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Templar Skills - ESO header
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Templar Skills - ESO

Templar Skills - ESO

Welcome to the Templar category, here you can find all the skill-lines related to the Templar class. The Templar has three class focused skill-lines: Aedric Spear, Dawn's Wrath, Restoring Light.
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Aedric Spear
The Aedric Spear skill-line is part of the Templar toolkit and has a focus on offensive abilities. In addition to powerful abilities, you can also select passives that boost your power even further. The Aedric Spear skill-line is the first out of three Templar focused skill-lines.

More info
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Dawn's Wrath
The Dawn's Wrath skill-line is part of the Templar toolkit and has a focus on damage and support abilities. The passives in the Dawn's Wrath skill-line are focused on buffing yourself and your group even further. The Dawn's Wrath skill-line is the second out of three Templar focused class skill-lines.

More info
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Restoring Light
The Restoring Light skill-line is part of the Templar toolkit and has a focus on healing abilities. The passives allow you to increase the power of yourself healing skills even further. The Restoring Light skill-line is the third out of three Templar focused class skill-lines.

More info

Aedric Spear - Skills

Ultimate abilities
Radial Sweep icon Radial Sweep Radial Sweep
Radial Sweep icon
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.
arrow Crescent Sweep icon Crescent Sweep Crescent Sweep
arrow Crescent Sweep icon
Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.

Deals additional damage to enemies in front of you.
arrow Everlasting Sweep icon Everlasting Sweep Everlasting Sweep
arrow Everlasting Sweep icon
Swing your Aedric spear around with holy vengeance, dealing 2399 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.

Deals Physical Damage and increases the duration, which further increases for each enemy hit.
Active abilities
Puncturing Strikes icon Puncturing Strikes Puncturing Strikes
Puncturing Strikes icon
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
arrow Biting Jabs icon Biting Jabs Biting Jabs
arrow Biting Jabs icon
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Physical Damage to the closest enemy and 599 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.

Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.
arrow Puncturing Sweep icon Puncturing Sweep Puncturing Sweep
arrow Puncturing Sweep icon
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Magic Damage to the closest enemy and 478 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.

You heal for a percentage of the damage done.
Piercing Javelin icon Piercing Javelin Piercing Javelin
Piercing Javelin icon
Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.
arrow Aurora Javelin icon Aurora Javelin Aurora Javelin
arrow Aurora Javelin icon
Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.

Deals additional damage based on the distance the spear travels.
arrow Binding Javelin icon Binding Javelin Binding Javelin
arrow Binding Javelin icon
Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds. This ability ignores the enemy's Resistances and cannot be blocked.

Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.
Focused Charge icon Focused Charge Focused Charge
Focused Charge icon
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.
arrow Explosive Charge icon Explosive Charge Explosive Charge
arrow Explosive Charge icon
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage and gaining Major Protection for 10 seconds, reducing your damage taken by 10%. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.

Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
arrow Toppling Charge icon Toppling Charge Toppling Charge
arrow Toppling Charge icon
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. Enemies hit are stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.

Always stuns the enemy and sets them Off Balance, regardless if they are casting.
Spear Shards icon Spear Shards Spear Shards
Spear Shards icon
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
arrow Blazing Spear icon Blazing Spear Blazing Spear
arrow Blazing Spear icon
Send your spear into the heavens to bring down a shower of divine wrath, dealing 2339 Magic Damage to enemies in the area and an additional 181 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

Increases the damage dealt.
arrow Luminous Shards icon Luminous Shards Luminous Shards
arrow Luminous Shards icon
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.

The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.
Sun Shield icon Sun Shield Sun Shield
Sun Shield icon
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
arrow Blazing Shield icon Blazing Shield Blazing Shield
arrow Blazing Shield icon
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 30% of all damage absorbed as Magic Damage to nearby enemies.

No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
arrow Radiant Ward icon Radiant Ward Radiant Ward
arrow Radiant Ward icon
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%.

Has reduced cost, and the shield is strengthened further for each enemy hit.
Passive abilities
Piercing Spear icon Piercing Spear Piercing Spear
Piercing Spear icon
Increases your Critical Damage by 10%. Increases your damage done to blocking targets by 10%.
Spear Wall icon Spear Wall Spear Wall
Spear Wall icon
Gain Minor Protection for 6 seconds, reducing damage taken by 5%.
Burning Light icon Burning Light Burning Light
Burning Light icon
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
Balanced Warrior icon Balanced Warrior Balanced Warrior
Balanced Warrior icon
Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.

Dawn's Wrath - Skills

Ultimate abilities
Nova icon Nova Nova
Nova icon
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
arrow Solar Disturbance icon Solar Disturbance Solar Disturbance
arrow Solar Disturbance icon
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 10 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

Reduces the cost and Major Maim stays on enemies after leaving the area.
arrow Solar Prison icon Solar Prison Solar Prison
arrow Solar Prison icon
Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.

The synergy deals more damage and stuns for longer.
Active abilities
Sun Fire icon Sun Fire Sun Fire
Sun Fire icon
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3470 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
arrow Reflective Light icon Reflective Light Reflective Light
arrow Reflective Light icon
Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 3470 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.

Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.
arrow Vampire's Bane icon Vampire's Bane Vampire's Bane
arrow Vampire's Bane icon
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 5370 Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and Spell Critical rating by 2629.

Increases the duration.
Solar Flare icon Solar Flare Solar Flare
Solar Flare icon
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
arrow Dark Flare icon Dark Flare Dark Flare
arrow Dark Flare icon
Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and damage shield strength by 12% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.

