Class Mastery Script - ESO
Signature Script
Class Mastery
Adds a class signature enhancement to a scribed skill when written to a grimoire. Acquired primarily from daily World Boss quests, daily Cyrodiil quests, and daily Fighters Guild quests.
This script is currently only available on the PTS
Name: Class MasteryType: Signature Script
Effect: Adds a class signature enhancement to a scribed skill when written to a grimoire.
Location: After completing the quest “The Wing of the Dragon” the magic of the Dragon Luminary causes mystical scraps of a potent Signature Script to begin appearing. You can get the Class Mastery Signature Script by combining 50 Class Script Scraps.
Class Script Scraps can be found in rewards granted by:
- Completing normal and veteran Trials
- Opening normal and veteran Trial weekly coffers
- Appearing on Trial leaderboards
- Completing normal and veteran Arenas
- Appearing on an Arena leaderboard
- Completing the Infinite Archive
- Opening rewards for completing daily normal and veteran Dungeons
- Opening daily Battleground reward boxes
- Completing Master Writs
- Opening reward boxes granted from completing Elder Scrolls capture quests in Cyrodiil
- Becoming Emperor in Cyrodiil
Nightblade Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Nightblade characters.
Elemental Explosion | Destruction Staff | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Mender's Bond | Restoration Staff | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Shield Throw | One Hand and Shield | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Smash | Two Handed | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Soul Burst | Soul Magic | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Torchbearer | Fighters Guild | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Trample | Assault | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Traveling Knife | Dual Wield | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Ulfsild's Contingency | Mages Guild | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Vault | Bow | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Wield Soul | Soul Magic | Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. |
Dragonknight Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Dragonknight characters.
Elemental Explosion | Destruction Staff | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Mender's Bond | Restoration Staff | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Shield Throw | One Hand and Shield | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Smash | Two Handed | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Soul Burst | Soul Magic | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Torchbearer | Fighters Guild | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Trample | Assault | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Traveling Knife | Dual Wield | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Ulfsild's Contingency | Mages Guild | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Vault | Bow | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Wield Soul | Soul Magic | For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. |
Sorcerer Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Sorcerer characters.
Elemental Explosion | Destruction Staff | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of your first target. |
Mender's Bond | Restoration Staff | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of you. |
Shield Throw | One Hand and Shield | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of your target. |
Smash | Two Handed | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of you. |
Soul Burst | Soul Magic | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of you. |
Torchbearer | Fighters Guild | Enchant your closest pet for 5 seconds to heal a nearby ally for 1426 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of you. |
Trample | Assault | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of your first target. |
Traveling Knife | Dual Wield | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of your target. |
Ulfsild's Contingency | Mages Guild | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of you. |
Vault | Bow | Enchant your closest active pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have an active pet, you deal 1122 Shock Damage to enemies within 8 meters of you. |
Wield Soul | Soul Magic | Enchant your closest pet for 5 seconds to heal a nearby ally for 475 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 1122 Shock Damage to enemies within 8 meters of your target. |
Templar Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Templar characters.
Elemental Explosion | Destruction Staff | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Mender's Bond | Restoration Staff | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Shield Throw | One Hand and Shield | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Smash | Two Handed | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Soul Burst | Soul Magic | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Torchbearer | Fighters Guild | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Trample | Assault | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Traveling Knife | Dual Wield | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Ulfsild's Contingency | Mages Guild | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Vault | Bow | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Wield Soul | Soul Magic | For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. |
Warden Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Warden characters.
Elemental Explosion | Destruction Staff | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Mender's Bond | Restoration Staff | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Shield Throw | One Hand and Shield | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Smash | Two Handed | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Soul Burst | Soul Magic | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Torchbearer | Fighters Guild | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Trample | Assault | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms for 3 seconds when it expires. If no enemies are charmed, you restore 70 Magicka and Stamina. |
Traveling Knife | Dual Wield | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Ulfsild's Contingency | Mages Guild | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Vault | Bow | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Wield Soul | Soul Magic | Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. |
Necromancer Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Necromancer characters.
Elemental Explosion | Destruction Staff | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Mender's Bond | Restoration Staff | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Shield Throw | One Hand and Shield | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Smash | Two Handed | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Soul Burst | Soul Magic | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Torchbearer | Fighters Guild | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Trample | Assault | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Traveling Knife | Dual Wield | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Ulfsild's Contingency | Mages Guild | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Vault | Bow | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Wield Soul | Soul Magic | Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. |
Arcanist Class Mastery - Skills
Here you can find a list of all skills that can be used with the Class Mastery script using the scribing system on Arcanist characters.
Elemental Explosion | Destruction Staff | Create a Crux. |
Mender's Bond | Restoration Staff | Create a Crux. |
Shield Throw | One Hand and Shield | Create a Crux. |
Smash | Two Handed | Create a Crux. |
Soul Burst | Soul Magic | Create a Crux. |
Torchbearer | Fighters Guild | Create a Crux. |
Trample | Assault | Create a Crux. |
Traveling Knife | Dual Wield | Create a Crux. |
Ulfsild's Contingency | Mages Guild | Create a Crux. |
Vault | Bow | Create a Crux. |
Wield Soul | Soul Magic | Create a Crux. |