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Sorcerer Skills - ESO header
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Sorcerer Skills - ESO

Sorcerer Skills - ESO

Welcome to the Sorcerer category, here you can find all the skill-lines related to the Sorcerer class. The Sorcerer has three class focused skill-lines: Dark Magic, Daedric Summoning and Storm Calling.
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Daedric Summoning
The Daedric Summoning skill-line is part of the Sorcerer toolkit and has a focus on summoned pets, defensive and offensive abilities. In addition to powerful abilities, you can also select passives that increase your support capabilities even further. The Daedric Summoning skill-line is the second out of three Sorcerer focused skill-lines.

More info
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Dark Magic
The Dark Magic skill-line is part of the Sorcerer toolkit and has a focus on offensive and support abilities. In addition to powerful abilities, you can also select passives that increase your sustain and support capabilities even further. The Dark Magic skill-line is the first out of three Sorcerer focused skill-lines.

More info
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Storm Calling
The Storm Calling skill-line is part of the Sorcerer toolkit and has a focus on offensive and defensive abilities. In addition to the powerful abilities, you can also select passives that increase your damage and sustain capabilities even further The Storm Calling skill-line is the third out of three Sorcerer focused skill-lines.

More info

Daedric Summoning - Skills

Ultimate abilities
Summon Storm Atronach icon Summon Storm Atronach Summon Storm Atronach
Summon Storm Atronach icon
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
arrow Greater Storm Atronach icon Greater Storm Atronach Greater Storm Atronach
arrow Greater Storm Atronach icon
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.

Increases the health and damage of the atronach.
arrow Summon Charged Atronach icon Summon Charged Atronach Summon Charged Atronach
arrow Summon Charged Atronach icon
Summon an immobile storm atronach at the target location. Its arrival deals 2323 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.

The atronach now uses a powerful area of effect attack, which always applies Concussion.
Active abilities
Summon Unstable Familiar icon Summon Unstable Familiar Summon Unstable Familiar
Summon Unstable Familiar icon
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned.
arrow Summon Unstable Clannfear icon Summon Unstable Clannfear Summon Unstable Clannfear
arrow Summon Unstable Clannfear icon
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 358 Physical Damage, while its tail spike hits nearby enemies for 358 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for 5121 and the clannfear for 2560. The clannfear remains until killed or unsummoned.

Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage.
arrow Summon Volatile Familiar icon Summon Volatile Familiar Summon Volatile Familiar
arrow Summon Volatile Familiar icon
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 435 Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds. The familiar remains until killed or unsummoned.

You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.
Daedric Curse icon Daedric Curse Daedric Curse
Daedric Curse icon
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.
arrow Daedric Prey icon Daedric Prey Daedric Prey
arrow Daedric Prey icon
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 45% damage to the target. You can have only one Daedric Prey active at a time.

Reduces the cost and your pets deal additional damage to the cursed target.
arrow Haunting Curse icon Haunting Curse Haunting Curse
arrow Haunting Curse icon
Curse an enemy with a destructive rune, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.

The curse will continue to haunt the enemy and explode a second time.
Summon Winged Twilight icon Summon Winged Twilight Summon Winged Twilight
Summon Winged Twilight icon
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned.
arrow Summon Twilight Matriarch icon Summon Twilight Matriarch Summon Twilight Matriarch
arrow Summon Twilight Matriarch icon
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799. The twilight matriarch remains until killed or unsummoned.

You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.
arrow Summon Twilight Tormentor icon Summon Twilight Tormentor Summon Twilight Tormentor
arrow Summon Twilight Tormentor icon
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 478 Shock Damage and its kick deals 478 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned.

You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.
Conjured Ward icon Conjured Ward Conjured Ward
Conjured Ward icon
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. If no pets are affected, you also heal for 2400 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
arrow Hardened Ward icon Hardened Ward Hardened Ward
arrow Hardened Ward icon
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. If no pets are affected, you also heal for 2400 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.

Damage shield absorbs more and has a higher capped value.
arrow Regenerative Ward icon Regenerative Ward Regenerative Ward
arrow Regenerative Ward icon
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 1600 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.

Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. The self heal now always applies, but heals for less.
Bound Armor icon Bound Armor Bound Armor
Bound Armor icon
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Protection, reducing your damage taken by 5%.
arrow Bound Aegis icon Bound Aegis Bound Aegis
arrow Bound Aegis icon
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%.

Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation.
arrow Bound Armaments icon Bound Armaments Bound Armaments
arrow Bound Armaments icon
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for 10 seconds, up to 4 times. Fully-charged Heavy Attacks grant two stacks. When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for 863 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8%.

Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.
Passive abilities
Rebate icon Rebate Rebate
Rebate icon
You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Power Stone icon Power Stone Power Stone
Power Stone icon
Reduces the cost of your Ultimate abilities by 15%.
Daedric Protection icon Daedric Protection Daedric Protection
Daedric Protection icon
Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted.
Expert Summoner icon Expert Summoner Expert Summoner
Expert Summoner icon
Increases your Max Health by 10% if you have a pet active. Increases your Max Magicka and Stamina by 10% if you have no pets active.

Dark Magic - Skills

Ultimate abilities
Negate Magic icon Negate Magic Negate Magic
Negate Magic icon
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
arrow Absorption Field icon Absorption Field Absorption Field
arrow Absorption Field icon
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1038 Health every 1 second.

The globe also heals you and your allies standing inside it.
arrow Suppression Field icon Suppression Field Suppression Field
arrow Suppression Field icon
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1038 Magic Damage every 1 second.

The globe also damages enemies standing inside it.
Active abilities
Crystal Shard icon Crystal Shard Crystal Shard
Crystal Shard icon
Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
arrow Crystal Fragments icon Crystal Fragments Crystal Fragments
arrow Crystal Fragments icon
Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a non-Ultimate ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost half as much.

Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
arrow Crystal Weapon icon Crystal Weapon Crystal Weapon
arrow Crystal Weapon icon
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 1000 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.

Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.
Encase icon Encase Encase
Encase icon
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
arrow Shattering Spines icon Shattering Spines Shattering Spines
arrow Shattering Spines icon
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1979 Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.

The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends.
arrow Vibrant Shroud icon Vibrant Shroud Vibrant Shroud
arrow Vibrant Shroud icon
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for 2700 Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.

The area now heals you and allies, rather than immobilizing enemies, but at an increased cost. Healed targets receive Minor Vitality.
Rune Prison icon Rune Prison Rune Prison
Rune Prison icon
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
arrow Defensive Rune icon Defensive Rune Defensive Rune
arrow Defensive Rune icon
Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.

Cast spell on self, stunning the next enemy who attacks you.
arrow Rune Cage icon Rune Cage Rune Cage
arrow Rune Cage icon
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.

Deals damage when effect completes.
Dark Exchange icon Dark Exchange Dark Exchange
Dark Exchange icon
Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
arrow Dark Conversion icon Dark Conversion Dark Conversion
arrow Dark Conversion icon
Bargain with darkness to restore 10000 Health and 4500 Magicka instantly, and an additional 3000 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.

Increases the amount of Health and Magicka restored.
arrow Dark Deal icon Dark Deal Dark Deal
arrow Dark Deal icon
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds. The exchange also grants you Minor Berserk and Minor Force for 10 seconds, increasing your damage done by 5% and Critical Damage by 10%.

Converts Magicka into Health and Stamina instead. Reduces the cost, the times it takes the ability to restore resources, and the duration of Minor Berserk, but adds Minor Force.
Daedric Mines icon Daedric Mines Daedric Mines
Daedric Mines icon
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
arrow Daedric Refuge icon Daedric Refuge Daedric Refuge
arrow Daedric Refuge icon
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 3591 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.

Converts the mines into protective wards that shield you or allies when they activate.
arrow Daedric Tomb icon Daedric Tomb Daedric Tomb
arrow Daedric Tomb icon
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

You place the mines at a target location instead of around you. The mines arm instantly.
Passive abilities
Unholy Knowledge icon Unholy Knowledge Unholy Knowledge
Unholy Knowledge icon
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.
Blood Magic icon Blood Magic Blood Magic
Blood Magic icon
When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600. This effect can occur once every half second and scales off your Max Health.
Persistence icon Persistence Persistence
Persistence icon
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.
Exploitation icon Exploitation Exploitation
Exploitation icon
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.

Storm Calling - Skills

Ultimate abilities
Overload icon Overload Overload
Overload icon
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2090 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
arrow Energy Overload icon Energy Overload Energy Overload
arrow Energy Overload icon
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2399 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2160 Shock Damage. The attacks restore 1200 Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.

While active your Light and Heavy Attacks restore Magicka and Stamina.
arrow Power Overload icon Power Overload Power Overload
arrow Power Overload icon
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2640 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 2375 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.
Active abilities
Mages' Fury icon Mages' Fury Mages' Fury
Mages' Fury icon
Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.
arrow Endless Fury icon Endless Fury Endless Fury
arrow Endless Fury icon
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 696 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4860 Magicka.

Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them.
arrow Mages' Wrath icon Mages' Wrath Mages' Wrath
arrow Mages' Wrath icon
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and all nearby enemies.

Significantly increases the damage dealt to other enemies nearby.
Lightning Form icon Lightning Form Lightning Form
Lightning Form icon
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 462 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.
arrow Boundless Storm icon Boundless Storm Boundless Storm
arrow Boundless Storm icon
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 seconds for 30 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.

Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.
arrow Hurricane icon Hurricane Hurricane
arrow Hurricane icon
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 478 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.

Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.
Lightning Splash icon Lightning Splash Lightning Splash
Lightning Splash icon
Create a nexus of storm energy at the target location, dealing 280 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
arrow Lightning Flood icon Lightning Flood Lightning Flood
arrow Lightning Flood icon
Create a nexus of storm energy at the target location, dealing 377 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.

Increases the radius and damage.
arrow Liquid Lightning icon Liquid Lightning Liquid Lightning
arrow Liquid Lightning icon
Create a nexus of storm energy at the target location, dealing 281 Shock Damage to enemies in the area every 1 second for 15 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.

Increases the duration.
Surge icon Surge Surge
Surge icon
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.
arrow Critical Surge icon Critical Surge Critical Surge
arrow Critical Surge icon
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3300 Health. This effect can occur once every 1 second.

Increases the healing.
arrow Power Surge icon Power Surge Power Surge
arrow Power Surge icon
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.

The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.
Bolt Escape icon Bolt Escape Bolt Escape
Bolt Escape icon
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
arrow Ball of Lightning icon Ball of Lightning Ball of Lightning
arrow Ball of Lightning icon
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 3 seconds. Casting again within 4 seconds costs 33% more Magicka.

Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting.
arrow Streak icon Streak Streak
arrow Streak icon
Transform yourself into pure energy and flash forward, dealing 1438 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

Now deals damage and stuns enemies between your beginning and final location.
Passive abilities
Capacitor icon Capacitor Capacitor
Capacitor icon
Increases your Magicka Recovery by 10%.
Energized icon Energized Energized
Energized icon
Increases your Physical and Shock Damage by 5%.
Amplitude icon Amplitude Amplitude
Amplitude icon
Increases your damage done against enemies by 1% for every 10% current Health they have.
Expert Mage icon Expert Mage Expert Mage
Expert Mage icon
Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted.

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