Category: Weapon
Other skill lines in Weapon : Bow, Destruction Staff, Dual Wield, Restoration Staff and Two Handed
The One Hand and Shield skill-line is granted to you after killing an enemy with a One Hand and Shield weapon. You can use any random One Hand and Shield weapon that you bought or picked up from a monster to uncover the One Hand and Shield skill-line.
To level up the One Hand and Shield skill-line in the Elder Scrolls Online you have to either equip an One Hand and Shield weapon or slot skills from the One Hand and Shield skill-line. Having more One Hand and Shield skills slotted on your active bar will increase the amount of experience that you gain towards the skill-line. To level up the One Hand and Shield skill-line, you can simply kill monsters or complete quests to gain experience points. Reading books from bookshelves in the Elder Scrolls Online can also sometimes increase your level in the One Hand and Shield skill-line.
The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Other skill lines in Weapon : Bow, Destruction Staff, Dual Wield, Restoration Staff and Two Handed
The One Hand and Shield skill-line is part of the "Weapons" category in the Elder Scrolls Online. The One Hand and Shield skill-line has active skills that you can activate during combat and passive skills that are always active as long as you have One Hand and Shield weapon slotted. The skill-line is also often referred to as Sword & Board (S&B) by the ESO community.
How do you unlock the One Hand and Shield skill-line?
The One Hand and Shield skill-line is granted to you after killing an enemy with a One Hand and Shield weapon. You can use any random One Hand and Shield weapon that you bought or picked up from a monster to uncover the One Hand and Shield skill-line.
How do you level up the One Hand and Shield skill-line?
To level up the One Hand and Shield skill-line in the Elder Scrolls Online you have to either equip an One Hand and Shield weapon or slot skills from the One Hand and Shield skill-line. Having more One Hand and Shield skills slotted on your active bar will increase the amount of experience that you gain towards the skill-line. To level up the One Hand and Shield skill-line, you can simply kill monsters or complete quests to gain experience points. Reading books from bookshelves in the Elder Scrolls Online can also sometimes increase your level in the One Hand and Shield skill-line.
The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Ultimate abilities | ||
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Shield Wall
Shield Wall |
Reinforce your shield, allowing you to automatically block all attacks at no cost for 6 seconds. | |
Shield Discipline
Shield Discipline |
Reinforce your shield, allowing you to automatically block all attacks at no cost for 8 seconds.
Your One Hand and Shield non-Ultimate abilities cost nothing while this effect persists.
Your One Hand and Shield abilities cost nothing while active. |
|
Spell Wall
Spell Wall |
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
You also reflect all projectiles cast at you. |
Scribing abilities |
Shield Throw
Shield Throw |
Hurl your shield at an enemy, which then returns to you. | Active abilities |
Puncture
Puncture |
Thrust your weapon with disciplined precision at an enemy, dealing 1161 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds. | |
Pierce Armor
Pierce Armor |
Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds.
Also inflicts Minor Breach, further reducing the enemy's Resistances. |
|
Ransack
Ransack |
Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
You also gain Minor Protection, reducing your damage taken by 5% for 15 seconds.
You also gain Minor Protection, reducing your damage taken. |
|
Low Slash
Low Slash |
Surprise an enemy with a deep lunge, dealing 1392 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. | |
Deep Slash
Deep Slash |
Surprise an enemy with a sweeping lunge, dealing 1799 Physical Damage to them and other nearby enemies, afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
Enemies hit also have their Movement Speed reduced by 30% for 4 seconds.
Increases the damage dealt. Now hits all targets near the initial enemy hit, and snares them. |
|
Heroic Slash
Heroic Slash |
Surprise an enemy with a deep lunge, dealing 1438 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 15 seconds.
You gain Minor Heroism, increasing your Ultimate generation. |
|
Defensive Posture
Defensive Posture |
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast. | |
Absorb Missile
Absorb Missile |
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds.
While the shield persists, you are healed for 2560 Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Projectiles that are absorbed by the damage shield heal you, rather than reflect. |
|
Defensive Stance
Defensive Stance |
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you, once per cast.
While slotted and you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.
While slotted and with a shield equipped, you reduce the cost of block and increase the amount of damage you can block. |
|
Shield Charge
Shield Charge |
Rush an enemy and ram them, dealing 1392 Physical Damage and stunning them for 3 seconds. | |
Invasion
Invasion |
Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 4 seconds.
Stuns up to 50% longer based on the distance traveled.
Stuns longer based on the distance traveled. Reduces the cost. |
|
Shielded Assault
Shielded Assault |
Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 3 seconds.
You gain a damage shield after the attack, absorbing 5121 damage for 6 seconds. This portion of the ability scales off your Max Health.
Gain a damage shield after the attack. |
|
Power Bash
Power Bash |
Strike an enemy full-force with your shield, dealing 2323 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting. | |
Power Slam
Power Slam |
Strike an enemy full-force with your shield, dealing 2399 Physical Damage.
While slotted, blocking any attack grants you Resentment, which reduces the cost of your next Power Slam cast within 10 seconds by 50%.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Blocking any attack reduces the cost of your next Power Slam. |
|
Reverberating Bash
Reverberating Bash |
Strike an enemy full-force with your shield, dealing 1161 Physical Damage and stunning them for 3 seconds.
After the stun ends, the enemy takes an additional 1161 Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again. |
Passive abilities |
Fortress
Fortress |
Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%. | |
Sword and Board
Sword and Board |
Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%. | |
Deadly Bash
Deadly Bash |
Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina. | |
Deflect Bolts
Deflect Bolts |
Increases the amount of damage you can block from projectiles and ranged attacks by 14%. | |
Battlefield Mobility
Battlefield Mobility |
Reduces the Movement Speed penalty of Bracing. Current penalty: 36% |