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%. | |
Slayer
Slayer |
Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted. | |
Banish the Wicked
Banish the Wicked |
You generate 3 Ultimate whenever you kill an enemy. | |
Skilled Tracker
Skilled Tracker |
Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves. | |
Bounty Hunter
Bounty Hunter |
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil. |
Mages Guild - Skills
Ultimate abilities | ||
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Meteor
Meteor |
Call a comet down from the constellations to blast an enemy, dealing 4065 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. | |
Ice Comet
Ice Comet |
Call a comet down from the constellations to blast an enemy, dealing 4620 Frost Damage to all enemies in the area, knocking them down, stunning them for 2 seconds, and reducing their Movement Speed by 50% for 5 seconds.
After impact, enemies in the target area take 1319 Frost Damage every 1 second for 11 seconds.
Increases the damage, deals Frost Damage, and reduces the Movement Speed of enemies hit. |
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Shooting Star
Shooting Star |
Call a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds.
After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds.
You generate 12 Ultimate for each enemy hit by the initial blast.
You generate Ultimate for each enemy hit by the initial blast. |
Scribing abilities |
Ulfsild's Contingency
Ulfsild's Contingency |
Imbue yourself with the magical runes of Ulfsild. These runes trigger when you cast an ability with a cost, causing a burst of magic around you. | Active abilities |
Magelight
Magelight |
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | |
Inner Light
Inner Light |
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629 and your Max Magicka is increased by 5%.
Also increases your Max Magicka while slotted. |
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Radiant Magelight
Radiant Magelight |
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also prevent the stun from stealth attacks for you and nearby allies.
Increases the radius of the reveal. You and nearby allies cannot be stunned from sneak attacks while slotted. Reduces the cost as the ability ranks up. |
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Entropy
Entropy |
Bind an enemy with chaotic magic, dealing 4631 Magic Damage over 20 seconds. | |
Degeneration
Degeneration |
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds.
Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
You gain Major Brutality and Sorcery for a time after casting. Reduces the cost as the ability ranks up. |
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Structured Entropy
Structured Entropy |
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds, and healing you for 435 every 2 seconds.
Adds a heal over time when the damage over time is active. |
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Fire Rune
Fire Rune |
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage. | |
Scalding Rune
Scalding Rune |
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds.
When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2871 Flame Damage over 22 seconds.
The rune also deals additional damage over time. |
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Volcanic Rune
Volcanic Rune |
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds.
When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage, knocks them into the air, and stuns them for 3 seconds.
The rune knocks enemies into the air and stuns them. Reduces the cost as the ability ranks up. |
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Equilibrium
Equilibrium |
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds. | |
Balance
Balance |
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka.
After the exchange is complete, you gain Major Resolve for 30 seconds, increasing your Physical and Spell Resistance by 5948.
The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, you gain Major Resolve, increasing your Physical and Spell Resistance. |
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Spell Symmetry
Spell Symmetry |
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka.
After the exchange is complete, the cost of your next Magicka ability is reduced by 33% for 5 seconds.
The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, the cost of your next Magicka ability is reduced. |
Passive abilities |
Persuasive Will
Persuasive Will |
Allows you to Persuade NPCs in conversation. | |
Mage Adept
Mage Adept |
Reduces the Magicka and Health cost of your Mages Guild abilities by 15%. | |
Everlasting Magic
Everlasting Magic |
Increases the duration of your Mages Guild abilities by 2 seconds. | |
Magicka Controller
Magicka Controller |
Increases your Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted. | |
Might of the Guild
Might of the Guild |
Casting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by 70% for 10 seconds. |
Psijic Order - Skills
Ultimate abilities | ||
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Undo
Undo |
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. | |
Precognition
Precognition |
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
You can cast this ability while you are crowd controlled and it automatically grants you Crowd Control Immunity.
You can cast the ability while crowd controlled and will automatically gain Crowd Control Immunity. |
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Temporal Guard
Temporal Guard |
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by 5%.
