Ember is a new unlockable companion that will launch with the High Isle Chapter in ESO (Elder Scrolls Online).
Ember Companion
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Companion creates a thunderstorm that follows the target, striking all enemies within for 956 Shock Damage every 1 second for 8 seconds. The final strike deals 300% additional damage to enemies under 25% Health. | |
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Companion conjures dark crystals to bombard an enemy, dealing 5099 Magic Damage. | |
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Companion calls down an explosion of lightning to finish off an enemy, dealing 15296 Shock Damage and an additional 5099 Shock Damage to other nearby enemies. Used when the enemy is below 25% Health. | |
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Companion creates a nexus of storm energy at the target location, instantly dealing 2549 Shock Damage to all enemies in the area and an additional 2862 Shock Damage over 8 seconds. |
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Companion manifests themselves as pure lightning, zapping nearby enemies with electricity dealing 2538 Shock Damage over 8 seconds. While in this form their damage taken is reduced by 20%. | |
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Companion dazzles an enemy in a ball of magic, stunning them for 3 seconds. | |
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Companion uses binding magic to immobilize enemies in front of them for 4 seconds and heal themselves for 7425 Health over 8 seconds. |
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Companion patches themselves or an ally with restorative magic, healing for 4950 Health. Used when Companion or an ally is below 75% Health. | |
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Companion uses their backup resources, reducing the cooldown of all their other abilities by 5 seconds. | |
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Companion conjures wards made of energy for protection, granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. Targets affected by the shield are also healed for 2475 Health over 8 seconds. |
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Companion fires a burst of arrows to pin enemies in front of them, dealing 2025 Physical Damage and immobilizing them for 4 seconds. | |
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Companion plants a masterfully aimed arrow in an enemy's vital spot, dealing 4050 Physical Damage. | |
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Companion shoots an arrow covered in Baandari poison at an enemy, dealing 2025 Poison Damage and an additional 6072 Poison Damage over 8 seconds. |
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Companion blasts an enemy with magic, dealing 4050 Magic Damage. Flame Blast knocks them back 8 meters and stuns them for 2.5 seconds. Frost Blast taunts them for 15 seconds. Shock Blast deals an additional 2025 Shock Damage to all other enemies around them. | |
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Companion slams their staff down to create an elemental wall in front of them, dealing 4041 Magic Damage over 8 seconds. | |
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Companion releases a surge of magic to enemies around them, dealing 4050 Magic Damage. Fire Nova applies the Burning status effect. Frost Nova applies the Chill status effect. Shock Nova applies the Concussion status effect. |
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Companion floods an enemy with steel, battering them with five consecutive attacks that each deal 810 Physical Damage. | |
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Companion launches themselves in a lethal spin, dealing 2025 Physical Damage to nearby enemies. Deals triple damage to enemies below 25% Health. | |
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Companion envelops themselves in a ring of floating razors, dealing 810 Physical Damage to nearby enemies every 2 seconds for 8 seconds. The razors also shield them from attacks, reducing their damage taken by 20%. |
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Companion thrusts their weapon with disciplined precision at an enemy, dealing 2025 Physical Damage and taunting the enemy to attack them for 15 seconds. Used when the enemy is not already taunted. | |
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Companion rushes an enemy and rams them, stunning them for 4 seconds. | |
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Companion bolsters their defenses, granting a damage shield that absorbs up to 25% of their Max Health for 6 seconds. |
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Companion shares their staff's life-giving energy, healing themselves and a nearby ally for 4050 Health over 8 seconds. | |
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Companion slams their staff down to activate its blessings, healing themselves and allies in front of them for 2025 Health. The blessing also grants 7000 Spell and Physical Resistance for 8 seconds. | |
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Companion calls on their staff's strength to protect themselves or the lowest health ally around them, granting a damage shield that absorbs 12150 damage. Used when Companion or an ally is below 25% Health. |
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Companion slams an enemy with an upward swing and sends them flying, dealing 4050 Physical Damage, stunning them for 2.5 seconds, and knocking them back 4 meters. | |
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Companion slices all enemies in front of them with a mighty swing, dealing 2025 Physical Damage and an additional 2024 Physical Damage over 8 seconds. | |
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Companion spins around and strikes an enemy down, dealing 12150 Physical Damage. Used when the enemy is below 25% Health. |
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Companion becomes an unstoppable defender, blocking and reflecting all attacks for 5 seconds. Used when Companion is below 75% Health and is fighting a difficult monster. | |
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Increases healing received by 1% for each piece of Heavy Armor equipped. Increases the amount of damage blocked by 1% for each piece of Heavy Armor equipped. |
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Companion focuses their magical energies inward, resetting the cooldown of all their other abilities. | |
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Increases healing done by 1% for each piece of Light Armor equipped. Decreases the cooldown of Break Free by 5% for each piece of Light Armor equipped. Current cooldown: 12 seconds. |
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Companion disappears in a puff of smoke, healing to full Health and becoming invisible for 6 seconds. Used when Companion is below 50% Health. | |
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Increases damage done by 1% for each piece of Medium Armor equipped. Decreases the cooldown of Roll Dodge by 5% for each piece of Medium Armor equipped. Current cooldown: 8 seconds. |
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Companion fires a Dawnguard Vampire Hunter's crossbow bolt at an enemy, dealing 4050 Physical Damage. Deals double damage if the enemy is an Undead, Daedra, or Werewolf. | |
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Companion brands the earth underneath them with a rune of protection for 8 seconds. Standing within the rune reduces the damage they and their allies take by 20%. If the attacker is an Undead, Daedra, or Werewolf the rune reduces damage taken by an additional 20%. | |
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Companion sets a sharpened blade trap in front of them, which takes 1.5 seconds to arm and lasts for 8 seconds. When an enemy triggers the trap, they are immobilized for 4 seconds. If the enemy is an Undead, Daedra, or Werewolf they take 2025 Physical Damage. |
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Companion calls a comet down from the constellations to blast an enemy, dealing 4050 Flame Damage. | |
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Companion envelops an ally with stabilizing magic, healing them for 6070 Health over 8 seconds. | |
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Companion barters with Oblivion for power, generating 50 Ultimate. |
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Companion conjures a fountain of blood to sustain themselves and allies around it, healing for 238 Health every 1 second for 16 seconds. Allies near the fountain can activate the Crimson Funnel synergy, healing for 50% of their Max Health. | |
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Companion surrounds themselves with a whirlwind of bones, granting a damage shield for 30% of their Max Health for 6 seconds. While the damage shield holds, an ally near them can activate the Bone Aegis synergy, granting them a damage shield for 50% of their Max Health for 6 seconds. | |
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Companion ignites the fires of hate in an enemy's heart, dealing 2025 Magic Damage and taunting the enemy to attack them for 15 seconds. An ally targeting the enemy can activate the Savage Implosion synergy, causing the enemy to implode after 2 seconds dealing 2025 Magic Damage to them and other nearby enemies. Used when the enemy is not already taunted. |
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Increases Critical Chance by 3% and damage done by 3%. |