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ESO Status Effects & Mechanics Guide header

ESO Status Effects & Mechanics Guide

ESO Status Effects & Mechanics Guide

Below you can find a list of all Status Effects that exist in ESO (The Elder Scrolls Online). Status Effects are very important in ESO but often players don't know much about them. This overview page will teach you what the different Status Effects do in The Elder Scrolls Online.

Status Effects can be applied from Skills, Weapon enchants, Sets (If mentioned in the tooltip) and Poisons. The proc chances are the following:

  • 20% - Weapon enchants 
  • 20% - Poisons
  • 10% - Single Target Direct Damage
  • 5% - Area of Effect Direct Damage
  • 3% - Single Target Damage over Time
  • 1% - Area of Effect Damage over Time
  • 0% - Light and Heavy Attacks

The [Battle Mastery] and [Flawless Ritual] Champion Perks also enhance the chance to apply a status effect.

Status effect list

Burning icon Burning Target burns for additional damage over 4 seconds.
Chilled icon Chilled Instant damage. Applies Minor Maim for 4 seconds, reducing target’s damage done. Also applies Minor Brittle increasing the critical damage done to the target. Note that a frost staff has to be on your active bar when Chilled is applied to proc Minor Brittle.
Concussion icon Concussion Instant damage. Applies Minor Vulnerability for 4 seconds, increasing their damage taken.
Diseased icon Diseased Instant damage. Applies Minor Defile for 4 seconds, decreasing healing taken and health recovery.
Hemorrhaging icon Hemorrhaging Target bleeds over 4 seconds, and applies Minor Mangle for the duration, reducing their Max Health.
Overcharged icon Overcharged Instant damage. Applies Minor Magickasteal for 4 seconds, causing attackers to restore Magicka.
Poisoned icon Poisoned Deals Poison Damage over 6 seconds.
Sundered icon Sundered Instant damage, Applies Minor Breach for 4 seconds, reducing Armor.

Each Status Effect is applied by a specific damage type: 

  • Burning - Flame Damage
  • Chilled - Frost Damage
  • Concussed - Shock Damage
  • Diseased - Disease Damage
  • Hemorrhaging - Bleed Damage
  • Overcharged - Magic Damage
  • Poisoned - Poison Damage
  • Sundered - Physical Damage

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