While slotted your damage taken is reduced. |
Active abilities |
Time Stop
Time Stop |
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. | |
Borrowed Time
Borrowed Time |
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.
Enemies that are stunned gain 5000 Heal Absorption for 3 seconds, negating the next 5000 points of healing done.
Negates healing done on enemies that are stunned. |
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Time Freeze
Time Freeze |
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes.
Removes the cast time, but it takes longer to stun enemies. Reduces the cost as the ability ranks up. |
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Imbue Weapon
Imbue Weapon |
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2090 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina. | |
Crushing Weapon
Crushing Weapon |
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds.
If the power is not consumed in time, you restore 1620 Stamina.
Applies Major Breach to the enemy, reducing their Physical and Spell Resistance. |
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Elemental Weapon
Elemental Weapon |
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
If the power is not consumed in time, you restore 1620 Magicka.
Converts into a Magicka ability and deals Magic Damage. Applies a random status effect. |
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Accelerate
Accelerate |
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. | |
Channeled Acceleration
Channeled Acceleration |
Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 1 minute, increasing your Movement Speed by 30% and Critical Damage by 10%.
Triples the duration, but adds a cast time. |
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Race Against Time
Race Against Time |
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Grants immunity to snares and immobilizations for a short duration. |
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Mend Wounds
Mend Wounds |
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for 941. Your Heavy Attacks heal for 834 every 1 second, and restore 1155 Magicka to you for successfully healing. | |
Mend Spirit
Mend Spirit |
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies.
Your Light Attacks heal for 972.
Your Heavy Attacks heal for 863 every 1 second, and restore 1155 Magicka to you for successfully healing.
After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds.
Increases your ally's Physical and Spell Resistance while you heal them. |
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Symbiosis
Symbiosis |
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for 972.
Your Heavy Attacks heal for 863 every 1 second, and restore 1155 Magicka to you for successfully healing.
You heal yourself for 50% of the amount of healing done to the ally.
You heal yourself for a percentage of the healing done to the ally. |
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Meditate
Meditate |
Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted. | |
Deep Thoughts
Deep Thoughts |
Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1900 Magicka and Stamina every 1 second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Increases the amount of Magicka and Stamina restored. |
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Introspection
Introspection |
Focus your body and mind into a meditative state, healing for 1800 Health and restoring 1500 Magicka and Stamina every 1 second.
Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Maintaining the channel increases the amount of Health restored. |
Passive abilities |
See the Unseen
See the Unseen |
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel. | |
Clairvoyance
Clairvoyance |
Reduces the cost of your Psijic Order abilities by 15%. | |
Spell Orb
Spell Orb |
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage. This effect scales off your highest offensive stats. | |
Concentrated Barrier
Concentrated Barrier |
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing. | |
Deliberation
Deliberation |
While you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%. |
Thieves Guild - Skills
Passive abilities | ||
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Finders Keepers
Finders Keepers |
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild. | |
Swiftly Forgotten
Swiftly Forgotten |
Bounty is decreased by 115 after 3 minutes. Heat is decreased by 64 after 3 seconds. | |
Haggling
Haggling |
Stolen items sold at a fence are worth 10% more. Does not apply to Laundering. | |
Clemency
Clemency |
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes. | |
Timely Escape
Timely Escape |
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge. | |
Veil of Shadows
Veil of Shadows |
Decreases detection range of Witnesses and Guards by 10%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you. |
Undaunted - Skills
Active abilities | ||
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Blood Altar
Blood Altar |
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health. | |
Overflowing Altar
Overflowing Altar |
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them.
Allies in the area can activate the Blood Feast synergy, healing for 65% of their Max Health.
The synergy heals allies for more. Reduces the cost as the ability ranks up. |
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Sanguine Altar
Sanguine Altar |
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them.
Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health.
