Category: Necromancer
Other skill lines in Necromancer : Bone Tyrant and Grave Lord
Other skill lines in Necromancer : Bone Tyrant and Grave Lord
The Living Death skill-line is part of the Necromancer toolkit and has a focus on healing abilities. In addition to powerful abilities, you can also select passives that increase your healing capabilities and ultimate regeneration even further. The Living Death skill-line is the third out of three Necromancer focused skill-lines.
Ultimate abilities | ||
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Reanimate
Reanimate |
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. | |
Animate Blastbones
Animate Blastbones |
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
You consume up to 3 other corpses in the area and summon a Blighted Blastbones for each corpse consumed.
You consume other corpses in the area and summon Blastbones. |
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Renewing Animation
Renewing Animation |
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
You restore 5300 Magicka and Stamina for each ally you attempt to resurrect.
You restore Magicka and Stamina for each ally you attempt to resurrect. |
Active abilities |
Render Flesh
Render Flesh |
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. | |
Blood Sacrifice
Blood Sacrifice |
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.
Consumes a corpse near you when cast to heal a second target.
Consumes a corpse to heal a second target. |
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Resistant Flesh
Resistant Flesh |
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.
You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.
Grant resistances to the target equal to half the amount healed. |
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Expunge
Expunge |
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%. | |
Expunge and Modify
Expunge and Modify |
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed.
While slotted, the cost of all your abilities are reduced by 3%.
You restore Magicka and Stamina for each negative effect removed. |
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Hexproof
Hexproof |
Embrace the power of death, removing up to 4 negative effects from yourself.
While slotted, the cost of all your abilities are reduced by 3%.
Reduces cost as the ability ranks up and Increases the amount of negative effects removed. |
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Life amid Death
Life amid Death |
Release residual fragments of fallen souls at the target location, healing you and your allies for 2323 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2310 Health over 5 seconds. | |
Enduring Undeath
Enduring Undeath |
Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for 2390 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.
Can consume multiple corpses to increase the duration of the heal over time. |
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Renewing Undeath
Renewing Undeath |
Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health.
Consumes a corpse on cast to immediately remove up to 3 negative effects and continue to heal you and your allies in the area for 2390 Health over 5 seconds.
Consuming a corpse also removes negative effects. |
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Spirit Mender
Spirit Mender |
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 695 Health. Creates a corpse on death if you are in combat. | |
Intensive Mender
Intensive Mender |
Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or lowest Health ally around you every 2 seconds, restoring 1438 Health to the target and 2 allies nearby them.
Creates a corpse on death if you are in combat.
The spirit lasts for half as long, but heals for twice the amount, heals two additional allies, and costs half as much. |
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Spirit Guardian
Spirit Guardian |
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 718 Health.
While active 10% of the damage you take is transferred to the spirit instead.
Creates a corpse on death if you are in combat.
Some of the damage you take is transferred to the spirit instead. |
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Restoring Tether
Restoring Tether |
Siphon the last remnants of life from a corpse, healing for 5544 Health over 12 seconds to yourself and all allies between you and the corpse. While slotted, your healing done is increased by 3%. | |
Braided Tether
Braided Tether |
Siphon the last remnants of life from a corpse, healing for 5742 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse.
While slotted, your healing done is increased by 3%.
Also heals allies in a radius around you. |
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Mortal Coil
Mortal Coil |
Siphon the last remnants of life from a corpse, healing for 5562 Health over 12 seconds to yourself and all allies between you and the corpse.
You also restore 170 Magicka and Stamina every 2 seconds while siphoning the corpse.
While slotted, your healing done is increased by 3%.
Restores Magicka and Stamina while siphoning the corpse. |
Passive abilities |
Curative Curse
Curative Curse |
While you have a negative effect on you, your healing done is increased by 8%. | |
Near-Death Experience
Near-Death Experience |
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds. | |
Corpse Consumption
Corpse Consumption |
When you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. | |
Undead Confederate
Undead Confederate |
While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200. |