The Werewolf skill-line is part of the "World"
category in the Elder Scrolls Online. The Werewolf skill-line has
active skills and passives. You can only actively use Werewolf skills
while you are transformed.
How do you unlock the Werewolf skill-line?
There
are three different ways how you can get Lycanthropy in the Elder
Scrolls Online. You can simply purchase Lycanthropy via Crown Store,
this will instantly turn you into a Werewolf. You can get infected by
another player or via a Werewolf NPC, once infected you have the debuff "Lycanthropy" on you. With this debuff you can go to one of the
three Werewolf Shrines to complete a quest and turn into a real
Werewolf.For a detailed explanation please visit the Werewolf Guide.
How do you level up the Werewolf skill-line?
To
level up the Werewolf skill-line in the Elder Scrolls Online you have
to kill enemies in Werewolf form. That means the Werewolf skill-line
itself will only level up while you are in Werewolf form, this can be a
bit tough at the start because you don't have any passives that increase
your time in Werewolf form. Therefore you won't be able to stay long in
Werewolf form at the start, that is why it is important to kill
monsters that have low health. Only the amount of enemies killed
matters, not the experience gained.
However, in contrary to the
Werewolf skill-line itself, the skills are leveled up by gaining
experience from killing monsters or quests. Therefore you can slot
Werwolf skills even while you are in human form and level them up.
The Werewolf form does have some small drawbacks while you are transformed. However, in human form you won't be affected by the drawbacks.
The
damage numbers of the skills that you see below are used for
comparison. The numbers are based on a naked level 50 character without
any skills, passives, attributes and champion points allocated. Your
damage numbers will change depending on what gear, skills, attributes,
champion points, enchantments or buffs your character has.
Transform into a beast, fearing nearby enemies for 3 seconds.
While Transformed your Max Stamina is increased by 30%.
While slotted, your Stamina Recovery is increased by 15%.
Transform into a beast, fearing nearby enemies for 3 seconds.
While transformed your Max Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by 215.
While slotted, your Stamina Recovery is increased by 15%.
Reduces your damage taken, grants you and your group Minor Courage, and summons two direwolves to fight by your side.
Transform into a beast, fearing nearby enemies for 3 seconds.
While transformed, your Light Attacks apply a bleed for 3716 Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%.
While slotted, your Stamina Recovery is increased by 15%.
Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you.
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage and applying the Hemorrhaging status effect.
Activating the ability again within the next 5 seconds causes you to rip into an enemy and deal 1296 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health.
Pounce on an enemy with primal fury, dealing 1799 Bleed Damage and applying the Hemorrhaging status effect to all nearby enemies.
Activating the ability again within the next 5 seconds causes you to rip into all enemies in front of you to deal 1302 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health. Increases your Weapon and Spell Damage by 100 for each enemy hit, up to 6 times.
Deals additional damage to other nearby enemies. Carnage now hits in a cone and increases your Weapon and Spell Damage every time you apply it to an enemy.
Pounce on an enemy with primal fury, dealing 1742 Bleed Damage and applying the Hemorrhaging status effect.
Activating the ability again within the next 5 seconds causes you to rip into an enemy and deal 1302 Bleed Damage over 10 seconds, dealing up to 450% more damage to enemies under 100% Health.
Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second.
You restore Stamina and extend your Werewolf Transformation whenever you deal damage with the ability.
Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the healing done and grants you Minor Endurance and Fortitude after casting.
Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Max Health.
If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds, but you also take 5% more damage.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Reduces the cost. If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken.
Roar with bloodlust to fear nearby enemies for 4 seconds, setting them Off Balance for 7 seconds, and making them Terrified for 10 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds.
Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds.
While slotted you gain Major Protection and your Heavy Attacks taunt enemies for 15 seconds.
Converts the ability to grant Major Protection and causes your Heavy Attacks to taunt enemies while slotted. No longer terrifies enemies hit and instead applies Major Breach and Minor Maim.
Roar with bloodlust to fear nearby enemies for 4 seconds, setting them Off Balance for 7 seconds, and making them Terrified for 10 seconds.
Your Heavy Attacks also are 33% faster for 10 seconds after casting.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Increases the speed of your Heavy Attacks after casting.
Crush an enemy with a deafening howl, dealing 2904 Physical Damage.
Deals 10% more damage to enemies that are Terrified and 10% more to enemies that are Off Balance.
Reduces cost as the ability ranks up and deals additional damage against Off Balance enemies.
Crush an enemy with a deafening howl, dealing 2999 Physical Damage.
Enemies who are Terrified take 10% more damage from this attack.
You or an ally targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower and Minor Force for 20 seconds, increasing their damage done with Heavy Attacks against monsters by 70% and their Critical Damage by 10%.
Grants a synergy to you or allies that grants them Empower and Minor Force.
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds.
Afflicts enemies with Major Defile for 4 seconds, reducing their healing received and damage shield strength by 12%.
Enemies hit by any part of the ability are afflicted with the Diseased status effect.
Afflicts enemies with Major Defile and each tick now also applies the Diseased status effect.
Shred enemies in front of you with your tainted claws, dealing 2249 Disease Damage and an additional 3620 Disease Damage over 20 seconds. You are healed for 66% of the damage over time caused.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
The damage over time heals you for a portion of the damage caused.
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.
Allows you to infect another player with Lycanthropy once every week by returning to the Werewolf ritual site.
Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Reduces the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 80%.