![Weapon Skills - ESO header](/storage/headers/weapon-category-picture-header-e-s-o-header-wgl-d7-d.jpg)
Weapon Skills - ESO
Weapon Skills - ESO
In the Weapon category you can find the following weapon types that are present in the Elder Scrolls Online: Bow, Destruction Staff, Dual Wield, One Hand and Shield, Restoration Staff and Two Handed.
To unlock these skill-lines on your character you have to find the weapon type and kill a monster with that weapon, afterwards the skill-line will be fully visible in your character skills section. The weapon skill-lines are leveled up by simply getting experience points from any activity such as killing monsters or completing quests.
To level up skills from the weapon type of your choice, you have to place them on your front bar.
To unlock these skill-lines on your character you have to find the weapon type and kill a monster with that weapon, afterwards the skill-line will be fully visible in your character skills section. The weapon skill-lines are leveled up by simply getting experience points from any activity such as killing monsters or completing quests.
To level up skills from the weapon type of your choice, you have to place them on your front bar.
![header](/storage/headers/bow-skill-line-picture-header-e-s-o-header--b-yrp-re.jpg)
Bow
The Bow skill-line is part of the "Weapons" category in the Elder Scrolls Online. The Bow skill-line has active skills that you can activate during combat and passive skills that are always active as long as you have a Bow weapon slotted. The skill-line is also often referred to as Archery.
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![header](/storage/headers/destruction-staff-skill-line-picture-header-e-s-o-header--so-zb-sq.jpg)
Destruction Staff
The Destruction Staff skill-line is part of the "Weapons" category in the Elder Scrolls Online. The Destruction Staff skill-line has active skills that you can activate during combat and passive skills that are always active as long as you have a Destruction Staff weapon slotted. The skill-line is also often referred to as Destro Staff or Destro.
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![header](/storage/headers/dual-wield-skill-line-picture-header-e-s-o-header--b-bp-f-ka.jpg)
Dual Wield
The Dual Wield skill-line is part of the "Weapons" category in the Elder Scrolls Online. The Dual Wield skill-line has active skills that you can activate during combat and passive skills that are always active as long as you have a Dual Wield weapon slotted. The skill-line is also often referred to as DW (Dual Wield).
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![header](/storage/headers/one-hand-and-shield-skill-line-picture-header-e-s-o-header--y-q-c3qm.jpg)
One Hand and Shield
The One Hand and Shield skill-line is part of the "Weapons" category in the Elder Scrolls Online. The One Hand and Shield skill-line has active skills that you can activate during combat and passive skills that are always active as long as you have One Hand and Shield weapon slotted. The skill-line is also often referred to as Sword & Board (S&B) by the ESO community.
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![header](/storage/headers/restoration-staff-skill-line-picture-header-e-s-o-header--o2-tr-a-s.jpg)
Restoration Staff
The Restoration Staff skill-line is part of the "Weapons" category in the Elder Scrolls Online. The Restoration Staff skill-line has active skills that you can activate during combat and passive skills that are always active as long as you have a Restoration Staff weapon slotted. The skill-line is also often referred to as Resto Staff or Resto.
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![header](/storage/headers/two-handed-skill-line-picture-header-e-s-o-header-m2nt-c-t.jpg)
Two Handed
The Two-Handed skill-line is part of the "Weapons" category in the Elder Scrolls Online. The Two-Handed skill-line is granted to you after killing an enemy with a Two-Handed weapon. You can use any random Two-Handed weapon that you bought or picked up from a monster to uncover the Two-Handed skill-line.
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Bow - Skills
Ultimate abilities | ||
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Unleash a barrage of arrows at an enemy, dealing 17415 Physical Damage over 4 seconds. You can move at full speed and are immune to all disabling effects while channeling this attack. | |
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Summon a turret to unleash a barrage of arrows at an enemy, dealing 15587 Physical Damage over 5 seconds.
Summon a turret to channel the attack for you, but for less damage. |
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Unleash a barrage of arrows at an enemy, dealing 17415 Poison Damage over 4 seconds.
After dealing damage you poison the enemy, dealing an additional 9990 Poison Damage over 8 seconds after a 1 second delay.
You can move at full speed and are immune to all disabling effects while channeling this attack.
