Category: Sorcerer
Other skill lines in Sorcerer : Dark Magic and Storm Calling
Other skill lines in Sorcerer : Dark Magic and Storm Calling
The Daedric Summoning skill-line is part of the Sorcerer toolkit and has a focus on summoned pets, defensive and offensive abilities. In addition to powerful abilities, you can also select passives that increase your support capabilities even further. The Daedric Summoning skill-line is the second out of three Sorcerer focused skill-lines.
Ultimate abilities | ||
---|---|---|
Summon Storm Atronach
Summon Storm Atronach |
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. | |
Greater Storm Atronach
Greater Storm Atronach |
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
Increases the health and damage of the atronach. |
|
Summon Charged Atronach
Summon Charged Atronach |
Summon an immobile storm atronach at the target location. Its arrival deals 2323 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323 Shock Damage to enemies around it.
Enemies hit are afflicted with the Concussion status effect.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
The atronach now uses a powerful area of effect attack, which always applies Concussion. |
Active abilities |
Summon Unstable Familiar
Summon Unstable Familiar |
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned. | |
Summon Unstable Clannfear
Summon Unstable Clannfear |
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 358 Physical Damage, while its tail spike hits nearby enemies for 358 Physical Damage after 1 second.
Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for 5121 and the clannfear for 2560.
The clannfear remains until killed or unsummoned.
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage. |
|
Summon Volatile Familiar
Summon Volatile Familiar |
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage.
Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 435 Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds.
The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies. |
|
Daedric Curse
Daedric Curse |
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time. | |
Daedric Prey
Daedric Prey |
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and all other nearby enemies after 6 seconds.
While the curse is active, your pets prioritize the target and deal an additional 45% damage to them.
You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target. |
|
Haunting Curse
Haunting Curse |
Curse an enemy with a destructive rune, dealing 2999 Magic Damage to the target and all other nearby enemies after 3.5 seconds.
The curse will continue to haunt the enemy and explode a second time, dealing 2999 Magic Damage to the target and all other nearby enemies after an additional 8.5 seconds.
You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time. |
|
Summon Winged Twilight
Summon Winged Twilight |
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned. | |
Summon Twilight Matriarch
Summon Twilight Matriarch |
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 347 Shock Damage and its kick deals 347 Shock Damage.
Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799.
The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets. |
|
Summon Twilight Tormentor
Summon Twilight Tormentor |
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 478 Shock Damage and its kick deals 478 Shock Damage.
Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds.
The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies. |
|
Conjured Ward
Conjured Ward |
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. If no pets are affected, you also heal for 2400 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health. | |
Hardened Ward
Hardened Ward |
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. If no pets are affected, you also heal for 2400 Health.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.
Damage shield absorbs more and has a higher capped value. |
|
Regenerative Ward
Regenerative Ward |
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 1600 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. The self heal now always applies, but heals for less. |
|
Bound Armor
Bound Armor |
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Protection, reducing your damage taken by 5%. | |
Bound Aegis
Bound Aegis |
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds.
While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%.
Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation. |
|
Bound Armaments
Bound Armaments |
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for 10 seconds, up to 4 times. Fully-charged Heavy Attacks grant two stacks.
When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for 863 Physical Damage every 0.3 seconds.
While slotted, your Max Stamina is increased by 8%.
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation. |
Passive abilities |
Rebate
Rebate |
You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost. | |
Power Stone
Power Stone |
Reduces the cost of your Ultimate abilities by 15%. | |
Daedric Protection
Daedric Protection |
Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted. | |
Expert Summoner
Expert Summoner |
Increases your Max Health by 10% if you have a pet active. Increases your Max Magicka and Stamina by 10% if you have no pets active. |