Minor Protection - ESO
Minor Protection is a buff and reduces damage taken.
Name:
Minor Protection
Effect:
Reduces damage taken by 5%
Skills that grant Minor Protection
Bone Tyrant

Cost: 4050 Magicka
Target: Area
Duration: 13 seconds
Radius: 6 meters
Effect
Summon an effigy of bone at your feet for 13 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice.
After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Allies can activate the Pure Agony synergy, dealing 2100 Magic Damage over 5 seconds to enemies.
New effect
Allies can activate a synergy to damage to enemies. Increases the duration of the totem as the ability ranks up.
Bone Tyrant

Cost: 4050 Magicka
Target: Area
Duration: 11 seconds
Radius: 6 meters
Effect
Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430.
After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Daedric Summoning

Cost: 4050 Magicka
Target: Self
Duration: 5 seconds
Effect
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds.
While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%.
New effect
Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation.
Daedric Summoning

Cost: 4050 Magicka
Target: Self
Duration: 3 seconds
Effect
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds.
While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Protection, reducing your damage taken by 5%.
Fighters Guild

Cost: 3780 Stamina
Target: Area
Duration: 20 seconds
Radius: 5 meters
Effect
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Shadow

Cost: 4050 Magicka
Target: Self
Duration: 3 seconds
Effect
Shroud yourself in protective shadow to heal for 853 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health.
While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%.
New effect
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery.
Destruction Staff

Cost: 3780 Magicka
Target: Ground
Maximum range: 28 meters
Radius: 6 meters
Effect
Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location.
Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health.
Frost Ring also provides Minor Protection.
Shock Ring's damage increases based on the number of enemies hit.
New effect
Deals damage at a target location instead of around you.
Winter's Embrace

Cost: 4050 Magicka
Target: Area
Duration: 30 seconds
Radius: 8 meters
Effect
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 30 seconds.
You gain Minor Protection, reducing your damage taken by 5% for 30 seconds.
New effect
Grants Minor Protection to you. Increases the duration as the ability ranks up.
Destruction Staff

Cost: 3780 Magicka
Target: Area
Radius: 6 meters
Effect
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies.
Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health.
Frost Impulse also provides Minor Protection.
Shock Impulse's damage increases based on the number of enemies hit.
Destruction Staff

Cost: 3780 Magicka
Target: Area
Radius: 6 meters
Effect
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds.
Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
New effect
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
One Hand and Shield

Cost: 1350 Stamina
Target: Enemy
Maximum range: 7 meters
Effect
Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
You also gain Minor Protection, reducing your damage taken by 5% for 15 seconds.
New effect
You also gain Minor Protection, reducing your damage taken.
Bone Tyrant

Cost: 3240 Magicka
Target: Ground
Duration: 11 seconds
Maximum range: 28 meters
Radius: 6 meters
Effect
Summon an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430.
After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
New effect
The totem can be summoned up to 28 meters away, and costs less.
Fighters Guild

Cost: 3780 Stamina
Target: Area
Duration: 10 seconds
Radius: 5 meters
Effect
Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 435 Health every 1 second.
New effect
The rune now heals allies inside for the duration, but the rune lasts half as long.
Soldier of Apocrypha

Cost: 3510 Magicka
Target: Area
Radius: 10 meters
Effect
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, Minor Protection is consumed to heal you for 2400 Health, scaling off your Max Health, and gain 3300 Armor and Crowd Control Immunity for 7 seconds. This immunity can occur once every 30 seconds.
New effect
Coverts a portion of the healing into Armor and Crowd Control Immunity.
Soldier of Apocrypha

Cost: 3510 Magicka
Target: Area
Duration: 20 seconds
Radius: 10 meters
Effect
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health.
New effect
Immobilizes nearby enemies.
Soldier of Apocrypha

Cost: 3510 Magicka
Target: Area
Duration: 20 seconds
Radius: 10 meters
Effect
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health.
Aedric Spear

Effect
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Rank 1
Gain Minor Berserk and Minor Protection for 3 seconds, increasing damage done and reducing damage taken by 5%.
Rank 2
Gain Minor Berserk and Minor Protection for 6 seconds, increasing damage done and reducing damage taken by 5%.
Psijic Order

Cost: 150 Ultimate
Target: Self
Effect
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by 5%.
New effect
While slotted your damage taken is reduced.
Fighters Guild

Cost: 3780 Stamina
Target: Area
Duration: 20 seconds
Radius: 5 meters
Effect
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Upon activation, enemies in the area are feared for 4 seconds.
New effect
Enemies in the initial area upon activation are feared.
Armor sets that grant Minor Protection
PvP
Level 50 - CP 160

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Stamina Recovery
(5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Stamina Recovery
(5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
Dungeon
Level 50 - CP 160

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
Mythic
Level 50 - CP 160

(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower.
Monster Set
Level 50 - CP 160

(1 item) Adds 1206 Maximum Health
(2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 607 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
(2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 607 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
Overland
Level 50 - CP 160

(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) Adds 171 Weapon and Spell Damage, Gain Minor Protection at all times, reducing your damage taken by 5%.
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) Adds 171 Weapon and Spell Damage, Gain Minor Protection at all times, reducing your damage taken by 5%.