In the World category you can find the following skill-lines in the Elder Scrolls Online. Excavation and Scrying are part of the Antiquities system and are leveled up by finding leads and solving them. TheLegerdemain skill-line is leveled up by laundering stolen items. The Vampire and Werewolf skill-lines will unlock once you are infected and finished the base quest for the respective skill-line.
The Excavation skill-line is part of the "World" category in the Elder Scrolls Online and is used for the Antiquities System. The Excavation skill-line lets you excavate treasures from the Antiquities System. Another neat feature about the Excavation skill-line is that it offers the "Keen Eye: Treasure Chests", which makes it easier to see all treasure chests in the game.
The Legerdemain skill-line is part of the "World" category in the Elder Scrolls Online. The Legerdemain skill-line consists of only passive abilities that are meant to increase your efficiency in pickpocketing, lockpicking and fencing.
The Soul Magic skill-line is part of the "World" category in the Elder Scrolls Online. The Soul Magic skill-line has active skills that you can activate during combat and passive skills that are always active.
The Scrying skill-line is part of the "World" category in the Elder Scrolls Online and is used for the Antiquities System. The Scrying skill-line lets you scry leads to uncover the location of the lead.
The Vampire skill-line is part of the "World" category in the Elder Scrolls Online. The Vampire skill-line has active skills and passives, as well as four different Vampire stages. The Ultimate transforms you into a Vampire Lord for a short duration.
The Werewolf skill-line is part of the "World" category in the Elder Scrolls Online. The Werewolf skill-line has active skills and passives. You can only actively use Werewolf skills while you are transformed.
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on the lowest six layers of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Removes 1 layer of dirt and rocks from up to a 3x3 area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs |c19D3FF2 Intuition to use.
Has a chance to consume no Intuition on use.
Burn an enemy from the inside with soulfire, dealing 14808 Magic Damage over 5 seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
Burn an enemy from the inside with soulfire, dealing 20400 Magic Damage over 6 seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
Increases the duration of the channel and number of ticks.
Burn an enemy from the inside with soulfire, dealing 14814 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 2399 Magic Damage to all enemies near them.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
Upon completion, deals damage to all enemies near your target.
Lay claim to an enemy's soul, dealing 4642 Magic Damage over 20 seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for 3200 Health, and restore 2400 Magicka and 2400 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Also restore Health, Magicka, and Stamina if enemy dies while affected.
Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds.
Fills an empty Soul Gem if an affected enemy dies.
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you.
This effect can occur once every 2 minutes and scales off your Max Health.
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.
Bats swarm around you and deal damage to enemies that come close.
Rend an enemy, dealing 2399 Magic Damage and applying the Hemorrhaging status effect.
Deals up to 33% more damage based on your missing Health.
If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health.
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect.
Deals up to 75% more damage based on your missing Health.
After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times.
While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times.
While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
When toggled off, you heal for 33% of the total Health cost you spent while active.
Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent.
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times.
While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Increases the Weapon and Spell Damage granted per stack.
Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds.
Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds.
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration.
Casting again within 4 seconds costs 33% more Magicka.
Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration.
Upon activation you drain the blood of those around you for 20 seconds, dealing 435 Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused.
Casting again within 4 seconds costs 33% more Magicka.
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting.
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration.
You gain Major Expedition and Major Evasion for 4 seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%.
Casting again within 4 seconds costs 33% more Magicka.
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Allows you to infect another player with Noxiphilic Sanguivoria once every week by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Transform into a beast, fearing nearby enemies for 3 seconds.
While Transformed your Max Stamina is increased by 30%.
While slotted, your Stamina Recovery is increased by 15%.
Transform into a beast, fearing nearby enemies for 3 seconds.
While transformed your Max Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by 215.
While slotted, your Stamina Recovery is increased by 15%.
Reduces your damage taken, grants you and your group Minor Courage, and summons two direwolves to fight by your side.
Transform into a beast, fearing nearby enemies for 3 seconds.
While transformed, your Light Attacks apply a bleed for 3716 Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%.
While slotted, your Stamina Recovery is increased by 15%.
Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you.
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage and applying the Hemorrhaging status effect.
Activating the ability again within the next 5 seconds causes you to rip into an enemy and deal 1296 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health.
Pounce on an enemy with primal fury, dealing 1799 Bleed Damage and applying the Hemorrhaging status effect to all nearby enemies.
Activating the ability again within the next 5 seconds causes you to rip into all enemies in front of you to deal 1302 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health. Increases your Weapon and Spell Damage by 100 for each enemy hit, up to 6 times.
Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon and Spell Damage every time you apply it to an enemy.
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage and applying the Hemorrhaging status effect.
Activating the ability again within the next 5 seconds causes you to rip into an enemy and deal 1302 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health.
Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second.
You restore Stamina and extend your Werewolf Transformation whenever you deal damage with the ability.
Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the healing done and grants you Minor Endurance and Fortitude after casting.
Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Max Health.
If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds, but you also take 5% more damage.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Reduces the cost. If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken.
Roar with bloodlust to fear nearby enemies for 4 seconds, setting them Off Balance for 7 seconds, and making them Terrified for 10 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Roar with bloodlust to fear nearby enemies 4 seconds, setting them Off Balance for 7 seconds, and making them Terrified for 10 seconds.
Your Heavy Attacks also are 33% faster for 10 seconds after casting.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Increases the speed of your Heavy Attacks after casting.
Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds.
Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds.
While slotted you gain Major Protection and your Heavy Attacks taunt enemies for 15 seconds.
Converts the ability to grant Major Protection and causes your Heavy Attacks to taunt enemies while slotted. No longer terrifies enemies hit and instead applies Major Breach and Minor Maim.
Crush an enemy with a deafening howl, dealing 2904 Physical Damage.
Deals 10% more damage to enemies that are Terrified and 10% more to enemies that are Off Balance.
Reduces cost as the ability ranks up and deals additional damage against Off Balance enemies.
Crush an enemy with a deafening howl, dealing 2999 Physical Damage.
Enemies who are Terrified take 10% more damage from this attack.
You or an ally targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower and Minor Force for 20 seconds, increasing their damage done with Heavy Attacks against monsters by 70% and their Critical Damage by 10%.
Grants a synergy to you or allies that grants them Empower and Minor Force.
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds.
Afflicts enemies with Major Defile for 4 seconds, reducing their healing received and damage shield strength by 12%.
Enemies hit by any part of the ability are afflicted with the Diseased status effect.
Afflicts enemies with Major Defile and each tick now also applies the Diseased status effect.
Shred enemies in front of you with your tainted claws, dealing 2249 Disease Damage and an additional 3620 Disease Damage over 20 seconds. You are healed for 66% of the damage over time caused.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
The damage over time heals you for a portion of the damage caused.
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.
Allows you to infect another player with Lycanthropy once every week by returning to the Werewolf ritual site.
Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 80%.
In
the World category you can find the following skill-lines in the Elder
Scrolls Online.
Excavation and Scrying are part of the Antiquities
system and are leveled up by finding leads and solving them.
The Legerdemain skill-line is leveled up by laundering stolen items.
The
Vampire and Werewolf skill-lines will unlock once you are infected and
finished the base quest for the respective skill-line.