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Jailer's Tenacity Set - ESO header

Jailer's Tenacity Set - ESO

Jailer's Tenacity Set - ESO

Dungeon Level 50 - CP 160
Jailer's Tenacity Dungeon Armor Set Icon icon

Jailer's Tenacity

(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
Compare this armor set with other sets
Weapons
Jewels
Heavy Armor
Name: Jailer's Tenacity
Type: Dungeon
DLC Requirement: Wolfhunter
Style: Silver Dawn
Location: Buffs Jailer's Tenacity is an armor set in the Elder Scrolls Online that can be obtained in Moon Hunter Keep. It is part of the Wolfhunter DLC pack.

Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Jailer's Tenacity.

Frequently asked questions

Which DLC do I need to obtain Jailer's Tenacity in ESO?

To obtain Jailer's Tenacity you must own the Wolfhunter DLC

Where does Jailer's Tenacity drop in ESO?

Jailer's Tenacity drops in Moon Hunter Keep

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Dungeon Level 50 - CP 160
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Turning Tide

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2223 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
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Dungeon Level 50 - CP 160
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Dro'Zakar's Claws

(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Stamina Recovery
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Dungeon Level 50 - CP 160
Combat Physician Dungeon Armor Set Icon icon

Combat Physician

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you critically heal yourself or an ally, you grant your target a damage shield that absorbs 4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.
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Dungeon Level 50 - CP 160
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Sheer Venom

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage.

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