World Skills - ESO

Learn more about all the available World skill-lines in the Elder Scrolls Online. Excavation, Legerdemain, Scrying, Soul Magic, Vampire, Werewolf and more...

Skill lines

This category contains 6 skill lines
Excavation header image
Excavation
The Excavation skill-line is part of the "World" category in the Elder Scrolls Online and is used for the Antiquities System. The Excavation skill-line lets you excavate treasures from the Antiquities System. Another neat feature about the Excavation skill-line is that it offers the "Keen Eye: Treasure Chests", which makes it easier to see all treasure chests in the game.
Legerdemain header image
Legerdemain
The Legerdemain skill-line is part of the "World" category in the Elder Scrolls Online. The Legerdemain skill-line consists of only passive abilities that are meant to increase your efficiency in pickpocketing, lockpicking and fencing.
Scrying header image
Scrying
The Scrying skill-line is part of the "World" category in the Elder Scrolls Online and is used for the Antiquities System. The Scrying skill-line lets you scry leads to uncover the location of the lead.
Soul Magic header image
Soul Magic
The Soul Magic skill-line is part of the "World" category in the Elder Scrolls Online. The Soul Magic skill-line has active skills that you can activate during combat and passive skills that are always active.
Vampire header image
Vampire
The Vampire skill-line is part of the "World" category in the Elder Scrolls Online. The Vampire skill-line has active skills and passives, as well as four different Vampire stages. The Ultimate transforms you into a Vampire Lord for a short duration.
Werewolf header image
Werewolf
The Werewolf skill-line is part of the "World" category in the Elder Scrolls Online. The Werewolf skill-line has active skills and passives. You can only actively use Werewolf skills while you are transformed.

Excavation skills

Hand Brush icon
Hand Brush
Removes 1 layer of soil or rock from a 1x1 area. Generates: 1 Intuition Maximum Intuition: 4.
Augur icon
Augur
Indicates how near the Antiquity is to the selected location. Can only be used a limited number of times, based on the Antiquity's Difficulty. Works on the lowest six layers of dirt and rocks. Cannot detect Bonus Loot. Using Augur does not consume a turn.
Trowel icon
Trowel
Removes 3 layers of dirt or rock from a 1x1 area. Costs 2 Intuition to use. Can safely trigger Fissures to create explosive chain reactions.
Keen Eye: Dig Sites icon
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are 30 meters or closer.
Excavator's Reserves icon
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Heavy Shovel icon
Heavy Shovel
Removes 1 layer of dirt and rocks from up to a 3x3 area. The shovel only affects a single contiguous height of dirt and rocks. Costs 2 Intuition to use. Has a chance to consume no Intuition on use.
Keen Eye: Treasure Chests icon
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are 30 meters or closer.

Legerdemain skills

Improved Hiding icon
Improved Hiding
Reduces the cost of Sneak by 40%.
Light Fingers icon
Light Fingers
Increases your chances of successfully Pickpocketing by 50%
Trafficker icon
Trafficker
Increases the number of fence interactions you can use each day by 180%.
Locksmith icon
Locksmith
Improves your chances of forcing locks by 70%.
Kickback icon
Kickback
Reduces bounties you willingly pay to guards and fences by 40%.

Scrying skills

Preemptive Power icon
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Scry icon
Scry
Adds the selected contiguous group of facets to your area of control. Consumes 1 turn.
Antiquarian Insight icon
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Scrier's Patience icon
Scrier's Patience
Grants you two additional turns of Scrying.
Coalescence icon
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet. New Effect: The ability's range increases by one facet, creating a snowflake-like pattern. Consumes 1 Magicka Charge.
Future Focus icon
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Dilation icon
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent. New Effect: Dilation now claims ALL contiguous facets of the same type. Consumes 1 Magicka Charge.
Farsight icon
Farsight
Claim a line of facets, stretching out from your area of control. New Effect: Range increased from 4 facets to 6. Consumes 1 Magicka Charge.