Deals Poison Damage. Dealing damage with the attack injects them with poison, dealing additional damage over time. |
Scribing abilities |
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Fire a burst at your feet while flipping backwards 15 meters. Casting again within 4 seconds increases the cost by 33% | Active abilities |
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Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2404 Physical Damage. | |
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Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2404 Physical Damage and applying the Sundered status effect.
Increases the range, always applies the Sundered status effect, and reduces cost as the ability ranks up. |
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Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2483 Poison Damage and applying the Poisoned status effect.
Also afflicts enemy with Minor Defile, which reduces their healing received and damage shield strength by 6% for 4 seconds.
Deals Poison Damage and always applies the Poisoned status effect. Also applies Minor Defile to the enemy. |
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Launch a multitude of arrows into the sky to rain down, dealing 342 Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay. | |
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Launch a multitude of arrows into the sky to rain down, dealing 460 Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay.
Increases the radius and damage done. |
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Launch a multitude of arrows into the sky to rain down, dealing 343 Physical Damage to enemies in the target area every 1 second for 13 seconds, after a 2 second delay.
Increases the duration. |
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Blast an enemy with an explosive arrow, dealing 1392 Physical Damage, knocking them back 8 meters. | |
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Blast an enemy with an enchanted arrow, dealing 1393 Physical Damage and reducing their Movement Speed by 60% for 3 seconds.
If the enemy is hit, you heal for 2399.
Heals you if enemy is successfully hit, but snares them instead of stunning. |
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Blast an enemy with an explosive arrow, dealing 1727 Physical Damage and knocking them back 8 meters.
Deals increased damage and reduces the cost. |
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Fire a burst of arrows in one shot, dealing 1742 Physical Damage to enemies in front of you. | |
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Fire a burst of arrows in one shot, dealing 1742 Poison Damage to enemies in front of you, and dealing an additional 1635 Poison Damage over 5 seconds.
Deals Poison Damage and adds additional damage over time. |
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Fire a burst of arrows in one shot, dealing 1742 Physical Damage to enemies in front of you.
Enemies hit are immobilized for 4 seconds.
Immobilizes enemies hit and reduces the cost as the ability ranks up. |
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Shoot an arrow coated in Baandari poison at an enemy, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds. | |
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Shoot an arrow coated in Baandari poison at an enemy, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds.
Deals up to 120% more damage to enemies under 50% Health.
Deals additional damage to low Health enemies. |
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Shoot an arrow coated in Shadowscale poison at an enemy, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
After casting you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage for 20 seconds.
Interrupts enemies hit if they are casting. Grants Major Brutality and Sorcery after casting. Reduces cost as ability ranks up. |
Passive abilities |
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Increases your damage done by 5% against enemies 15 meters or closer. Increases your Critical Chance rating by 1314 against enemies further than 15 meters. | |
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Increases your Critical Chance rating by 1314. | |
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Reduces the Stamina cost of Bow abilities by 15%. | |
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Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times. | |
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Grants you Major Expedition for 4 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%. |
Destruction Staff - Skills
Ultimate abilities | ||
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Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742 Magic Damage every 1 second for 7 seconds. | |
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Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2249 Magic Damage every 1 second for 7 seconds.
Fiery Rage increases the damage by 15%.
Icy Rage immobilizes enemies hit for 3 seconds.
Thunderous Rage increases the duration by 2 seconds.
Increases the damage and gains a new effect depending on your staff type. |
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Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1799 Magic Damage every 1 second for 7 seconds.
The storm is cast above you instead, and follows you wherever you move. |
Scribing abilities |
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Channel the power in your staff to fling a bolt of volatile magic, causing an elemental explosion at the target location. | Active abilities |
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Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage 695 Frost Damage, and 695 Shock Damage. | |
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Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage 696 Frost Damage, and 696 Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.
Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up. |
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Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage 696 Frost Damage, and 696 Shock Damage.
Up to 2 nearby enemies will take
2399 Magic Damage if they were already afflicted with a status effect.
Damages nearby enemies if they are under the effects of a status effect. |
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Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance. | |
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Slam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Increases the size and duration of the wall. |
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Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Unstable Wall of Storms sets Concussed enemies Off Balance.
