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SKILL LINE

BONE TYRANT

BONE TYRANT

Category: Necromancer
Other skill lines in Necromancer : Grave Lord and Living Death

The Bone Tyrant skill-line is part of the Necromancer toolkit and has a focus on defensive abilities. In addition to powerful abilities, you can also select passives that increase your defensive capabilities even further. The Bone Tyrant skill-line is the second out of three Necromancer focused skill-lines.
Ultimate abilities
Icon Bone Goliath Transformation Bone Goliath Transformation
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Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. This ability scales off your Max Health.
arrow Icon Pummeling Goliath Pummeling Goliath
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Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. Your Bash attacks can hit multiple targets in front of you and deal 2368 Physical Damage.

Gain an AoE Bash attack
arrow Icon Ravenous Goliath Ravenous Goliath
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Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. You deal 826 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.

Gain an aura that drains nearby enemies of their health.
Active abilities
Icon Death Scythe Death Scythe
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Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
arrow Icon Hungry Scythe Hungry Scythe
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Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 319 Health every 1 second over 5 seconds. The healing of this ability scales off your Max Health.

Gain a heal over time.
arrow Icon Ruinous Scythe Ruinous Scythe
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Slice into your enemy's life force, dealing 2368 Physical Damage. Every third cast of this ability will set all enemies hit Off Balance. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.

Converts to a Stamina ability and deals Physical Damage. Every third cast will set enemies Off Balance.
Icon Bone Armor Bone Armor
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Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes.
arrow Icon Beckoning Armor Beckoning Armor
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Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 3 seconds. Creates a corpse when the effect completes.

Pulls in ranged enemies. Reduces the cost as the ability ranks up.
arrow Icon Summoner's Armor Summoner's Armor
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Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes.

Reduces the cost of your Necromancer summon abilities.
Icon Bitter Harvest Bitter Harvest
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Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 660 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%.
arrow Icon Deaden Pain Deaden Pain
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Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.

Gain Major Protection
arrow Icon Necrotic Potency Necrotic Potency
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Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.

Gain more Ultimate per corpse.
Icon Bone Totem Bone Totem
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Place a totem of bone at your feet that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
arrow Icon Agony Totem Agony Totem
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Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for 11 seconds, reducing damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 2424 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%.

Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.
arrow Icon Remote Totem Remote Totem
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Call forth an effigy of bone that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

The totem can be summoned up to 28 meters away. Reduces the cost as the ability ranks up.
Icon Grave Grasp Grave Grasp
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Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 5 seconds, reducing their damage done by 5%.
arrow Icon Empowering Grasp Empowering Grasp
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Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your Skeletal Mage and Spirit Mender by 40%. Each effect lasts 5 seconds.

Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up.
arrow Icon Ghostly Embrace Ghostly Embrace
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Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 7 seconds, immobilized in the second area for 6 seconds, and stunned in the final area for 5 seconds. Each patch applies Minor Maim to enemies hit for 7 seconds, reducing their damage done by 5%.

Increases the duration of all negative effects applied.
Passive abilities
Icon Death Gleaning Death Gleaning
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Whenever an enemy you are in combat with dies within 28 meters of you, restore 200 Magicka and Stamina.
Icon Disdain Harm Disdain Harm
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Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.
Icon Health Avarice Health Avarice
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Increase your Healing Received by 2% for each Bone Tyrant ability slotted. Current bonus: 0%.
Icon Last Gasp Last Gasp
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Increase your Max Health by 1250.

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