Active abilities | ||
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Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health. | |
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Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them.
Allies in the area can activate the Blood Feast synergy, healing for 65% of their Max Health.
The synergy heals allies for more. Reduces the cost as the ability ranks up. |
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Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them.
Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health.
Increases the duration and reduces the cost. |
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Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1166 Physical Damage. After 10 seconds the webs explode, dealing 1555 Poison Damage to enemies within. A ranged ally can activate the Spawn Broodlings synergy, dealing 1506 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 451 Physical Damage. | |
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Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1204 Physical Damage. After 10 seconds the webs explode, dealing 1606 Poison Damage to enemies within.
A ranged ally can activate the Black Widows synergy, dealing 1506 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 451 Physical Damage and can poison them for 3012 Poison Damage over 10 seconds.
The synergy summons a more powerful spider, which deals additional damage over time. |
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Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1166 Physical Damage. After 10 seconds the webs explode, dealing 1555 Poison Damage to enemies within.
A ranged ally can activate the Arachnophobia synergy, dealing 1506 Poison Damage to them, fearing them for 4 seconds, and summoning a spider to attack for 10 seconds. The spider bites enemies for 451 Physical Damage.
The synergy also fears the enemy. |
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Ignite the fires of hate in an enemy's heart, dealing 410 Magic Damage and taunting them to attack you for 15 seconds. A ranged ally targeting the taunted enemy has a 50% chance to activate the Radiate synergy, dealing 1503 Magic Damage to them over 3 seconds then an additional 1506 Magic Damage to them and other nearby enemies. | |
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Ignite the fires of hate in an enemy's heart, dealing 777 Physical Damage and taunting them to attack you for 15 seconds. The enemy takes 5% more damage from your attacks while this effect persists.
A ranged ally targeting the taunted enemy has a 50% chance to activate the Radiate synergy, dealing 1503 Magic Damage to them over 3 seconds then an additional 1506 Magic Damage to them and other nearby enemies.
Converts into a Stamina ability. The enemy takes more damage from your attacks while active. |
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Ignite the fires of hate in an enemy's heart, dealing 424 Magic Damage and taunting them to attack you for 15 seconds.
A ranged ally targeting the taunted enemy can activate the Radiate synergy, dealing 1503 Magic Damage to them over 3 seconds then an additional 1506 Magic Damage to them and other nearby enemies.
The synergy will now always apply to the target, instead of having a chance. |
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Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 2709 damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health 6 seconds. | |
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Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 2798 damage 6 seconds. This ability scales off your Max Health.
An ally near you can activate the Spinal Surge synergy, granting the ally and up to 5 other allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received by 16%.
The synergy increases healing received. |
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Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 2709 damage for 6 seconds and returns 100% of direct damage absorbed back to the enemy. This ability scales off your Max Health.
An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health 6 seconds.
Absorbing direct damage causes you to deal a portion of the damage back to enemies if they are in melee range. |
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Project a globe of annihilation that slowly floats forward, dealing 96 Magic Damage every half second to nearby enemies. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 1506 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher. | |
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Project a globe of regeneration that slowly floats forward, healing for 118 Health every half second to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for 1506 Health to all friendly targets and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
The orb heals allies instead of damaging enemies. |
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Project a globe of annihilation that slowly floats forward, dealing 118 Magic Damage every half second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for 1506 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
Increases the damage. |
Passive abilities |
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Activating a synergy restores 4% of your Max Health, Stamina, and Magicka. Current Bonus: 349 Health, 602 Stamina, and 318 Magicka. | |
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Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: 0%. |