Reduces cost and applies Major Defile to the target and nearby enemies.
arrow Solar Barrage icon Solar Barrage Solar Barrage
arrow Solar Barrage icon
Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70%.

Deals damage in multiple blasts as damage over time around you instead of at a single enemy.
Backlash icon Backlash Backlash
Backlash icon
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.
arrow Power of the Light icon Power of the Light Power of the Light
arrow Power of the Light icon
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect.

Converts into a Stamina ability, deals Physical Damage, and always applies the Sundered status effect.
arrow Purifying Light icon Purifying Light Purifying Light
arrow Purifying Light icon
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 599 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.

When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.
Eclipse icon Eclipse Eclipse
Eclipse icon
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.
arrow Living Dark icon Living Dark Living Dark
arrow Living Dark icon
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by 40% for 3 seconds and healing you for 2066 Health. These effects can occur once every half second.

You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.
arrow Unstable Core icon Unstable Core Unstable Core
arrow Unstable Core icon
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage. The effects can activate once every 1 second.

Deals damage to the attacker and anyone near them when they trigger any of the effects.
Radiant Destruction icon Radiant Destruction Radiant Destruction
Radiant Destruction icon
Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.
arrow Radiant Glory icon Radiant Glory Radiant Glory
arrow Radiant Glory icon
Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. You restore up to 480 Magicka per tick, based on the target's missing Health and heal for 17% of the damage inflicted.

You heal for a percentage of the damage inflicted, and restore Magicka based on their missing Health.
arrow Radiant Oppression icon Radiant Oppression Radiant Oppression
arrow Radiant Oppression icon
Burn an enemy with a ray of holy fire, dealing 3219 Magic Damage over 1.8 seconds. Deals up to 500% more damage to enemies below 50% Health.

Increases the amount of bonus damage dealt to low health targets.
Passive abilities
Enduring Rays icon Enduring Rays Enduring Rays
Enduring Rays icon
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.
Prism icon Prism Prism
Prism icon
Casting a Dawn's Wrath ability while in combat generates 3 Ultimate. This effect can occur once every 6 seconds.
Illuminate icon Illuminate Illuminate
Illuminate icon
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.
Restoring Spirit icon Restoring Spirit Restoring Spirit
Restoring Spirit icon
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.

Restoring Light - Skills

Ultimate abilities
Rite of Passage icon Rite of Passage Rite of Passage
Rite of Passage icon
Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
arrow Practiced Incantation icon Practiced Incantation Practiced Incantation
arrow Practiced Incantation icon
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds. While channeling this ability, you gain immunity to all disabling effects.

Increases the duration of the channel and allows you move at a reduced rate while channeling.
arrow Remembrance icon Remembrance Remembrance
arrow Remembrance icon
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.

Gain Major Protection after casting, reducing your damage taken.
Active abilities
Rushed Ceremony icon Rushed Ceremony Rushed Ceremony
Rushed Ceremony icon
Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.
arrow Breath of Life icon Breath of Life Breath of Life
arrow Breath of Life icon
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Also heals one other injured target for 1199 Health.

Heals a second target for one third the amount.
arrow Honor The Dead icon Honor The Dead Honor The Dead
arrow Honor The Dead icon
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.

Refunds part of the ability's cost when used to heal an injured target.
Healing Ritual icon Healing Ritual Healing Ritual
Healing Ritual icon
Focus your spiritual devotion, healing you and nearby allies for 2613 Health.
arrow Hasty Prayer icon Hasty Prayer Hasty Prayer
arrow Hasty Prayer icon
Focus your spiritual devotion, healing you and nearby allies for 2614 Health. Affected targets gain Minor Expedition, increasing their Movement Speed by 15% for 10 seconds.

Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.
arrow Ritual of Rebirth icon Ritual of Rebirth Ritual of Rebirth
arrow Ritual of Rebirth icon
Focus your spiritual devotion, healing you and nearby allies for 2614 Health. You heal a single ally outside this ability's radius for an additional 2700 Health.

You heal a single ally outside the ability's radius.
Restoring Aura icon Restoring Aura Restoring Aura
Restoring Aura icon
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
arrow Radiant Aura icon Radiant Aura Radiant Aura
arrow Radiant Aura icon
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.

Increases the radius and duration.
arrow Repentance icon Repentance Repentance
arrow Repentance icon
Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.

No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.
Cleansing Ritual icon Cleansing Ritual Cleansing Ritual
Cleansing Ritual icon
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
arrow Extended Ritual icon Extended Ritual Extended Ritual
arrow Extended Ritual icon
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 844 Health every 2 seconds for 30 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.

Increases the duration and the amount of harmful effects cleansed from yourself.
arrow Ritual of Retribution icon Ritual of Retribution Ritual of Retribution
arrow Ritual of Retribution icon
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 435 Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.

The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
Rune Focus icon Rune Focus Rune Focus
Rune Focus icon
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
arrow Channeled Focus icon Channeled Focus Channeled Focus
arrow Channeled Focus icon
Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.

Increases the duration and causes you to restore Magicka over the duration.
arrow Restoring Focus icon Restoring Focus Restoring Focus
arrow Restoring Focus icon
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. While the rune is active you heal for 413 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.

Increases the healing done and causes you to restore Stamina over the duration.
Passive abilities
Mending icon Mending Mending
Mending icon
Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
Sacred Ground icon Sacred Ground Sacred Ground
Sacred Ground icon
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
Light Weaver icon Light Weaver Light Weaver
Light Weaver icon
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
Master Ritualist icon Master Ritualist Master Ritualist
Master Ritualist icon
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.

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