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Vampire Skill Line - ESO
Vampire Skill Line - ESO
Category: World
Other skill lines in World : Excavation, Legerdemain, Scrying, Soul Magic and Werewolf
There are three different ways how you can get Vampirism in the Elder Scrolls Online. You can simply purchase Vampirism via Crown Store, this will instantly turn you into a Vampire. You can get infected by another player or via a Bloodfiend NPC, once infected you have the debuff âNoxiphilic Sanguivoria/Vampirismâ on you. With this debuff you can go to one of the three Vampire Shrines to complete the quest and turn into a Vampire.
For a detailed explanation please visit the Vampire Guide.
To level up the Vampire skill-line in the Elder Scrolls Online you have to simply kill enemies or complete quests to earn experience. Slotting several Vampire skills on your bar will increase the experienced gained towards the Vampire skill-line in ESO. In theory you can become a Vampire and forget about it, at some point you will reach the maximum level, please be aware that there are drawbacks to being a Vampire.
The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Other skill lines in World : Excavation, Legerdemain, Scrying, Soul Magic and Werewolf
The Vampire skill-line is part of the "World" category in the Elder Scrolls Online. The Vampire skill-line has active skills and passives, as well as four different Vampire stages. The Ultimate transforms you into a Vampire Lord for a short duration.
How do you unlock the Vampire skill-line?
There are three different ways how you can get Vampirism in the Elder Scrolls Online. You can simply purchase Vampirism via Crown Store, this will instantly turn you into a Vampire. You can get infected by another player or via a Bloodfiend NPC, once infected you have the debuff âNoxiphilic Sanguivoria/Vampirismâ on you. With this debuff you can go to one of the three Vampire Shrines to complete the quest and turn into a Vampire.
For a detailed explanation please visit the Vampire Guide.
How do you level up the Vampire skill-line?
To level up the Vampire skill-line in the Elder Scrolls Online you have to simply kill enemies or complete quests to earn experience. Slotting several Vampire skills on your bar will increase the experienced gained towards the Vampire skill-line in ESO. In theory you can become a Vampire and forget about it, at some point you will reach the maximum level, please be aware that there are drawbacks to being a Vampire.
The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Ultimate abilities | ||
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Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. | |
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Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
You ascend to Vampire Stage 5. |
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Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.
Bats swarm around you and deal damage to enemies that come close. |
Active abilities |
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Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. | |
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Rend an enemy, dealing 2399 Magic Damage and applying the Hemorrhaging status effect.
Deals up to 33% more damage based on your missing Health.
If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health. |
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Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect.
Deals up to 75% more damage based on your missing Health.
After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration. |
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Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. | |
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Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times.
While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
When toggled off, you heal for 33% of the total Health cost you spent while active.
Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent. |
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Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times.
While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Increases the Weapon and Spell Damage granted per stack. |
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Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. | |
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Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds.
Restores a portion of your missing Stamina. |
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Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds.
Generates Ultimate. |
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Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. | |
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Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked.
Affects all enemies around you. |
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Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.
Enemies are snared after the stun ends. |
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Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka. | |
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Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration.
Upon activation you drain the blood of those around you for 20 seconds, dealing 435 Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused.
Casting again within 4 seconds costs 33% more Magicka.
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting. |
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Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration.
You gain Major Expedition and Major Evasion for 4 seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%.
Casting again within 4 seconds costs 33% more Magicka.
Grants you Major Expedition and Major Evasion after reappearing. |
Passive abilities |
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Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24% | |
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Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%. | |
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When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds. | |
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Allows you to infect another player with Noxiphilic Sanguivoria once every week by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria. | |
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Reduces your damage taken by up to 30% based on your missing Health. | |
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Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible. |