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SKILL LINE

FIGHTERS GUILD

FIGHTERS GUILD
Category: Guild
Other skill lines in Guild : Dark Brotherhood, Mages Guild, Psijic Order, Thieves Guild and Undaunted
Ultimate abilities
Icon Dawnbreaker Dawnbreaker
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1140 Physical Damage to enemies in front of you and an additional 1365 Physical Damage over 6 seconds.
arrow Icon Dawnbreaker of Smiting Dawnbreaker of Smiting
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1413 Physical Damage to enemies in front of you, an additional 1695 Physical Damage over 6 seconds, and stunning them for 2 seconds.

Increases the damage and stuns enemies hit.
arrow Icon Flawless Dawnbreaker Flawless Dawnbreaker
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1140 Physical Damage to enemies in front of you and an additional 1368 Physical Damage over 6 seconds. After activating, your Weapon Damage is increased by 300 for 20 seconds.

After activating, your Weapon Damage is increased.
Active abilities
Icon Silver Bolts Silver Bolts
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Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 821 Physical Damage.
arrow Icon Silver Leash Silver Leash
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Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 565 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.

Decrease the range and damage, increases the cost, but pulls the enemy to you and snares them.
arrow Icon Silver Shards Silver Shards
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Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 821 Physical Damage. Fires additional bolts at other enemies near the initial target for 22% less damage.

Fires additional bolts at other enemies near the initial target for less damage.
Icon Circle of Protection Circle of Protection
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%.
arrow Icon Ring of Preservation Ring of Preservation
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Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%, and are healed for 82 every 0.5 seconds.

The rune now heals allies inside for the duration, but the rune now ends significantly sooner.
arrow Icon Turn Evil Turn Evil
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%. Upon activation, enemies in the area are feared for 5 seconds.

Enemies in the initial area upon activation are feared.
Icon Expert Hunter Expert Hunter
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
arrow Icon Camouflaged Hunter Camouflaged Hunter
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191. You also gain Minor Berserk for 5 seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 8% .

While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.
arrow Icon Evil Hunter Evil Hunter
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.

While active, your non Ultimate Fighters Guild abilities have increased damage.
Icon Trap Beast Trap Beast
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 455 Physical Damage, an additional 905 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
arrow Icon Barbed Trap Barbed Trap
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute When triggered, the trap deals 456 Physical Damage, an additional 1092 Physical Damage over 18 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.

Increases the duration of the damage over time and Minor Force.
arrow Icon Lightweight Beast Trap Lightweight Beast Trap
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Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 456 Physical Damage, an additional 910 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.

The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.
Passive abilities
Icon Intimidating Presence Intimidating Presence
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Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.
Icon Slayer Slayer
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Increases your Weapon Damage by 3% for each Fighters Guild ability slotted. Current bonus: 0%.
Icon Banish the Wicked Banish the Wicked
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You generate 9 Ultimate when you kill an Undead, Daedra or Werewolf.
Icon Skilled Tracker Skilled Tracker
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Your Fighters Guild abilities deal an additional 20% damage to Undead, Daedra and Werewolves.
Icon Bounty Hunter Bounty Hunter
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Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

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