The wall explodes when it expires, dealing additional damage. |
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Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect. | |
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Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage.
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Converts the damage over time into a new effect based on your staff type. |
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Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds.
The initial hit always applies the element's status effect.
Increases the range. Reduces the cost as the ability ranks up. |
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Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. | |
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Send the elements to sap an enemy's defenses and afflict them with Major Breach for 1 minute, reducing their Physical and Spell Resistance by 5948.
Also applies Minor Magickasteal to the enemy for 1 minute, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy and greatly increases the duration. |
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Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.
Every 7.5 seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Applies each elemental status effect periodically while active and increases the range. |
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Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit. | |
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Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location.
Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health.
Frost Ring also provides Minor Protection.
Shock Ring's damage increases based on the number of enemies hit.
Deals damage at a target location instead of around you. |
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Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds.
Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect. |
Passive abilities |
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Fully-charged Inferno Staff Heavy Attacks deal an additional 4480 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina. | |
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Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance. | |
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Increases your chance to apply status effects by 100%. | |
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Inferno Staves increases your damage done with damage over time and Status Effects by 12%. Lightning Staves increases your damage done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%. | |
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When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds. |
Dual Wield - Skills
Ultimate abilities | ||
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Slash enemies in front of you, causing them to bleed for 6960 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect. | |
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Slash enemies in front of you, causing them to bleed for 12942 Bleed Damage over 16 seconds and healing you for 50% of the damage done.
Each tick applies the Hemorrhaging status effect.
Increases the duration. |
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Slash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done.
Each enemy hit increases your damage done by 6% for 15 seconds. This effect can stack up to 6 times.
Each tick applies the Hemorrhaging status effect.
Converts into a conal attack. Each enemy hit increases your damage done. |
Scribing abilities |
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Twirl and throw an enchanted dagger at an enemy, which returns to you after a short delay and hits additional enemies in the path. | Active abilities |
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Flood an enemy with steel, battering them with four consecutive attacks that each deal 667 Physical Damage. | |
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Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Bleed Damage and heal you for 33% of the damage caused.
Converts into Bleed Damage and heals you for a percentage of the damage caused. |
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Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Physical Damage.
Each hit increases the damage of the subsequent hit by 5%.
Reduces the cost and each hit increases the damage of the subsequent hit. |
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Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds. | |
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Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
You heal for 358 Health anytime this ability deals damage.
Whenever an enemy is damaged from the attack you are healed. |
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Slice an enemy with both weapons to cause deep lacerations, dealing 718 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
You also reduce their Movement Speed by 30% for 4 seconds.
Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed. |
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Launch yourself into a lethal spin, dealing 1742 Physical Damage to nearby enemies. | |
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Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1742 Physical Damage to nearby enemies.
Increases the radius. Reduces cost as ability ranks up. |
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Launch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
Ability deals more damage the less Health enemies have. |
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Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 421 Physical Damage to all enemies within 5 meters. | |
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Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%.
Every 2 seconds the shrapnel will pulse, dealing 566 Physical Damage to all enemies within 5 meters.
Increases the damage done. |
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Envelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%.
Every 2 seconds the shrapnel will pulse, dealing 422 Physical Damage to all enemies within 5 meters.
You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.
Increases duration and grants Major Expedition for a short duration after casting. |
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Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. | |
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Fire a secret dagger from your sleeve at an enemy, dealing 1438 Physical Damage and marking them for 5 seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing 2160 Physical Damage.
Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds.
Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery. |
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Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799 Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Increases the damage, and the dagger now bounces up to a total of three times. |
Passive abilities |
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Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. | |
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Increases Weapon and Spell Damage by 6% of off-hand weapon's damage. | |
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Reduces the Stamina cost of Dual Wield abilities by 15%. | |
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Gives you a 15% damage bonus when attacking stunned, immobilized, or silenced enemies. | |
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Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657. |
One Hand and Shield - Skills
Ultimate abilities | ||
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Reinforce your shield, allowing you to automatically block all attacks at no cost for 6 seconds. | |
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Reinforce your shield, allowing you to automatically block all attacks at no cost for 8 seconds.
Your One Hand and Shield non-Ultimate abilities cost nothing while this effect persists.
