Category: Guild
Other skill lines in Guild : Dark Brotherhood, Fighters Guild, Psijic Order, Thieves Guild and Undaunted
To unlock the MagesGuild skill-line you have to join the MagesGuild. Depending on your alliance, this will be in different locations. It is recommended to unlock the Mages Guild skill-line as fast as possible to see the progress you make. However, even if you don't have the Mages Guild unlocked yet, picking up lorebooks will still count towards increasing the Mages Guild skill-line level.
You can find the map location here.
To level up the MagesGuild skill-line in the Elder Scrolls Online you have to collect lorebooks. The lorebooks are placed all over Tamriel in specific locations.However, in contrary to the MagesGuild skill-line itself, the skills are leveled up by gaining experience from killing any monsters or quests. The collecting lorebooks requirement only counts towards the level of the skill-line itself, but not the skills.
The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Other skill lines in Guild : Dark Brotherhood, Fighters Guild, Psijic Order, Thieves Guild and Undaunted
The Mages Guild skill-line is part of the "Guild" category in the Elder Scrolls Online. The MagesGuild skill-line has active skills and passives. The MagesGuild has a focus on increasing your power as a magicka user.
How do you unlock the Mages Guild skill-line?
To unlock the MagesGuild skill-line you have to join the MagesGuild. Depending on your alliance, this will be in different locations. It is recommended to unlock the Mages Guild skill-line as fast as possible to see the progress you make. However, even if you don't have the Mages Guild unlocked yet, picking up lorebooks will still count towards increasing the Mages Guild skill-line level.
- Aldmeri Dominion: Vulkhel Guard
- Daggerfall Covenant: Daggerfall
- Ebonheart Pact: Davon's Watch
You can find the map location here.
How do you level up the Mages Guild skill-line?
To level up the MagesGuild skill-line in the Elder Scrolls Online you have to collect lorebooks. The lorebooks are placed all over Tamriel in specific locations.However, in contrary to the MagesGuild skill-line itself, the skills are leveled up by gaining experience from killing any monsters or quests. The collecting lorebooks requirement only counts towards the level of the skill-line itself, but not the skills.
The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Ultimate abilities | ||
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Meteor
Meteor |
Call a comet down from the constellations to blast an enemy, dealing 4065 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds. | |
Ice Comet
Ice Comet |
Call a comet down from the constellations to blast an enemy, dealing 4620 Frost Damage to all enemies in the area, knocking them down, stunning them for 2 seconds, and reducing their Movement Speed by 50% for 5 seconds.
After impact, enemies in the target area take 1319 Frost Damage every 1 second for 11 seconds.
Increases the damage, deals Frost Damage, and reduces the Movement Speed of enemies hit. |
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Shooting Star
Shooting Star |
Call a comet down from the constellations to blast an enemy, dealing 4067 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds.
After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds.
You generate 12 Ultimate for each enemy hit by the initial blast.
You generate Ultimate for each enemy hit by the initial blast. |
Scribing abilities |
Ulfsild's Contingency
Ulfsild's Contingency |
Imbue yourself with the magical runes of Ulfsild. These runes trigger when you cast an ability with a cost, causing a burst of magic around you. | Active abilities |
Magelight
Magelight |
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. | |
Inner Light
Inner Light |
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629 and your Max Magicka is increased by 5%.
Also increases your Max Magicka while slotted. |
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Radiant Magelight
Radiant Magelight |
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also prevent the stun from stealth attacks for you and nearby allies.
Increases the radius of the reveal. You and nearby allies cannot be stunned from sneak attacks while slotted. Reduces the cost as the ability ranks up. |
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Entropy
Entropy |
Bind an enemy with chaotic magic, dealing 4631 Magic Damage over 20 seconds. | |
Degeneration
Degeneration |
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds.
Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
You gain Major Brutality and Sorcery for a time after casting. Reduces the cost as the ability ranks up. |
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Structured Entropy
Structured Entropy |
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds, and healing you for 435 every 2 seconds.
Adds a heal over time when the damage over time is active. |
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Fire Rune
Fire Rune |
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage. | |
Scalding Rune
Scalding Rune |
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds.
When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2871 Flame Damage over 22 seconds.
The rune also deals additional damage over time. |
|
Volcanic Rune
Volcanic Rune |
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds.
When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage, knocks them into the air, and stuns them for 3 seconds.
The rune knocks enemies into the air and stuns them. Reduces the cost as the ability ranks up. |
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Equilibrium
Equilibrium |
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds. | |
Balance
Balance |
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka.
After the exchange is complete, you gain Major Resolve for 30 seconds, increasing your Physical and Spell Resistance by 5948.
The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, you gain Major Resolve, increasing your Physical and Spell Resistance. |
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Spell Symmetry
Spell Symmetry |
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka.
After the exchange is complete, the cost of your next Magicka ability is reduced by 33% for 5 seconds.
The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, the cost of your next Magicka ability is reduced. |
Passive abilities |
Persuasive Will
Persuasive Will |
Allows you to Persuade NPCs in conversation. | |
Mage Adept
Mage Adept |
Reduces the Magicka and Health cost of your Mages Guild abilities by 15%. | |
Everlasting Magic
Everlasting Magic |
Increases the duration of your Mages Guild abilities by 2 seconds. | |
Magicka Controller
Magicka Controller |
Increases your Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted. | |
Might of the Guild
Might of the Guild |
Casting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by 70% for 10 seconds. |