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SKILL LINE

FIGHTERS GUILD

FIGHTERS GUILD

Category: Guild
Other skill lines in Guild : Dark Brotherhood, Mages Guild, Psijic Order, Thieves Guild and Undaunted

The Fighters Guild skill-line is part of the "Guild" category in the Elder Scrolls Online. The Fighters Guild skill-line has active skills and passives. The Fighters Guild has a focus on increasing your power against Daedra, Undead, Vampires and Werewolves.

How do you unlock the Fighters Guild skill-line?


To unlock the Fighters Guild skill-line you have to join the Fighters Guild. Depending on your alliance, this will be in different locations. It is important to unlock the Fighters Guild skill-line as fast as possible, otherwise you will miss out on experienced gained towards the Fighters Guild skill-line whenever you kill Daedra or Undead.

  • Aldmeri Dominion: Vulkhel Guard 
  • Daggerfall Covenant: Daggerfall
  • Ebonheart Pact: Davon's Watch

You can find the location with the map here.

How do you level up the Fighters Guild skill-line?


To level up the Fighters Guild skill-line in the Elder Scrolls Online you have to kill Daedra, Undead or complete Dolmens. The skill-line levels up by amount of Daedra or Undead killed, the experience gains are not important. Therefore it is recommended to find Daedra and Undead that are easy to kill. Another popular way to level up the Fighters Guild is to complete Dolmens, you can learn more about this here in the "Dolmen Farming Guide".

However, in contrary to the Fighters Guild skill-line itself, the skills are leveled up by gaining experience from killing any monsters or quests. The killing Undead and Daedra requirement only counts towards the level of the skill-line itself.

The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Ultimate abilities
Icon Dawnbreaker Dawnbreaker
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3822 Physical Damage to enemies in front of you and an additional 4581 Physical Damage over 6 seconds.
arrow Icon Dawnbreaker of Smiting Dawnbreaker of Smiting
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 4737 Physical Damage to enemies in front of you, an additional 5682 Physical Damage over 6 seconds, and stunning them for 2 seconds.

Increases the damage and stuns enemies hit.
arrow Icon Flawless Dawnbreaker Flawless Dawnbreaker
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3821 Physical Damage to enemies in front of you and an additional 4584 Physical Damage over 6 seconds. After activating, your Weapon Damage is increased by 300 for 20 seconds.

After activating, your Weapon Damage is increased.
Active abilities
Icon Silver Bolts Silver Bolts
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Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2750 Physical Damage.
arrow Icon Silver Leash Silver Leash
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Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1894 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.

Decrease the range and damage, increases the cost, but pulls the enemy to you and snares them.
arrow Icon Silver Shards Silver Shards
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Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2752 Physical Damage. Fires additional bolts at other enemies near the initial target for 22% less damage.

Fires additional bolts at other enemies near the initial target for less damage.
Icon Circle of Protection Circle of Protection
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
arrow Icon Ring of Preservation Ring of Preservation
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Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 277 every 0.5 seconds.

The rune now heals allies inside for the duration, but the rune now ends significantly sooner.
arrow Icon Turn Evil Turn Evil
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. Upon activation, enemies in the area are feared for 5 seconds.

Enemies in the initial area upon activation are feared.
Icon Expert Hunter Expert Hunter
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.
arrow Icon Camouflaged Hunter Camouflaged Hunter
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629. You also gain Minor Berserk for 5 seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 5% .

While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.
arrow Icon Evil Hunter Evil Hunter
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.

While active, your non Ultimate Fighters Guild abilities have increased damage.
Icon Trap Beast Trap Beast
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 1527 Physical Damage, an additional 3050 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
arrow Icon Barbed Trap Barbed Trap
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute When triggered, the trap deals 1528 Physical Damage, an additional 3660 Physical Damage over 18 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.

Increases the duration of the damage over time and Minor Force.
arrow Icon Lightweight Beast Trap Lightweight Beast Trap
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Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 1528 Physical Damage, an additional 3050 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.

The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.
Passive abilities
Icon Intimidating Presence Intimidating Presence
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Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.
Icon Slayer Slayer
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Increases your Weapon Damage by 3% for each Fighters Guild ability slotted. Current bonus: 0%.
Icon Banish the Wicked Banish the Wicked
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You generate 3 Ultimate whenever you kill an enemy.
Icon Skilled Tracker Skilled Tracker
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Your Fighters Guild abilities deal an additional 20% damage to Undead, Daedra and Werewolves.
Icon Bounty Hunter Bounty Hunter
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Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

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