Your One Hand and Shield abilities cost nothing while active. |
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Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
You also reflect all projectiles cast at you. |
Scribing abilities |
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Hurl your shield at an enemy, which then returns to you. | Active abilities |
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Thrust your weapon with disciplined precision at an enemy, dealing 1161 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds. | |
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Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds.
Also inflicts Minor Breach, further reducing the enemy's Resistances. |
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Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
You also gain Minor Protection, reducing your damage taken by 5% for 15 seconds.
You also gain Minor Protection, reducing your damage taken. |
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Surprise an enemy with a deep lunge, dealing 1392 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. | |
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Surprise an enemy with a sweeping lunge, dealing 1799 Physical Damage to them and other nearby enemies, afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
Enemies hit also have their Movement Speed reduced by 30% for 4 seconds.
Increases the damage dealt. Now hits all targets near the initial enemy hit, and snares them. |
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Surprise an enemy with a deep lunge, dealing 1438 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 15 seconds.
You gain Minor Heroism, increasing your Ultimate generation. |
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Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast. | |
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Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds.
While the shield persists, you are healed for 2560 Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Projectiles that are absorbed by the damage shield heal you, rather than reflect. |
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Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you, once per cast.
While slotted and you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.
While slotted and with a shield equipped, you reduce the cost of block and increase the amount of damage you can block. |
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Rush an enemy and ram them, dealing 1392 Physical Damage and stunning them for 3 seconds. | |
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Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 4 seconds.
Stuns up to 50% longer based on the distance traveled.
Stuns longer based on the distance traveled. Reduces the cost. |
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Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 3 seconds.
You gain a damage shield after the attack, absorbing 5121 damage for 6 seconds. This portion of the ability scales off your Max Health.
Gain a damage shield after the attack. |
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Strike an enemy full-force with your shield, dealing 2323 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting. | |
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Strike an enemy full-force with your shield, dealing 2399 Physical Damage.
While slotted, blocking any attack grants you Resentment, which reduces the cost of your next Power Slam cast within 10 seconds by 50%.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Blocking any attack reduces the cost of your next Power Slam. |
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Strike an enemy full-force with your shield, dealing 1161 Physical Damage and stunning them for 3 seconds.
After the stun ends, the enemy takes an additional 1161 Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again. |
Passive abilities |
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Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%. | |
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Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%. | |
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Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina. | |
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Increases the amount of damage you can block from projectiles and ranged attacks by 14%. | |
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Reduces the Movement Speed penalty of Bracing. Current penalty: 36% |
Restoration Staff - Skills
Ultimate abilities | ||
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Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2904 Health every 1 second for 5 seconds. | |
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Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2999 Health every 1 second for 5 seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken.
Also automatically casts Regeneration, Blessing of Protection, and Steadfast Ward. |
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Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for 2904 Health every 1 second for 5 seconds.
Any friendly target you heal gains Major Force for 8 seconds, increasing their Critical Damage by 20%.
Any friendly target healed gains Major Force, increasing Critical Damage dealt. |
Scribing abilities |
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Tether yourself to an ally, manifesting a life link between you and them. | Active abilities |
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Summon restoring spirits with your staff, healing you and your allies in the target area for 4631 Health over 10 seconds. | |
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Summon restoring spirits with your staff, healing you and your allies in the target area for 4642 Health over 10 seconds.
Increases your Magicka Recovery by 15 for each target affected, stacking up to 20 times.
You gain Magicka Recovery for each target healed. |
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Summon restoring spirits with your staff, healing you and your allies in the target area for 5486 Health over 15 seconds.
Increases the duration. |
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Share your staff's life-giving energy, healing you or a nearby ally for 3480 Health over 10 seconds. | |
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Share your staff's life-giving energy, healing you or up to 3 nearby allies for 3594 over 10 seconds.
Heals two additional targets. |
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Share your staff's life-giving energy, healing you or a nearby ally for 3594 Health over 5 seconds.
The healing increases by up to 50% more on targets under 100% Health.
The healing happens faster over a shorter duration and increases in healing on low Health targets. |
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Slam your staff down to activate its blessings, healing you and your allies in front of you for 2613 Health. Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 10 seconds. | |
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Slam your staff down to activate its blessings, healing you and your allies in front of you for 2970 Health.
Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 20 seconds.
Increases the size, healing done, and duration. |
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Slam your staff down to activate its blessings, healing you and your allies in front of you for 2614 Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by 5% and Physical Resistance and Spell Resistance by 2974 for 10 seconds.
Also grants Minor Berserk, increasing you and your allies' damage done. Cost decreases as ability ranks up. |
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Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2323 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds. | |
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Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2399 damage.
The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for 33% of the shield's remaining strength every second.
Heals target based on the shield's strength every second it persists. |
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Call on your staff's strength to protect you and the lowest health ally around you with a damage shield that absorbs 2323 damage.
The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
Cast two shields instead of one, with one shield always on yourself. Reduces the cost as the ability ranks up. |
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Focus your staff's power to apply Minor Lifesteal to an enemy for 24 seconds, healing you and your allies for 600 Health every 1 second when damaging them. | |
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Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
When you or an ally hits the target, they gain Minor Expedition, which increases their Movement Speed by 15% for 4 seconds.
Allies who hit the enemy target also gain Minor Expedition. |
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Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy for 30 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy. |
Passive abilities |
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You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 15 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack. | |
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Increases your healing by 15% on allies under 30% Health. | |
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Your fully-charged Heavy Attacks restore 30% more Magicka. | |
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Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds. | |
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Increases healing with Restoration Staff spells by 5%. |
Two Handed - Skills
Ultimate abilities | ||
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Strike at an enemy with a vicious blow, dealing 3486 Physical Damage to them and all nearby enemies. This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds. | |
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Strike at an enemy with a vicious blow, dealing 3600 Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
You are immune to all disabling, snare, and immobilization effects for the duration. |
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Strike at an enemy with a vicious blow, dealing 3485 Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to 100% of the amount ignored from the initial target for 5 seconds.
Now grants Penetration for your direct damage attacks rather than Resistances, but for a shorter duration. |
Scribing abilities |
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Drag your weapon along the ground to smash a cone in front of you. | Active abilities |
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Slam an enemy with an upward swing, dealing 2672 Physical Damage. | |
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Slam an enemy with an upward swing, dealing 2760 Physical Damage and setting them Off Balance for 7 seconds.
Hitting an enemy that is already Off Balance stuns them for 2 seconds.
Targets that are immune to Off Balance are snared by 40% for 2 seconds.
Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared. |
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Slam an enemy with an upward swing, dealing 2760 Physical Damage.
Grants you Empower and Major Berserk for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 10%.
Grants you Empower and Major Berserk after casting. |
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Launch across the earth and smash an enemy, dealing 1392 Physical Damage. This attack is always a Critical Strike. | |
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Launch across the earth and smash an enemy, dealing 1393 Physical Damage. Deals up to 50% more damage based on the distance traveled.
This attack is always a Critical Strike.
Deals more damage based on the distance traveled. Reduces the cost. |
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Launch across the earth and smash an enemy, dealing 1393 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.
Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area. |
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Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs 1742 damage for 6 seconds. | |
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Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs 1799 damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.
Damage shield now increases in strength for each enemy hit. |
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Focus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2868 Bleed Damage over 12 seconds.
Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32.
You also gain a damage shield that absorbs 1742 damage for 6 seconds.
Converts into Bleed Damage and applies a bleed over time to enemies hit. |
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Spin around and strike an enemy down, dealing 1161 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health. | |
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Spin around and strike an enemy down, dealing 1161 Bleed Damage. Deals up to 400% more damage to enemies with less than 50% Health.
Converts to Bleed Damage and reduces the cost. Increases the amount of bonus damage dealt to low health targets. |
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Spin around and strike an enemy down, dealing 1199 Physical Damage to them and all nearby enemies. Deals up to 300% more damage to enemies with less than 50% Health.
Now deals its damage in an area around the initial target as well. |
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. | |
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 40 seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations. |
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.
You heal for 1199 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.
Also heals you when the effect expires. |
Passive abilities |
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Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target. | |
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Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Offensive Penetration by 2974. | |
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Reduces the Stamina cost of your Two-Handed abilities by 15%. | |
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When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds. | |
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Increases your Stamina Recovery by 30% for 10 seconds after killing a target. |