The Second Empire made some advances into the periphery of Black Marsh, but they didn't stay long. Arx Corinium, once an Imperial fort, is now occupied by denizens of the deep swamp—and even stranger things.
(2 items) Adds 1096 Maximum Magicka (3 items) Adds 129 Magicka Recovery (4 items) Adds 1096 Maximum Magicka (5 items) When you use an Ultimate ability, you and your group members within 20 meters of you heal for 25 Health and restore 25 Magicka and Stamina per Ultimate spent.
(1 item) Adds 1096 Maximum Stamina (2 items) When you deal damage you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 975 Physical damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 1096 Maximum Stamina (4 items) Adds 657 Critical Chance (5 items) When you use an ability that costs Magicka while in combat, you add 2014 Weapon and Spell Damage to your Light and Heavy Attacks by for 10 seconds.
Defeat the Fanged Menace, Ganakton the Tempest, Sliklenia the Songstress, Matron Ixniaa, the Ancient Lurcher, and Sellistrix the Lamia Queen in Veteran Arx Corinium within twenty minutes of starting the dungeon. Timer starts when players engage the first group of nesting serpents.
Complete Veteran Arx Corinium by defeating the Fanged Menace, Ganakton the Tempest, Sliklenia the Songstress, Matron Ixniaa, the Ancient Lurcher, and Sellistrix the Lamia Queen.
Defeat the Fanged Menace, Ganakton the Tempest, Sliklenia the Songstress, Matron Ixniaa, the Ancient Lurcher, and Sellistrix the Lamia Queen in Veteran Arx Corinium, without suffering a group member death.