Elemental Explosion Skill - ESO
Elemental Explosion is a skill in the Destruction Staff skill line under the Weapon category in ESO (the Elder Scrolls Online)
Destruction Staff

Cast time: 2 seconds
Maximum range: 28 meters
Radius: 10 meters
Cost Determined by Highest Max Resource
Effect
Channel the power in your staff to fling a bolt of volatile magic, causing an elemental explosion at the target location.
This is a scribing skill
Found in: Weapon > Destruction Staff
How to obtain: Reach Rank 25 in the Destruction Staff Weapon Skill Line.
This skill is part of the scribing system.
Grimoires for this skill must be unlocked and bought from the Chronicler Firandil in The Scholarium.
Depending on which focus script you select, this skill can change into the following morphs: Chilling Explosion, Dazing Explosion, Dispelling Explosion, Fiery Explosion, Magical Explosion, Repelling Explosion, Shocking Explosion, Sundering Explosion and Traumatic Explosion
Elemental Explosion is a skill in the Destruction Staff skill line under the Weapon category in ESO (the Elder Scrolls Online).
Elemental Explosion - Scripts for Scribing
Here you can find a list of all scripts that can be used with the Elemental Explosion skill using the scribing system.
Elemental Explosion - Focus Script
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Removes up to 3 enemy area effect abilities. |
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Deals 12155 Magic Damage to enemies. |
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Deals 12155 Magic Damage to enemies. |
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Knocks enemies back 10 meters. |
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Deals 12155 Magic Damage to enemies. |
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Deals 12155 Physical Damage to enemies. |
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Deals 12155 Magic Damage to enemies. |
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Stuns enemies for 5 seconds. |
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Afflicts enemies with 5974 Healing Absorption for 3 seconds. |
Elemental Explosion - Signature Script
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Afflicts enemies with Burning, Chill, and Concussion. |
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Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your first target. Nightblade: Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux. |
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Restores 470 Magicka to you per enemy hit. |
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Create a field of distortion under the first enemy hit for 6 seconds, reducing the Movement Speed of enemies inside by 40%. |
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Immobilizes enemies for 3 seconds. |
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Deals 9080 Magic Damage over 20 seconds to enemies. |
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If an enemy was hit, grants you a damage shield that absorbs 7046 damage for 6 seconds. Each additional enemy hit increases the shield's strength by 20%. |
Elemental Explosion - Affix Script
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Afflicts enemies with Minor Brittle for 20 seconds, increasing their Critical Damage taken by 10%. |
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If an enemy was hit, grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%. |
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Afflicts enemies with Minor Cowardice for 20 seconds, reducing Weapon and Spell Damage by 215. |
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Afflicts enemies with Minor Defile, which reduces healing received and damage shield strength by 6% for 20 seconds. |
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Afflicts enemies with Minor Enervation for 20 seconds, reducing Critical Damage by 10%. |
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Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600 Health every 1 second. |
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Afflicts enemies with Minor Magickasteal for 20 seconds, restoring 168 Magicka to attackers every 1 second. |
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Sets enemies Off Balance for 7 seconds. |
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Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629. |
Top builds using Elemental Explosion

Warden
Healer
Powerful Warden Healer Build for ESO – Elder Scrolls Online
AlcastHQ

Warden
Solo
Magicka
PvE
Powerful SOLO Magicka Warden Build PvE for ESO (Elder Scrolls Online)
AlcastHQ

1
Dragonknight
PvE
Flame Ifrit
joshux183

Nightblade
DPS
Magicka
Powerful Magicka Nightblade Build for ESO – Damage Dealer DPS
AlcastHQ

21
Necromancer
PvE
Necromancer Hybrid PvE DPS (Fallen Banners)
Mace Wolfheart

2
Arcanist
PvE
(One Bar, Solo Anything) Heavy, No Beam
CNZOR
Other Builds & Guides that use the Elemental Explosion skill
- Powerful Arcanist Healer Build for ESO – Elder Scrolls Online
- Powerful Dragonknight Healer Build for ESO Elder Scrolls Online
- Powerful Magicka Arcanist Build for ESO – Damage Dealer DPS
- Powerful Magicka Dragonknight Build for ESO – Damage Dealer DPS
- Powerful Magicka Necromancer Build for ESO – Damage Dealer DPS
- Powerful Magicka Nightblade Build for ESO – Damage Dealer DPS
- Powerful Magicka Sorcerer Build for ESO – Damage Dealer DPS
- Powerful Magicka Templar Build for ESO – Damage Dealer DPS
- Powerful Magicka Warden Build for ESO – Damage Dealer DPS
- Powerful Necromancer Healer Build for ESO – Elder Scrolls Online
- Powerful Nightblade Healer Build for ESO – Elder Scrolls Online
- Powerful SOLO Magicka Arcanist Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Dragonknight Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Necromancer Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Nightblade Build PvE for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Sorcerer Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Templar Build for ESO (Elder Scrolls Online)
- Powerful SOLO Magicka Warden Build PvE for ESO (Elder Scrolls Online)
- Powerful Sorcerer Healer Build for ESO – Elder Scrolls Online
- Powerful Templar Healer Build for ESO – Elder Scrolls Online
- Powerful Warden Healer Build for ESO – Elder Scrolls Online
Elemental Explosion in the news
Destruction Staff skills
Ultimate abilities | |
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Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742 Magic Damage every 1 second for 7 seconds. |
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Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2249 Magic Damage every 1 second for 7 seconds.
Fiery Rage increases the damage by 15%.
Icy Rage immobilizes enemies hit for 3 seconds.
Thunderous Rage increases the duration by 2 seconds.
Increases the damage and gains a new effect depending on your staff type.
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Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1799 Magic Damage every 1 second for 7 seconds.
The storm is cast above you instead, and follows you wherever you move.
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Scribing abilities |
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Channel the power in your staff to fling a bolt of volatile magic, causing an elemental explosion at the target location. | Active abilities |
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Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage 695 Frost Damage, and 695 Shock Damage. |
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Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage 696 Frost Damage, and 696 Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.
Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up.
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Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage 696 Frost Damage, and 696 Shock Damage.
Up to 2 nearby enemies will take
2399 Magic Damage if they were already afflicted with a status effect.
Damages nearby enemies if they are under the effects of a status effect.
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Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance. |
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Slam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Increases the size and duration of the wall.
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Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Unstable Wall of Storms sets Concussed enemies Off Balance.
The wall explodes when it expires, dealing additional damage.
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Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect. |
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Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage.
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Converts the damage over time into a new effect based on your staff type.
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Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds.
The initial hit always applies the element's status effect.
Increases the range. Reduces the cost as the ability ranks up.
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Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. |
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Send the elements to sap an enemy's defenses and afflict them with Major Breach for 1 minute, reducing their Physical and Spell Resistance by 5948.
Also applies Minor Magickasteal to the enemy for 1 minute, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy and greatly increases the duration.
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Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.
Every 7.5 seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Applies each elemental status effect periodically while active and increases the range.
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Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit. |
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Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location.
Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health.
Frost Ring also provides Minor Protection.
Shock Ring's damage increases based on the number of enemies hit.
Deals damage at a target location instead of around you.
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Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds.
Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
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Passive abilities | |
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Fully-charged Inferno Staff Heavy Attacks deal an additional 4480 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. |
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Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance. |
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Increases your chance to apply status effects by 100%. |
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Inferno Staves increases your damage done with damage over time and Status Effects by 12%. Lightning Staves increases your damage done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. |
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When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds. |