In the Alliance War category you can find two skill-lines that are present in the Elder Scrolls Online. The Assault and the Support skill-line. Both of the skill-lines are leveled up by gathering alliance points. You can speed up the process by using War tortes (Alliance War Boosters).
Emperor
The Emperor skill-line is part of the "Alliance War" category in the Elder Scrolls Online. The Emperor skill-line only has passives, very powerful passives that increase the offense and defense capabilities of your character by a huge amount. After all, you are the Emperor and you should be the most powerful player in the campaign!
More info
More info
Emperor - Skills
Passive abilities | ||
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Monarch
Monarch |
Increases your healing received while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 25% 2 Keeps: 30% 3 Keeps: 35% 4 Keeps: 40% 5 Keeps: 45% 6 Keeps: 50% | |
Authority
Authority |
Increases your Ultimate generation while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 50% 2 Keeps: 60% 3 Keeps: 70% 4 Keeps: 80% 5 Keeps: 90% 6 Keeps: 100% | |
Domination
Domination |
Increases your Health, Magicka, and Stamina Recovery while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 50% 2 Keeps: 60% 3 Keeps: 70% 4 Keeps: 80% 5 Keeps: 90% 6 Keeps: 100% | |
Tactician
Tactician |
Increases your damage done with Siege Weapons to Keeps and other Siege Weapons while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 50% 2 Keeps: 60% 3 Keeps: 70% 4 Keeps: 80% 5 Keeps: 90% 6 Keeps: 100% | |
Emperor
Emperor |
Increases your Max Health, Magicka, and Stamina while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 38% 2 Keeps: 45% 3 Keeps: 53% 4 Keeps: 60% 5 Keeps: 68% 6 Keeps: 75% |
Assault - Skills
Ultimate abilities | ||
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War Horn
War Horn |
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds. | |
Aggressive Horn
Aggressive Horn |
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
You and your allies gain Major Force, increasing your Critical Damage by 20% for 10 seconds.
You and your allies gain Major Force for a brief period after activation. |
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Sturdy Horn
Sturdy Horn |
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
You and your allies gain 1320 Critical Resistance for 10 seconds, reducing incoming Critical Damage by 20%.
You and your allies take less damage from critical attacks for a brief period after activation. |
Scribing abilities |
Trample
Trample |
Pierce the air with a shrill whistle, calling your mount forth to trample enemies in a line. This ability cannot be re-activated while your mount is already attacking. | Active abilities |
Rapid Maneuver
Rapid Maneuver |
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. | |
Retreating Maneuver
Retreating Maneuver |
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. Attacks from behind deal 15% less damage while this effect persists.
Attacks made against you from behind deal less damage while this effect persists. |
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Charging Maneuver
Charging Maneuver |
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up. |
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Vigor
Vigor |
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 3480 Health over 10 seconds. | |
Resolving Vigor
Resolving Vigor |
Let loose a battle cry, instilling yourself with resolve and healing for 5388 Health over 5 seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself. |
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Echoing Vigor
Echoing Vigor |
Let loose a battle cry, instilling you and your allies with resolve and healing for 3480 Health over 16 seconds.
Increases the radius. Increases the duration as the ability ranks up. |
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Caltrops
Caltrops |
Hurl a ball of caltrops that scatter over the target area, dealing 280 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. | |
Razor Caltrops
Razor Caltrops |
Hurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by 5948 for 4.1 seconds.
Applies Major Breach to damaged enemies, reducing their Resistances. |
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Anti-Cavalry Caltrops
Anti-Cavalry Caltrops |
Hurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
The caltrops also drain the Mount Stamina of any enemy in the area.
Increases the duration and drains the Mount Stamina of any enemy in the area. |
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Magicka Detonation
Magicka Detonation |
Curse an enemy with a magical bomb that explodes after 4 seconds, dealing 434 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target. | |
Proximity Detonation
Proximity Detonation |
Activate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by 100%, including the original target.
You become the center of the detonation. Removes cast time, but doubles the duration it takes to detonate. |
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Inevitable Detonation
Inevitable Detonation |
Curse an enemy with a magical bomb that explodes after 4 seconds, dealing 449 Magic Damage to all enemies in the area.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by 100%.
If the bomb is dispelled or removed early, the explosion is triggered immediately. |
Passive abilities |
Continuous Attack
Continuous Attack |
Increases your Weapon and Spell Damage by 10% and Health, Magicka, and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%. | |
Reach
Reach |
Increases the range of long-range abilities by 5 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected. | |
Combat Frenzy
Combat Frenzy |
You generate 20 Ultimate when you kill an enemy player. |
Support - Skills
Ultimate abilities | ||
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Barrier
Barrier |
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds. | |
Reviving Barrier
Reviving Barrier |
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds.
The wards also heal you and your group members for 5370 Health over 15 seconds.
Shielded targets heal over time. |
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Replenishing Barrier
Replenishing Barrier |
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage.
Each time a ward dissolves, you restore 4 Ultimate and 1000 Magicka.
Each time a ward dissolves you restore Ultimate and Magicka. |
Scribing abilities |
Banner Bearer
Banner Bearer |
Bring out a banner to inspire yourself and nearby group members. | Active abilities |
Siege Shield
Siege Shield |
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies. | |
Siege Weapon Shield
Siege Weapon Shield |
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%.
Your and allied siege weapons in the bubble take reduced damage from other siege weapons. |
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Propelling Shield
Propelling Shield |
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
Also increases the range of abilities with a range greater than 28 meters by 7 meters. Does not affect Leap, Move Position, and Pull abilities.
Costs less and allies in the shield gain increased range. |
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Purge
Purge |
Cleanse yourself and your group, removing up to 3 negative effects immediately. | |
Efficient Purge
Efficient Purge |
Cleanse yourself and your group, removing up to 3 negative effects immediately.
Reduces the cost. |
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Cleanse
Cleanse |
Cleanse yourself and your group, removing 3 negative effects immediately.
For every negative effect removed, the target is healed for 5% of their Max Health.
If a negative effect is removed, the target is healed. |
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Guard
Guard |
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally. | |
Mystic Guard
Mystic Guard |
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Vitality, increasing your healing received and damage shield strength by 6%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Vitality, increasing your healing received. |
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Stalwart Guard
Stalwart Guard |
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Force, increasing your Critical Damage. |
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Revealing Flare
Revealing Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. | |
Blinding Flare
Blinding Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
Exposed enemies are also stunned. |
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Lingering Flare
Lingering Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
The flare lasts longer. |
Passive abilities |
Magicka Aid
Magicka Aid |
Increases your Magicka Recovery by 10% for each Support ability slotted. | |
Combat Medic
Combat Medic |
Increases your healing done by 20% when you are near a Keep. | |
Battle Resurrection
Battle Resurrection |
Reduces the time it takes you to resurrect another player by 30% while you are in a PvP area. |