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Restoring Light Skill Line - ESO
Restoring Light Skill Line - ESO
Category: Templar
Other skill lines in Templar : Aedric Spear and Dawn's Wrath
Other skill lines in Templar : Aedric Spear and Dawn's Wrath
The Restoring Light skill-line is part of the Templar toolkit and has a focus on healing abilities. The passives allow you to increase the power of yourself healing skills even further. The Restoring Light skill-line is the third out of three Templar focused class skill-lines.
Ultimate abilities | ||
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Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. | |
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Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds.
While channeling this ability, you gain immunity to all disabling effects.
Increases the duration of the channel and allows you move at a reduced rate while channeling. |
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Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds.
Gain Major Protection, reducing damage you take by 10% for 10 seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Gain Major Protection after casting, reducing your damage taken. |
Active abilities |
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Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health. | |
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Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health.
Also heals one other injured target for 1199 Health.
Heals a second target for one third the amount. |
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Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health.
Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.
Refunds part of the ability's cost when used to heal an injured target. |
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Focus your spiritual devotion, healing you and nearby allies for 2613 Health. | |
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Focus your spiritual devotion, healing you and nearby allies for 2614 Health.
Affected targets gain Minor Expedition, increasing their Movement Speed by 15% for 10 seconds.
Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up. |
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Focus your spiritual devotion, healing you and nearby allies for 2614 Health.
You heal a single ally outside this ability's radius for an additional 2700 Health.
You heal a single ally outside the ability's radius. |
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Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects. | |
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Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and Stamina Recovery by 15%.
While slotted on either bar you gain these effects.
Increases the radius and duration. |
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Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby.
While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina. |
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Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health. | |
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Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 844 Health every 2 seconds for 30 seconds.
Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
Increases the duration and the amount of harmful effects cleansed from yourself. |
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Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 435 Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick.
Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration. |
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Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. | |
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Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration.
While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Increases the duration and causes you to restore Magicka over the duration. |
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Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration.
While the rune is active you heal for 413 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Increases the healing done and causes you to restore Stamina over the duration. |
Passive abilities |
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Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds. | |
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While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration. | |
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When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance. | |
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Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection. |