Agony Totem Skill - ESO
Agony Totem is a skill in the Bone Tyrant skill line under the Necromancer category in ESO (the Elder Scrolls Online)
Bone Tyrant

Cost: 4050 Magicka
Target: Area
Duration: 13 seconds
Radius: 6 meters
Effect
Summon an effigy of bone at your feet for 13 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice.
After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Allies can activate the Pure Agony synergy, dealing 2100 Magic Damage over 5 seconds to enemies.
New effect
Allies can activate a synergy to damage to enemies. Increases the duration of the totem as the ability ranks up.
Found in: Necromancer > Bone Tyrant
and Bone Totem Rank IV
Agony Totem is a skill in the Bone Tyrant skill line under the Necromancer category in ESO (the Elder Scrolls Online).
Buffs Debuffs Status effects Champion Points that buff Agony Totem
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
- Wrathful Strikes (only while slotted)
Unmorphed version

Bone Totem
Other morph

Remote Totem
Top builds using Agony Totem

2
Necromancer
PvP
Nécro tank
Ac2Ngaby

Arcanist
ESO Classes List – Elder Scrolls Online Classes
AlcastHQ

2
Necromancer
PvP
BG Burster
ahumblechad

1
Necromancer
PvE
Unholy Fortress of Death
Thorin-III

1
Necromancer
PvE
TheDepravedGod (work in progress)
RandomShoeYouLostaYearAgo

2
Necromancer
PvE
Dark Shaman
LordChris187
Other Builds & Guides that use the Agony Totem skill
Bone Tyrant skills
Ultimate abilities | |
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Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. |
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Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health.
While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health.
Your Bash attacks can hit multiple targets in front of you and deal 1799 Physical Damage.
While transformed your Bash attack now scales off your offensive stats and deals damage in a cone in front of you.
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Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health.
While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. You deal 826 Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Adds damage in an area around you that damages enemies and heals you while transformed.
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Active abilities |
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Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health. |
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Slice into your enemy's life force, dealing 1742 Magic Damage.
You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 991 Health every 2 seconds over 10 seconds. The healing of this ability scales off your Max Health.
Gain a heal over time and reduces the cost as the ability ranks up.
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Slice into your enemy's life force, dealing 1799 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds.
You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance.
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Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for 20 seconds. Creates a corpse when the effect completes if you are in combat. |
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Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for 20 seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every 2 seconds and become taunted for 15 seconds if they are not already taunted.
Creates a corpse when the effect completes if you are in combat.
Pulls in ranged enemies and attempts to taunt them. Reduces the cost as the ability ranks up.
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Wrap yourself in hardened bone, granting you Major and Minor Resolve, increasing your Physical Resistance and Spell Resistance by 5948 and 2974 for 30 seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%.
Creates a corpse when the effect completes if you are in combat.
Increases the duration. While active, reduces the cost of your Necromancer summon abilities.
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Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 660 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. |
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Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 4 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health.
While slotted, your damage taken is reduced by 3%.
Doubles the duration and grants Major Protection while active.
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Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by 3%.
Gain more Ultimate per corpse.
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Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. |
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Summon an effigy of bone at your feet for 13 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice.
After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Allies can activate the Pure Agony synergy, dealing 2100 Magic Damage over 5 seconds to enemies.
Allies can activate a synergy to damage to enemies. Increases the duration of the totem as the ability ranks up.
|
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Summon an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430.
After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
The totem can be summoned up to 28 meters away, and costs less.
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Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%. |
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Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds.
Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds.
Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up.
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Summon three patches of skeletal claws from the ground in front of you, each dealing 898 Frost Damage.
The first area applies the Chilled status effect, the second area deals an additional 1635 Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit.
Deals damage in each area and applies new effects.
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Passive abilities | |
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Whenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina. |
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Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active. |
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Increase your Healing Received by 2% for each Bone Tyrant ability slotted. |
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Increase your Max Health by 1250. |