Ultimate abilities | ||
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1944 Physical Damage to enemies in front of you and an additional 2331 Physical Damage over 6 seconds. | |
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2409 Physical Damage to enemies in front of you, an additional 2889 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Increases the damage and stuns enemies hit. |
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1944 Physical Damage to enemies in front of you and an additional 2331 Physical Damage over 6 seconds.
After activating, your Weapon Damage is increased by 300 for 20 seconds.
After activating, your Weapon Damage is increased. |
Active abilities |
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Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 1399 Physical Damage. | |
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Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 963 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.
Decrease the range and damage, increases the cost, but pulls the enemy to you and snares them. |
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Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 1400 Physical Damage.
Fires additional bolts at other enemies near the initial target for 22% less damage.
Fires additional bolts at other enemies near the initial target for less damage. |
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 20%. | |
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Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 20%, and are healed for 141 every 0.5 seconds.
The rune now heals allies inside for the duration, but the rune now ends significantly sooner. |
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 20%.
Upon activation, enemies in the area are feared for 5 seconds.
Enemies in the initial area upon activation are feared. |
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629. | |
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629. You also gain Minor Berserk for 5 seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 5% .
While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk. |
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.
While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.
While active, your non Ultimate Fighters Guild abilities have increased damage. |
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 777 Physical Damage, an additional 1550 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. | |
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute
When triggered, the trap deals 777 Physical Damage, an additional 1866 Physical Damage over 18 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
Increases the duration of the damage over time and Minor Force. |
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Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 1 minute.
When triggered, the trap deals 777 Physical Damage, an additional 1555 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up. |
Passive abilities |
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Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%. | |
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Increases your Weapon Damage by 3% for each Fighters Guild ability slotted. Current bonus: 0%. | |
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You generate 9 Ultimate when you kill an Undead, Daedra or Werewolf. | |
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Your Fighters Guild abilities deal an additional 20% damage to Undead, Daedra and Werewolves. | |
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Allows you to accept bounty quests from the Fighters Guild in Cyrodiil. |