Beckoning Armor
Beckoning Armor |
Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for 20 seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every 2 seconds and become taunted for 15 seconds if they are not already taunted.
Creates a corpse when the effect completes if you are in combat.
Pulls in ranged enemies and attempts to taunt them. Reduces the cost as the ability ranks up. |
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Blessing Of Restoration
Blessing Of Restoration |
Slam your staff down to activate its blessings, healing you and your allies in front of you for 2970 Health.
Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 20 seconds.
Increases the size, healing done, and duration. |
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Blessing of Protection
Blessing of Protection |
Slam your staff down to activate its blessings, healing you and your allies in front of you for 2613 Health. Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 10 seconds. | |
Bone Armor
Bone Armor |
Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for 20 seconds. Creates a corpse when the effect completes if you are in combat. | |
Bound Aegis
Bound Aegis |
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds.
While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%.
Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation. |
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Combat Prayer
Combat Prayer |
Slam your staff down to activate its blessings, healing you and your allies in front of you for 2614 Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by 5% and Physical Resistance and Spell Resistance by 2974 for 10 seconds.
Also grants Minor Berserk, increasing you and your allies' damage done. Cost decreases as ability ranks up. |
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Mirage
Mirage |
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up. |
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Resolving Vigor
Resolving Vigor |
Let loose a battle cry, instilling yourself with resolve and healing for 5388 Health over 5 seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself. |
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Runeguard of Freedom
Runeguard of Freedom |
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health, and gain 3000 Armor and Crowd Control Immunity for 6 seconds. This immunity can occur once every 30 seconds.
Also grants Armor and Crowd Control Immunity when the heal occurs. |
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Runeguard of Still Waters
Runeguard of Still Waters |
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health.
Immobilizes nearby enemies. |
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Runic Defense
Runic Defense |
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health. | |
Summoner's Armor
Summoner's Armor |
Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for 30 seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%.
Creates a corpse when the effect completes if you are in combat.
Increases the duration. While active, reduces the cost of your Necromancer summon abilities. |
Magma Incarnate Monster Set |
Magma Incarnate Monster Set |
(1 item) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds. |
Seventh Legion Brute Overland |
Seventh Legion Brute Overland |
(2 items) Adds 129 Weapon and Spell Damage (3 items) Adds 129 Health Recovery (4 items) Adds 657 Critical Chance (5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 341 Weapon and Spell Damage and 341 Health Recovery for 15 seconds. This effect can occur every 15 seconds. |
Stone's Accord Dungeon |
Stone's Accord Dungeon |
(2 items) Adds 1096 Maximum Magicka (3 items) Adds 4% Healing Done (4 items) Adds 1096 Maximum Magicka (5 items) On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 550 Magicka. The restore can occur once every 5 seconds. |