Torchbearer Skill - ESO
Torchbearer is a skill in the Fighters Guild skill line under the Guild category in ESO (the Elder Scrolls Online)
Fighters Guild

Cast time: 2 seconds
Radius: 8 meters
Cost Determined by Highest Max Resource
Effect
Conjure an imbued torch and sweep the area in front of you three times with its power.
This is a scribing skill
Found in: Guild > Fighters Guild
How to obtain: Reach Rank 5 in the Fighters Guild Skill Line.
This skill is part of the scribing system.
Grimoires for this skill must be unlocked and bought from the Chronicler Firandil in The Scholarium.
Depending on which focus script you select, this skill can change into the following morphs: Bloody Torch, Chilling Torch, Dazing Torch, Fiery Torch, Healing Torch, Heroic Torch, Repelling Torch and Sundering Torch
Torchbearer is a skill in the Fighters Guild skill line under the Guild category in ESO (the Elder Scrolls Online).
Torchbearer - Scripts for Scribing
Here you can find a list of all scripts that can be used with the Torchbearer skill using the scribing system.
Torchbearer - Focus Script
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Deals 4456 Physical Damage to enemies with each sweep. Beneficial Signature and Affix scripts only apply to you. |
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Deals 4659 Flame Damage to enemies with each sweep. Beneficial Signature and Affix scripts only apply to you. |
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Deals 4659 Flame Damage to enemies with each sweep. Beneficial Signature and Affix scripts only apply to you. |
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Generates 1 Ultimate to you and your allies with each sweep. Beneficial Signature and Affix scripts apply to you and your allies. |
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Heals you and your allies for 6093 Health with each sweep. Beneficial Signature and Affix scripts apply to you and your allies. |
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Knocks enemies back 5 meters with each sweep. Beneficial Signature and Affix scripts only apply to you. |
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Deals 4456 Physical Damage to enemies with each sweep. Beneficial Signature and Affix scripts only apply to you. |
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Reduces the Movement Speed of enemies by 40% for 4 seconds on the first sweep, immobilizes for 3 seconds on the second sweep, and stuns for 3 seconds on the third sweep. Beneficial Signature and Affix scripts only apply to you. |
Torchbearer - Signature Script
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Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux. |
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Removes up to 1 negative effect with each sweep. This can occur once every 2 seconds per target. |
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Restores 200 Stamina with each sweep. |
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Reduces your damage taken by 30% for 2.2 seconds. |
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Reduces the Movement Speed of enemies by 30% for 6 seconds. |
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Deals 3990 Physical Damage over 20 seconds to enemies. |
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Increases your damage done to enemies affected with disabling effects by 10% for 6 seconds. |
Torchbearer - Affix Script
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Afflicts Minor Breach for 20 seconds with each sweep, reducing Physical and Spell Resistance by 2974. |
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Grants you Major Brutality and Major Sorcery for 10 seconds with each sweep, increasing Weapon and Spell Damage by 20%. |
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Afflicts enemies with Minor Cowardice for 20 seconds with each sweep, reducing Weapon and Spell Damage by 215. |
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Grants Minor Evasion for 20 seconds with each sweep, reducing damage from area attacks by 10%. |
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Grants Minor Heroism for 20 seconds with each sweep, generating 1 Ultimate every 1.5 seconds. |
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Afflicts enemies with Minor Mangle for 20 seconds with each sweep, reducing Max Health by 10%. |
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Grants Minor Resolve for 20 seconds with each sweep, increasing Physical and Spell Resistance by 2974. |
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Grants you Major Savagery and Major Prophecy for 10 seconds with each sweep, increasing Weapon and Spell Critical rating by 2629. |
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Afflicts enemies with Minor Uncertainty for 20 seconds, reducing their Weapon and Spell Critical rating by 1320. |
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Grants Minor Vitality for 20 seconds with each sweep, increasing healing received and damage shield strength by 6%. |
Top builds using Torchbearer

Arcanist
Tank
One Bar Arcanist Tank Build for ESO – Oakensoul Arcanist Tank
AlcastHQ

5
Arcanist
PvE
Arcanist Stam Healer (Necrom) "Runes of Ecne"
LilCuteMaple (She/Her)

Necromancer
Tank
Powerful Necromancer Tank Build for ESO – Elder Scrolls Online
AlcastHQ

1
Templar
PvE
the spartan
ZUIRTUZZ

Dragonknight
Tank
Powerful Dragonknight Tank Build for ESO – Elder Scrolls Online
AlcastHQ

17
Templar
PvE
Templar Hybrid PvE DPS (Fallen Banners)
Mace Wolfheart
Other Builds & Guides that use the Torchbearer skill
- One Bar Arcanist Tank Build for ESO – Oakensoul Arcanist Tank
- Powerful Arcanist Tank Build for ESO – Elder Scrolls Online
- Powerful Dragonknight Tank Build for ESO – Elder Scrolls Online
- Powerful ESO Nightblade Tank Build – Elder Scrolls Online
- Powerful ESO Templar Tank Build – Elder Scrolls Online
- Powerful Necromancer Tank Build for ESO – Elder Scrolls Online
- Powerful Sorcerer Tank Build for ESO – Elder Scrolls Online
- Powerful Warden Tank Build for ESO – Elder Scrolls Online
Torchbearer in the news
Fighters Guild skills
Ultimate abilities | |
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. |
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3600 Physical Damage to enemies in front of you, an additional 4314 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Increases the damage and stuns enemies hit.
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds.
After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
After activating, your Weapon and Spell Damage is increased.
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Scribing abilities |
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Conjure an imbued torch and sweep the area in front of you three times with its power. | Active abilities |
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Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2090 Physical Damage. |
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Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1438 Physical Damage, taunting them for 15 seconds if they are not already taunted, and reducing their Movement Speed by 30% for 4 seconds.
Decrease the range and damage, increases the cost, but pulls the enemy to you, attempts to taunt them, and snares them.
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Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2091 Physical Damage.
Fires additional bolts at other enemies near the initial target for 22% less damage.
Fires additional bolts at other enemies near the initial target for less damage.
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. |
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Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 435 Health every 1 second.
The rune now heals allies inside for the duration, but the rune lasts half as long.
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Upon activation, enemies in the area are feared for 4 seconds.
Enemies in the initial area upon activation are feared.
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. |
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.
While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
While active, your non Ultimate Fighters Guild abilities have increased damage. Increases the radius of the reveal.
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. |
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1438 Bleed Damage, an additional 3580 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for 2 seconds.
Increases the damage done by the initial hit, and it always applies the Hemorrhaging status effect.
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Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.
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Passive abilities | |
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Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%. |
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Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted. |
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You generate 3 Ultimate whenever you kill an enemy. |
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Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves. |
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Allows you to accept bounty quests from the Fighters Guild in Cyrodiil. |