Major Vitality - ESO header
Buff

Major Vitality - ESO

Major Vitality - ESO

Name: Major Vitality
Effect: Increases Healing Received by 16%

Major Vitality is a buff and increases healing received. 

Skills that grant Major Vitality

Bone Surge icon Bone Surge Bone Surge
Bone Surge icon
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 5121 damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the Spinal Surge synergy, granting the ally and up to 5 other allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received by 16%.

Upgrades the synergy to grant Major Vitality.
Restraining Prison icon Restraining Prison Restraining Prison
Restraining Prison icon
Call forth Daedric shards from the earth to immobilize enemies in front of you for 6 seconds. If no enemies are immobilized, you restore 2673 Magicka. Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.

Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.
Soul Siphon icon Soul Siphon Soul Siphon
Soul Siphon icon
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

Heals you and your allies instead of damaging and stunning enemies.

Armor sets that grant Major Vitality

Bani's Torment icon
Bani's Torment
Dungeon
Bani's Torment
Dungeon
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) When you taunt a nearby enemy, you tether to them for 15 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 15 seconds.
Jailer's Tenacity icon
Jailer's Tenacity
Dungeon
Jailer's Tenacity
Dungeon
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received by 16%.
Mender's Ward icon
Mender's Ward
Arena
Mender's Ward
Arena
(2 items) Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%.
Perfected Mender's Ward icon
Perfected Mender's Ward
Arena
Perfected Mender's Ward
Arena
(2 items) Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%.
Scourge Harvester icon
Scourge Harvester
Monster Set
Scourge Harvester
Monster Set
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage, you have a 10% chance to create a beam that steals 2177 Health over 6 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 16%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds and scales off your Max Health.

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