Ultimate abilities | ||
---|---|---|
![]() ![]() |
Slash enemies in front of you, causing them to bleed for 4660 Physical Damage over 8 seconds and healing you for 50% of the damage done. | |
![]() ![]() ![]() ![]() |
Slash enemies in front of you, causing them to bleed for 8667 Physical Damage over 16 seconds and healing you for 50% of the damage done.
Increases the duration. |
|
![]() ![]() ![]() ![]() |
Slash enemies in front of you, causing them to bleed for 4665 Physical Damage over 8 seconds and healing you for 50% of the damage done.
Each enemy hit increases your damage done by 6% for the duration. This effect can stack up to 6 times.
Converts into a conal attack. Each enemy hit increases your damage done. |
Active abilities |
![]() ![]() |
Flood an enemy with steel, battering them with five consecutive attacks that each deal 223 Physical Damage. The final hit deals 300% more damage. | |
![]() ![]() ![]() ![]() |
Flood an enemy with steel, battering them with five consecutive attacks that each deal 223 Physical Damage.
The final hit deals 300% more damage and heals you for 63% of the damage caused.
Heals you for a percentage of the damage caused by the final hit. |
|
![]() ![]() ![]() ![]() |
Flood an enemy with steel, battering them with five consecutive attacks that each deal 230 Physical Damage. Each hit increases the damage of the subsequent hit by 3%.
The final hit deals 300% more damage.
Each hit increases the damage of the subsequent hit. |
|
![]() ![]() |
Slice an enemy with both weapons to cause deep lacerations, dealing 388 Physical Damage with each weapon and causing them to bleed for an additional 1550 Physical Damage over 10 seconds. | |
![]() ![]() ![]() ![]() |
Slice an enemy with both weapons to cause deep lacerations, dealing 388 Physical Damage with each weapon and causing them to bleed for an additional 1555 Physical Damage over 10 seconds.
You also heal for 1605 Health over the duration.
Also heals you while active. |
|
![]() ![]() ![]() ![]() |
Slice an enemy with both weapons to cause deep lacerations, dealing 481 Physical Damage with each weapon and causing them to bleed for an additional 1555 Physical Damage over 10 seconds.
You also reduce their Movement Speed by 30% for 4 seconds.
Increases the initial damage and reduces the enemy's Movement Speed. |
|
![]() ![]() |
Launch yourself into a lethal spin, dealing 1166 Physical Damage to nearby enemies. | |
![]() ![]() ![]() ![]() |
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1166 Physical Damage to nearby enemies.
Increases the radius. Reduces cost as ability ranks up. |
|
![]() ![]() ![]() ![]() |
Launch yourself into a lethal spin, dealing 1204 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
Ability deals more damage the less Health enemies have. |
|
![]() ![]() |
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 10 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 211 Physical Damage to all enemies within 5 meters. | |
![]() ![]() ![]() ![]() |
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 10 seconds, reducing damage from area attacks by 20%.
Every 1 second the shrapnel will pulse, dealing 218 Physical Damage to all enemies within 5 meters.
Increases the frequency of the damage pulse. |
|
![]() ![]() ![]() ![]() |
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 14 seconds, reducing damage from area attacks by 20%.
Every 2 seconds the shrapnel will pulse, dealing 212 Physical Damage to all enemies within 5 meters.
You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.
Increases duration and grants Major Expedition for a short duration after casting. |
|
![]() ![]() |
Fire a secret dagger from your sleeve at an enemy, dealing 932 Physical Damage and granting you Major Brutality, increasing your Weapon Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. | |
![]() ![]() ![]() ![]() |
Fire a secret dagger from your sleeve at an enemy, dealing 963 Physical Damage and marking them for 5 seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing 963 Physical Damage and grants you Major Brutality, increasing your Weapon Damage by 20% for 40 seconds.
Reactivate a second time to jump to the enemy, damaging them and granting you Major Brutality. |
|
![]() ![]() ![]() ![]() |
Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1204 Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Brutality, increasing your Weapon Damage by 20% for 20 seconds.
Increases the damage, and the dagger now bounces up to a total of three times. |
Passive abilities |
![]() ![]() |
Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. | |
![]() ![]() |
Increases Weapon Damage by 6% of off-hand weapon's damage. | |
![]() ![]() |
Reduces the Stamina cost of Dual Wield abilities by 15%. | |
![]() ![]() |
Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies. | |
![]() ![]() |
Grants a bonus based on the type of weapon equipped: Each axe gives your melee attacks an 8% chance to bleed enemies for 2004 Physical Damage over 6 seconds. Each mace causes your attacks to ignore 10% of an enemy's Physical Resistance. Each sword increases your damage done by 3%. Each dagger increases your Weapon Critical rating. Current bonus: 0. |