Soul Magic skills

Soul Strike icon
Soul Strike
Burn an enemy from the inside with soulfire, dealing 14807 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. This ability is considered direct damage.
arrow
Shatter Soul icon
Shatter Soul
Burn an enemy from the inside with soulfire, dealing 14812 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 2399 Magic Damage to all enemies near them. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. This ability is considered direct damage.
Upon completion, deals damage to all enemies near your target.
arrow
Soul Assault icon
Soul Assault
Burn an enemy from the inside with soulfire, dealing 20397 Magic Damage over 6 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. This ability is considered direct damage.
Increases the duration of the channel and number of ticks.
Soul Burst icon
Soul Burst
Unleash a powerful burst of soul magic around you.
Wield Soul icon
Wield Soul
Launch a concentrated blast of soul magic at a target.
Soul Trap icon
Soul Trap
Lay claim to an enemy's soul, dealing 4633 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
arrow
Consuming Trap icon
Consuming Trap
Lay claim to an enemy's soul, dealing 4637 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem, heal for 3200 Health, and restore 2400 Magicka and 2400 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Also restore Health, Magicka, and Stamina if enemy dies while affected.
arrow
Soul Splitting Trap icon
Soul Splitting Trap
Lay claim to enemy souls, dealing 2315 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
Soul Shatter icon
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
Soul Summons icon
Soul Summons
Allows you to revive once every 1 hour without spending a Soul Gem.
Soul Lock icon
Soul Lock
Killing an enemy has a 10% chance of automatically filling an empty Soul Gem.

Vampire skills

Blood Scion icon
Blood Scion
CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
arrow
Perfect Scion icon
Perfect Scion
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
You ascend to Vampire Stage 5.
arrow
Swarming Scion icon
Swarming Scion
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.
Bats swarm around you and deal damage to enemies that come close.
Eviscerate icon
Eviscerate
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
arrow
Arterial Burst icon
Arterial Burst
Rend an enemy, dealing 2399 Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health.
arrow
Blood for Blood icon
Blood for Blood
Rend an enemy, dealing 2323 Magic Damage and applying the Hemorrhaging status effect. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
Blood Frenzy icon
Blood Frenzy
CRIMINAL ACT Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
arrow
Sated Fury icon
Sated Fury
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. When toggled off, you heal for 33% of the total Health cost you spent while active.
Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent.
arrow
Simmering Frenzy icon
Simmering Frenzy
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Increases the Weapon and Spell Damage granted per stack.
Vampiric Drain icon
Vampiric Drain
CRIMINAL ACT Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. This ability is considered direct damage.
arrow
Drain Vigor icon
Drain Vigor
Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds. This ability is considered direct damage.
Restores a portion of your missing Stamina.
arrow
Exhilarating Drain icon
Exhilarating Drain
Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds. This ability is considered direct damage.
Generates Ultimate.
Mesmerize icon
Mesmerize
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
arrow
Hypnosis icon
Hypnosis
Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Affects all enemies around you.
arrow
Stupefy icon
Stupefy
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.
Enemies are snared after the stun ends.
Mist Form icon
Mist Form
CRIMINAL ACT Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
arrow
Blood Mist icon
Blood Mist
Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing 435 Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka.
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting.
arrow
Elusive Mist icon
Elusive Mist
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for 4 seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka.
Grants you Major Expedition and Major Evasion after reappearing.
Feed icon
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24%
Dark Stalker icon
Dark Stalker
Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.
Strike from the Shadows icon
Strike from the Shadows
While you are at Vampire Stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
Blood Ritual icon
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every week by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Undeath icon
Undeath
While you are at Vampire Stage 3 or higher Reduces your damage taken by up to 15% based on your missing Health.
Unnatural Movement icon
Unnatural Movement
While you are at Vampire Stage 4 Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.

