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Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 5121 damage for 6 seconds. This ability scales off your Max Health.
An ally near you can activate the Spinal Surge synergy, granting the ally and up to 5 other allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received by 16%.
Upgrades the synergy to grant Major Vitality. |
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Call forth Daedric shards from the earth to immobilize enemies in front of you for 6 seconds.
If no enemies are immobilized, you restore 2673 Magicka.
Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up. |
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Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds.
You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds.
An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies. |
![]() Bani's Torment Dungeon |
Bani's Torment Dungeon |
(2 items) Adds 4% Healing Taken (3 items) Adds 1206 Maximum Health (4 items) Adds 1096 Maximum Stamina (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. This effect can occur once every 15 seconds. |
![]() Jailer's Tenacity Dungeon |
Jailer's Tenacity Dungeon |
(2 items) Adds 4% Healing Taken (3 items) Adds 1206 Maximum Health (4 items) Adds 4% Healing Taken (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received by 16%. |
![]() Mender's Ward Arena |
Mender's Ward Arena |
(2 items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%. |
![]() Perfected Mender's Ward Arena |
Perfected Mender's Ward Arena |
(2 items) Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%. |
![]() Scourge Harvester Monster Set |
Scourge Harvester Monster Set |
(1 item) Adds 1206 Maximum Health (2 items) When you take damage, you have a 10% chance to tether to your enemy for 6 seconds, as long as you remain within 8 meters of them. While tethered, you deal 311 Magic damage every second to the enemy, heal for the damage caused, and gain Major Vitality, increasing your healing received by 16%. This effect can occur once every 6 seconds and scales off your Max Health. |