Major Vitality - ESO

Major Vitality is a buff and increases healing received. 

Name: Major Vitality
Effect: Increases Healing Received by 16%

Skills that grant Major Vitality

Undaunted
Bone Surge Icon icon Bone Surge
Cost: 3672 Stamina
Target: Self
Duration: 6 seconds
Effect
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 5121 damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the Spinal Surge synergy, granting up to 6 allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received and damage shield strength by 12%.
New effect
Upgrades the synergy to grant Major Vitality.
Siphoning
Soul Siphon Icon icon Soul Siphon
Cost: 150 Ultimate
Cast time: 0.5 second
Target: Area
Duration: 4 seconds
Radius: 28 meters
Effect
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received and damage shield strength by 12% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
New effect
Heals you and your allies instead of damaging and stunning enemies.

Armor sets that grant Major Vitality

Dungeon Level 50 - CP 160
Bani's Torment Dungeon Armor Set Icon icon Bani's Torment
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
Dungeon Level 50 - CP 160
Jailer's Tenacity Dungeon Armor Set Icon icon Jailer's Tenacity
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
Arena Level 50 - CP 160
Mender's Ward Arena Armor Set Icon icon Mender's Ward
(2 items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
Arena Level 50 - CP 160
Perfected Mender's Ward Arena Armor Set Icon icon Perfected Mender's Ward
(2 items) Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
Monster Set Level 50 - CP 160
Scourge Harvester Monster Set Armor Set Icon icon Scourge Harvester
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage, you have a 10% chance to tether to your enemy for 6 seconds, as long as you remain within 8 meters of them. While tethered, you deal 311 Magic damage every second to the enemy, heal for the damage caused, and gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 6 seconds and scales off your Max Health.