Banner Bearer Skill - ESO
Banner Bearer is a skill in the Support skill line under the Alliance War category in ESO (the Elder Scrolls Online)
Support

Radius: 8 meters
Effect
Bring out a banner to inspire yourself and nearby group members.
This is a scribing skill
Found in: Alliance War > Support
This skill is part of the scribing system.
Grimoires for this skill must be unlocked and bought from the Chronicler Firandil in The Scholarium.
Depending on which focus script you select, this skill can change into the following morphs: Binding Banner, Fiery Banner, Fortifying Banner, Magical Banner, Restorative Banner, Shattering Banner, Shocking Banner and Sundering Banner
Banner Bearer is a skill in the Support skill line under the Alliance War category in ESO (the Elder Scrolls Online).
Banner Bearer - Scripts for Scribing
Here you can find a list of all scripts that can be used with the Banner Bearer skill using the scribing system.
Banner Bearer - Focus Script
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Increases damage done with damage over time effects by 6%. Reduce your Health, Magicka, and Stamina Recovery by 33%. |
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You cleanse yourself of snares and immobilizations and are immune to them while the banner is active. Reduce your Health, Magicka, and Stamina Recovery by 40%. |
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Increases Magical damage done by 6%. Reduce your Health, Magicka, and Stamina Recovery by 33%. |
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Reduces damage taken by 6%. Reduce your Health, Magicka, and Stamina Recovery by 33%. |
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Increases damage done with area of effect attacks by 6%. Reduce your Health, Magicka, and Stamina Recovery by 33%. |
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Increases Martial damage done by 6%. Reduce your Health, Magicka, and Stamina Recovery by 33%. |
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Reduces the cost of non-Ultimate abilities by 8%. Reduce your Health, Magicka, and Stamina Recovery by 33%. |
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Increases damage done with direct damage by 6%. Reduce your Health, Magicka, and Stamina Recovery by 33%. |
Banner Bearer - Signature Script
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Increase your Weapon and Spell Damage by 6 for every 1% bonus Movement Speed, up to a max of 450. |
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Dragonknight: For each enemy within 8 meters, up to 6, you gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 303 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 716 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux. |
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Reduce the effectiveness of negative snares by 30%. |
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Increases Health, Magicka, and Stamina Recovery of other group members by 139. |
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Heals for 1025 Health every 2 seconds. |
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Reduce the cost of Sprint by 22%. |
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Grants a damage shield every 3 seconds for 3 seconds that absorbs up to 1630 damage. |
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You count as being in a PvP area for Battle Resurrection, reducing the time it takes to resurrect another player. |
Banner Bearer - Affix Script
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Grants Minor Berserk, increasing damage done by 5%. |
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Grants you Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20%. |
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Grants Minor Courage, increasing Weapon and Spell Damage by 215. |
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Grants Minor Heroism, generating 1 Ultimate every 1.5 seconds. |
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Grants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%. |
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Grants Minor Protection, reducing damage taken by 5%. |
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Grants Minor Resolve, increasing Physical and Spell Resistance by 2974. |
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Grants you Major Savagery and Major Prophecy, increasing Weapon and Spell Critical rating by 2629. |
Top builds using Banner Bearer

Sorcerer
ESO Sorcerer Subclasses Build – Subclassing Optimized Setup
AlcastHQ

24
Necromancer
PvE
Necromancer Hybrid PvE DPS (Fallen Banners)
Mace Wolfheart

6
Sorcerer
PvE
Heavy Attack Build
TheDeadJester

5
Arcanist
PvE
(One Bar) Beamer, Solo Anything
CNZOR

Arcanist
ESO Arcanist Subclasses Build – Subclassing Optimized
AlcastHQ

9
Arcanist
PvE
Easy Arcanist
milkey
Other Builds & Guides that use the Banner Bearer skill
Support skills
Ultimate abilities | |
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Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds. |
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Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage.
Each time a ward dissolves, you restore 4 Ultimate and 1000 Magicka.
Each time a ward dissolves you restore Ultimate and Magicka.
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Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds.
The wards also heal you and your group members for 5370 Health over 15 seconds.
Shielded targets heal over time.
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Scribing abilities |
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Bring out a banner to inspire yourself and nearby group members. | Active abilities |
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Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies. |
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Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
Also increases the range of abilities with a range greater than 28 meters by 7 meters. Does not affect Leap, Move Position, and Pull abilities.
Costs less and allies in the shield gain increased range.
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Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%.
Your and allied siege weapons in the bubble take reduced damage from other siege weapons.
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Cleanse yourself and your group, removing up to 3 negative effects immediately. |
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Cleanse yourself and your group, removing 3 negative effects immediately.
For every negative effect removed, the target is healed for 5% of their Max Health.
If a negative effect is removed, the target is healed.
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Cleanse yourself and your group, removing up to 3 negative effects immediately.
Reduces the cost.
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Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally. |
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Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Vitality, increasing your healing received and damage shield strength by 6%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Vitality, increasing your healing received.
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Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Force, increasing your Critical Damage.
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Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. |
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Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
Exposed enemies are also stunned.
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Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
The flare lasts longer.
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Passive abilities | |
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Increases your Magicka Recovery by 10% for each Support ability slotted. |
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Increases your healing done by 20% when you are near a Keep. |
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Reduces the time it takes you to resurrect another player by 30% while you are in a PvP area. |