Increases the duration and reduces the cost. |
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Trapping Webs
Trapping Webs |
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1742 Physical Damage. After 10 seconds the webs explode, dealing 2323 Poison Damage to enemies within. A ranged ally can activate the Spawn Broodling synergy on an affected enemy, dealing 2249 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 673 Physical Damage. | |
Shadow Silk
Shadow Silk |
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1799 Physical Damage. After 10 seconds the webs explode, dealing 2399 Poison Damage to enemies within.
A ranged ally can activate the Black Widow synergy on an affected enemy, dealing 2249 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 673 Physical Damage and can poison them for 4488 Poison Damage over 10 seconds.
The synergy summons a more powerful spider, which deals additional damage over time. |
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Tangling Webs
Tangling Webs |
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1742 Physical Damage. After 10 seconds the webs explode, dealing 2323 Poison Damage to enemies within.
A ranged ally can activate the Arachnophobia synergy on an affected enemy, dealing 2249 Poison Damage to them, fearing them for 4 seconds, and summoning a spider to attack for 10 seconds. The spider bites enemies for 673 Physical Damage.
The synergy also fears the enemy. |
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Inner Fire
Inner Fire |
Ignite the fires of hate in an enemy's heart, dealing 1045 Flame Damage and taunting them to attack you for 15 seconds. An ally targeting the taunted enemy can activate the Radiate synergy, dealing 1344 Flame Damage to them over 3 seconds then an additional 2249 Flame Damage to them and other nearby enemies. | |
Inner Beast
Inner Beast |
Ignite the fires of hate in an enemy's heart, dealing 2160 Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for 15 seconds, reducing their damage done and increasing their damage taken by 5%.
An ally targeting the enemy can activate the Radiate synergy, dealing 1344 Flame Damage to them over 3 seconds then an additional 2249 Flame Damage to them and other nearby enemies.
Converts into a Stamina ability and deals increased Physical Damage. Applies Minor Vulnerability and Maim to the enemy. |
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Inner Rage
Inner Rage |
Ignite the fires of hate in an enemy's heart, dealing 1079 Flame Damage and taunting them to attack you for 15 seconds.
Up to 3 allies targeting the taunted enemy can activate the Radiate synergy, dealing 1344 Flame Damage to them over 3 seconds then an additional 2249 Flame Damage to them and other nearby enemies.
The synergy can now be activated by up to 3 allies. |
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Bone Shield
Bone Shield |
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds. | |
Bone Surge
Bone Surge |
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 5121 damage for 6 seconds. This ability scales off your Max Health.
An ally near you can activate the Spinal Surge synergy, granting up to 6 allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received and damage shield strength by 12%.
Upgrades the synergy to grant Major Vitality. |
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Spiked Bone Shield
Spiked Bone Shield |
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 4958 damage for 6 seconds and returns 100% of direct damage absorbed back to the enemy. This ability scales off your Max Health.
An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds.
Absorbing direct damage causes you to deal a portion of the damage back to enemies if they are in melee range. |
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Necrotic Orb
Necrotic Orb |
Project a globe of annihilation that slowly floats forward for 10 seconds, dealing 316 Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2249 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher. | |
Energy Orb
Energy Orb |
Project a globe of regeneration that slowly floats forward, healing for 489 Health every 1 second to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for 2249 Health to nearby allies and restoring 3960 Magicka or Stamina to the activator, whichever maximum is higher.
The orb heals allies instead of damaging enemies and moves faster. |
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Mystic Orb
Mystic Orb |
Project a globe of annihilation that slowly floats forward, dealing 326 Magic Damage every 1 second to nearby enemies.
While the orb is active you gain 100 Health, Magicka, and Stamina Recovery.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2249 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
Increases your Health, Magicka, and Stamina Recovery while active. |
Passive abilities |
Undaunted Command
Undaunted Command |
Activating a synergy restores 4% of your Max Health, Stamina, and Magicka. Health 480 Stamina, and 480 Magicka. | |
Undaunted Mettle
Undaunted Mettle |
Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped. |