Werewolf skills

Werewolf Transformation icon
Werewolf Transformation
CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While transformed and in combat, abilities generate 15 Fury. When you have 1000, this ability becomes Rampage, which increases your damage done by 15%, Movement Speed by 20%, and removes the cost of all Werewolf abilities for 20 seconds. While slotted, your Stamina Recovery is increased by 15%.
arrow
Pack Leader icon
Pack Leader
Transform into an imposing beast, fearing nearby enemies for 3 seconds. You also gain Major Protection, 15% increased Block Mitigation, and you and group members gain Minor Courage. You summon two direwolves that deal 103 Physical Damage twice or 556 Physical Damage once every 2 seconds. While transformed in combat, abilities generate Fury. When you have 1000, this ability becomes Enduring Rampage, which gains 4000 Health Recovery in addition to its base effects. While slotted, your Stamina Recovery is increased by 15%.
While transformed you spawn two direwolves, gain Major Protection and increased block mitigation, and grant Minor Courage to you and your group. Upgrades Rampage to grant Health Recovery while active.
arrow
Werewolf Berserker icon
Werewolf Berserker
Transform into a berserk beast, fearing nearby enemies for 3 seconds. While transformed, you gain Major Berserk and your Light Attacks and Heavy Attacks apply a bleed for 1390 Bleed Damage over 4 seconds, or 695 Bleed Damage after 1 second against players. While transformed and in combat, abilities generate Fury. When you have 1000, this ability becomes Rampage, which increases your damage done, Movement Speed, and removes the cost of Werewolf abilities for 20 seconds. While slotted, your Stamina Recovery is increased by 15%.
While transformed, gain Major Berserk and your Light and Heavy Attacks apply a bleed. Improves Insatiable Hunger to grant Fury.
Pounce icon
Pounce
CRIMINAL ACT Pounce on an enemy with primal fury, dealing 1617 Bleed Damage and applying the Hemorrhaging status effect. When you are 7 meters or closer this ability becomes Carnage, which causes you to rip into an enemy and deal 1705 Bleed Damage over 12 seconds, dealing up to 450% more damage to enemies under 100% Health.
arrow
Brutal Pounce icon
Brutal Pounce
Pounce on an enemy with primal fury, dealing 1671 Bleed Damage and applying the Hemorrhaging status effect to all nearby enemies. When you are 7 meters or closer this ability becomes Brutal Carnage, which causes you to rip into all enemies in front of you to deal 1765 Bleed Damage over 12 seconds, dealing up to 450% more damage to enemies under 100% Health. The duration increases by 10 seconds if cast on the same enemy multiple times.
Deals additional damage to other nearby enemies. Carnage hits in a cone and increases in duration on successive application.
arrow
Feral Pounce icon
Feral Pounce
Pounce on an enemy with primal fury, dealing 1618 Bleed Damage and applying the Hemorrhaging status effect. When you are 7 meters or closer this ability becomes Feral Carnage, which causes you to rip into an enemy and deal 1710 Bleed Damage over 12 seconds, dealing up to 450% more damage to enemies under 100% Health. Dealing damage with either ability restores 200 Stamina and triggers Fury generation.
You restore Stamina and trigger Fury generation when dealing damage with either form of the ability.
Hircine's Bounty icon
Hircine's Bounty
CRIMINAL ACT Invoke the Huntsman's blessing, healing you for 5702 Health, scaling off your Max Health. You also restore 10% Stamina, increasing by up to 100% based on how high your current Health is. Current Restore: 2358 While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
arrow
Hircine's Fortitude icon
Hircine's Fortitude
Invoke the Huntsman's blessing, healing you for 6478 Health, scaling off your Max Health. You also restore 12% Stamina, increasing by up to 100% based on how high your current Health is. Current Restore: 2828 While slotted you gain Major Brutality, Sorcery, and Vitality increasing Weapon and Spell Damage by 20% and healing received and damage shield strength by 12%.
Increases the healing and stamina restored. Passively grants Major Vitality while slotted.
arrow
Hircine's Rage icon
Hircine's Rage
Invoke the Huntsman's blessing, healing you for 3371 Health, granting double Fury, and increasing your damage done and taken by up to 12% for 20 seconds, based on how high your current Health is. Current Bonus: 11% You also restore 10% Stamina, increasing by up to 100%, based on how high your current Health is. Current Restore: 2358 While slotted you gain Major Brutality and Sorcery and Minor Berserk.
Healing now scales with offensive stats, grants double Fury, and passively grants Minor Berserk while slotted. Increases damage done and taken based on your current Health.
Roar icon
Roar
CRIMINAL ACT Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds. Grants you a stack of Blood Hunger, which empowers Gnash and Claw Fury. Up to 12 nearby allies can activate the Feeding Frenzy synergy, which grants 6% damage done and Minor Force for 30 seconds, increasing Critical Damage by 10%. While slotted you gain Major Prophecy and Savagery.
arrow
Deafening Roar icon
Deafening Roar
Roar with bloodlust to fear nearby enemies for 4 seconds, setting them Off Balance for 7 seconds, and applying Major Cowardice and Maim for 15 seconds. Grants you a stack of Blood Hunger. Up to 12 nearby allies can activate the Feeding Frenzy synergy, which grants 6% damage done and Minor Force for 30 seconds. While slotted you gain Major Evasion and Minor Protection. Selecting this morph causes your Gnash to taunt enemies if cast while Bracing.
Adds Major Cowardice and Maim to enemies. Converts the slot bonuses to Major Evasion and Minor Protection. Selecting this morph enhances Gnash to taunt.
