Betty Netch
Betty Netch |
Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 22 seconds. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds. | |
Biting Jabs
Biting Jabs |
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Physical Damage to the closest enemy and 599 Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect. |
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Blue Betty
Blue Betty |
Call a betty netch to your side, which restores 4416 Magicka to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds.
Restores Magicka every second while active. |
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Bull Netch
Bull Netch |
Call a bull netch to your side, which restores 4416 Stamina to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds
Restores Stamina every second while active. |
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Critical Surge
Critical Surge |
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds.
While active, dealing Critical Damage heals you for 3300 Health. This effect can occur once every 1 second.
Increases the healing. |
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Degeneration
Degeneration |
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds.
Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
You gain Major Brutality and Sorcery for a time after casting. Reduces the cost as the ability ranks up. |
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Drain Power
Drain Power |
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. | |
Flying Blade
Flying Blade |
Fire a secret dagger from your sleeve at an enemy, dealing 1438 Physical Damage and marking them for 5 seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing 2160 Physical Damage.
Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds.
Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery. |
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Forward Momentum
Forward Momentum |
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 40 seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations. |
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Hidden Blade
Hidden Blade |
Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. | |
Hircine's Bounty
Hircine's Bounty |
Invoke the Huntsman's blessing, healing you for 6198 Health. This ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. | |
Hircine's Fortitude
Hircine's Fortitude |
Invoke the Huntsman's blessing, healing you for 8002 Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore 3000 Stamina.
You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by 15% for 20 seconds.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the healing done and grants you Minor Endurance and Fortitude after casting. |
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Hircine's Rage
Hircine's Rage |
Invoke the Huntsman's blessing, healing you for 6197 Health. This portion of the ability scales off your Max Health.
If you are at full Health you instead restore 3000 Stamina and gain Major Berserk, increasing your damage done by 10% for 10 seconds, but you also take 5% more damage.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Reduces the cost. If cast at full Health, gain Major Berserk for a short duration after casting, but also increase your damage taken. |
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Igneous Weapons
Igneous Weapons |
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute.
Increases the duration and increases the radius. |
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Inspired Scholarship
Inspired Scholarship |
Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 935 Magic Damage and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the frequency of damage. |
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Molten Armaments
Molten Armaments |
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 70%.
You also gain Empower, and reduces the cost as the ability ranks up. |
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Molten Weapons
Molten Weapons |
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. | |
Momentum
Momentum |
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. | |
Pariah's Resolve
Pariah's Resolve |
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for 20 seconds, increasing your Weapon Damage and Stamina Recovery by 20% and your Movement speed by 30%. Activating this ability removes all snares and immobilizations from you. | |
Power Extraction
Power Extraction |
Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies.
If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 10 seconds, reducing their Weapon and Spell Damage by 215.
Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you. |
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Power Surge
Power Surge |
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds.
While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing. |
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Rally
Rally |
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.
You heal for 1199 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.
Also heals you when the effect expires. |
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Recuperative Treatise
Recuperative Treatise |
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
When dealing damage, restore Magicka and Stamina. |
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Sap Essence
Sap Essence |
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit. |
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Shrouded Daggers
Shrouded Daggers |
Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799 Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Increases the damage, and the dagger now bounces up to a total of three times. |
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Skeletal Arcanist
Skeletal Arcanist |
Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby.
Creates a corpse on death if you are in combat.
The mage deals damage to all enemies around the initial target. |
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Skeletal Archer
Skeletal Archer |
Unearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 463 Physical Damage.
Each time the archer deals damage, it deals 15% more damage than the previous attack.
Creates a corpse on death if you are in combat.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack. |
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Skeletal Mage
Skeletal Mage |
Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing 462 Shock Damage. Creates a corpse on death if you are in combat. | |
Surge
Surge |
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second. | |
Tome-Bearer's Inspiration
Tome-Bearer's Inspiration |
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. | |
Venom Arrow
Venom Arrow |
Shoot an arrow coated in Shadowscale poison at an enemy, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
After casting you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage for 20 seconds.
Interrupts enemies hit if they are casting. Grants Major Brutality and Sorcery after casting. Reduces cost as ability ranks up. |
Dreugh King Slayer Dungeon |
Dreugh King Slayer Dungeon |
(2 items) Adds 129 Weapon and Spell Damage (3 items) Adds 129 Weapon and Spell Damage (4 items) Adds 657 Critical Chance (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. |
Oakensoul Ring Mythic |
Oakensoul Ring Mythic |
(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower. |
Rattlecage Dungeon |
Rattlecage Dungeon |
(2 items) Adds 1206 Maximum Health (3 items) Adds 129 Weapon and Spell Damage (4 items) Adds 129 Weapon and Spell Damage (5 items) Adds 171 Weapon and Spell Damage, Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. |