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Moon Hunter Set - ESO header

Moon Hunter Set - ESO

Moon Hunter Set - ESO

Dungeon Level 50 - CP 160
Moon Hunter Dungeon Armor Set Icon icon

Moon Hunter

(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 547 for 8 seconds.
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Name: Moon Hunter
Type: Dungeon
DLC Requirement: Wolfhunter
Style: Silver Dawn
Location: Moon Hunter is an armor set in the Elder Scrolls Online that can be obtained in Moon Hunter Keep. It is part of the Wolfhunter DLC pack.

Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Moon Hunter.

Frequently asked questions

Which DLC do I need to obtain Moon Hunter in ESO?

To obtain Moon Hunter you must own the Wolfhunter DLC

Where does Moon Hunter drop in ESO?

Moon Hunter drops in Moon Hunter Keep

Related

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Dungeon Level 50 - CP 160
Hiti's Hearth Dungeon Armor Set Icon icon

Hiti's Hearth

(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1096 Maximum Magicka
(5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 565 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
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Dungeon Level 50 - CP 160
Bone Pirate's Tatters Dungeon Armor Set Icon icon

Bone Pirate's Tatters

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Maximum Stamina
(5 items) While you have a drink buff active, your Max Stamina is increased by 2000 and Stamina Recovery by 133.
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Dungeon Level 50 - CP 160
Curse of Doylemish Dungeon Armor Set Icon icon

Curse of Doylemish

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.

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