arrow
Ferocious Roar icon
Ferocious Roar
Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds. Grants two stacks of Blood Hunger, which empowers Gnash and Claw Fury. You and up to 11 nearby allies gain Major Courage for 20 seconds and can activate the Feeding Frenzy synergy, which grants 6% damage done and Minor Force for 30 seconds. While slotted you gain Major Prophecy and Savagery.
Grants you and allies Major Courage, you can use your own synergy, and grants two stacks of Blood Hunger.
Gnash icon
Gnash
CRIMINAL ACT Bare your fangs and gnash your teeth into an enemy while ripping back, dealing 1347 Physical Damage on the initial lunge and 1347 Bleed Damage while ripping out. Consumes a stack of Blood Hunger to increase the initial damage done by 25%. The second hit deals up to 125% more damage to enemies with less than 25% Health.
arrow
Bloody Gnash icon
Bloody Gnash
Bare your fangs and gnash your teeth into an enemy while ripping back, dealing 1348 Physical Damage on the initial lunge and 1392 Bleed Damage while ripping out. Consumes a stack of Blood Hunger to increase the initial damage done by 25%. There is a 50% chance to retain Blood Hunger each cast. The second hit deals up to 200% more damage to enemies with less than 25% Health and applies the Hemorrhaging status effect.
Has a 50% chance to not consume Blood Hunger and the second hit applies Hemorrhaging. Increases execute scaling.
arrow
Rip and Tear icon
Rip and Tear
Rip and tear into an enemy with your fangs, dealing 1348 Physical Damage while applying Major Breach for 15 seconds and the Sundered status effect on the initial rip and 1348 Bleed Damage while tearing out, when it is done. The second hit deals up to 125% more damage to enemies with less than 25% Health and heals you for 3414, based off your Max Health. Consumes a stack of Blood Hunger to increase the initial damage and healing done by 25%.
The initial hit applies Sundered and Major Breach, while the second hit heals you. Blood Hunger applies to healing instead of damage.
Rending Claws icon
Rending Claws
CRIMINAL ACT Shred up to 6 enemies in front of you with wild abandon, dealing 2022 Physical Damage and an additional 4039 Bleed Damage over 10 seconds. Reduced to 2423 Bleed Damage over 6 seconds against players. The initial hit has a 15% chance of applying Sundered, while the damage over time has a 5% chance of applying Hemorrhaging.
arrow
Bloodclaws icon
Bloodclaws
Shred up to 6 enemies in front of you with blood soaked claws, dealing 2089 Physical Damage and an additional 4042 Bleed Damage over 10 seconds. Reduced to 2425 Bleed Damage over 6 seconds against players. You heal for 40% of the initial hit's damage, while you heal for 1024 Health with the damage over time, based off your Max Health. The initial hit grants a stack of Blood Hunger per enemy hit and has a 15% chance of applying Sundered, while the damage over time has a 5% chance of applying Hemorrhaging.
The initial hit heals for a portion of the damage caused, while the damage over time heals based off your Max Health.
arrow
Claw Fury icon
Claw Fury
Shred up to 6 enemies in front of you with furious intent, dealing 22244 Physical Damage in a channeled attack over 4.7 seconds. Dealing damage with this ability generates 15 Fury and a stack of Blood Hunger, up to once per second. This ability deals 25% more damage per stack of Blood Hunger, consumes all stacks when the ability ends, and is considered direct damage.
Converts into a direct damage channeled attack. Generates Fury and Blood Hunger and increases in damage based on Blood Hunger stacks.
Insatiable Hunger icon
Insatiable Hunger
WHILE YOU ARE IN WEREWOLF FORM Hunger gnaws at you. Like Storihbeg, shape it into a brutal weapon. Gain the ability to devour corpses, for up to 4 seconds per corpse. Each second devouring you heal for 3200 Health, based off your Max Health, and restore 15 Ultimate. If you are a Werewolf Berserker, each tick activates Fury generation.
Master of the Chase icon
Master of the Chase
WHILE YOU ARE IN WEREWOLF FORM Give chase, hunter. Become pursuit unrelenting. Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.
Blood Rage icon
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM Honor your pact and let loose your rage. Increases the amount of Fury you generate by 10. Fury is generated by using Werewolf abilities while in combat. Once you have 1000, you gain access to the Rampage Ultimate, which increases your damage done by 15%, Movement Speed by 20%, and removes the cost of all Werewolf abilities for 20 seconds.
Shadow of the Bloodmoon icon
Shadow of the Bloodmoon
The Great Hunt demands more participants. Become a shepard to the lamb who wishes to fight back. Allows you to infect another player with Lycanthropy once every week by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Feral Cruelty icon
Feral Cruelty
WHILE YOU ARE IN WEREWOLF FORM Lorkh teaches through suffering. So too will your claws. Increases your Weapon and Spell Damage by 25%, reducing to 10% against targets with Battle Spirit. Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.
Call of the Hunt icon
Call of the Hunt
WHILE YOU ARE IN WEREWOLF FORM No beast can resist their master's call. Hunt as one and none shall escape. Reduces the cost of remaining in your Werewolf Transformation by 16%, plus 16% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 80%.

In the World category you can find the following skill-lines in the Elder Scrolls Online.

Excavation and Scrying are part of the Antiquities system and are leveled up by finding leads and solving them.

The Legerdemain skill-line is leveled up by laundering stolen items.

The Vampire and Werewolf skill-lines will unlock once you are infected and finished the base quest for the respective skill-line.