Class Mastery Script - ESO
Class Mastery is a script that can be used in the scribing system to create unique skills in ESO (the Elder Scrolls Online)

Type: Signature Script
Effect: Adds a class signature enhancement to a scribed skill when written to a grimoire.
Location: Acquired primarily from daily World Boss quests, daily Cyrodiil quests, and daily Fighters Guild quests.
These types of scripts generally drop from: After completing the quest “The Wing of the Dragon” the magic of the Dragon Luminary causes mystical scraps of a potent Signature Script to begin appearing. You can get the Class Mastery Signature Script by combining 50 Class Script Scraps.
Class Script Scraps can be found in rewards granted by:
- Completing normal and veteran Trials
- Opening normal and veteran Trial weekly coffers
- Appearing on Trial leaderboards
- Completing normal and veteran Arenas
- Appearing on an Arena leaderboard
- Completing the Infinite Archive
- Opening rewards for completing daily normal and veteran Dungeons
- Opening daily Battleground reward boxes
- Completing Master Writs
- Opening reward boxes granted from completing Elder Scrolls capture quests in Cyrodiil
- Becoming Emperor in Cyrodiil
Nightblade Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Nightblade characters.
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
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Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Dragonknight Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Dragonknight characters.
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For each enemy within 8 meters, up to 6, you gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
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For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Sorcerer Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Sorcerer characters.
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Enchant your closest pet for 5 seconds to heal a nearby ally for 303 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 716 Shock Damage to enemies within 8 meters of you. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your first target. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of you. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your target. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 295 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 665 Shock Damage to enemies within 8 meters of you. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of you. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of you. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your first target. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your target. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of you. |
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Enchant your closest active pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have an active pet, you deal 709 Shock Damage to enemies within 8 meters of you. |
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Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your target. |
Templar Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Templar characters.
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
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For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Warden Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Warden characters.
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
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Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. |
Necromancer Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Necromancer characters.
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
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Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Arcanist Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Arcanist characters.
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |
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Create a Crux. |