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SKILL LINE

DESTRUCTION STAFF

DESTRUCTION STAFF

Category: Weapon
Other skill lines in Weapon : Bow, Dual Wield, One Hand and Shield, Restoration Staff and Two Handed

The Destruction Staff skill-line is part of the "Weapons" category in the Elder Scrolls Online. The Destruction Staff skill-line has active skills that you can activate during combat and passive skills that are always active as long as you have a Destruction Staff weapon slotted. The skill-line is also often referred to as Destro Staff or Destro.

How do you unlock the Destruction Staff skill-line?


The Destruction Staff skill-line is granted to you after killing an enemy with a Destruction Staff weapon (Flame, Shock, Frost Staff). You can use any random Destruction Staff weapon that you bought or picked up from a monster to uncover the Destruction Staff skill-line.

How do you level up the Destruction Staff skill-line?


To level up the Destruction Staff skill-line in the Elder Scrolls Online you have to either equip a Destruction Staff weapon or slot skills from the Destruction Staff skill-line. Having more Destruction Staff skills slotted on your active bar will increase the amount of experience that you gain towards the skill-line. To level up the Destruction Staff skill-line, you can simply kill monsters or complete quests to gain experience points. Reading books from bookshelves in the Elder Scrolls Online can also sometimes increase your level in the Destruction Staff skill-line.

The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.
Ultimate abilities
Elemental Storm header Elemental Storm Elemental Storm
Elemental Storm header
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742 Magic Damage every 1 second for 7 seconds.
arrow Elemental Rage header Elemental Rage Elemental Rage
arrow Elemental Rage header
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2249 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.

Increases the damage and gains a new effect depending on your staff type.
arrow Eye of the Storm header Eye of the Storm Eye of the Storm
arrow Eye of the Storm header
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1799 Magic Damage every 1 second for 7 seconds.

The storm is cast above you instead, and follows you wherever you move.
Active abilities
Force Shock header Force Shock Force Shock
Force Shock header
Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage, 695 Frost Damage, and 695 Shock Damage.
arrow Crushing Shock header Crushing Shock Crushing Shock
arrow Crushing Shock header
Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage, 696 Frost Damage, and 696 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.

Interrupts spells, putting the caster Off Balance.
arrow Force Pulse header Force Pulse Force Pulse
arrow Force Pulse header
Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage, 696 Frost Damage, and 696 Shock Damage. Up to 2 nearby enemies will take 2399 Magic Damage if they were already afflicted with a status effect.

Damages nearby enemies if they are under the effects of a status effect.
Wall of Elements header Wall of Elements Wall of Elements
Wall of Elements header
Slam your staff down to create an elemental barrier in front of you, dealing 316 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies. Wall of Storms sets Concussed enemies Off Balance.
arrow Elemental Blockade header Elemental Blockade Elemental Blockade
arrow Elemental Blockade header
Slam your staff down to create an elemental barrier in front of you, dealing 316 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but grants damage shields and immobilizes Chilled enemies. Blockade of Storms sets Concussed enemies Off Balance.

Increases the size and duration of the wall.
arrow Unstable Wall of Elements header Unstable Wall of Elements Unstable Wall of Elements
arrow Unstable Wall of Elements header
Create an unstable elemental barrier in front of you, dealing 316 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1799 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies. Unstable Wall of Storms sets Concussed enemies Off Balance.

The wall explodes when it expires, dealing additional damage.
Destructive Touch header Destructive Touch Destructive Touch
Destructive Touch header
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 2310 Magic Damage over 10 seconds. The initial hit always applies the element's status effect.
arrow Destructive Clench header Destructive Clench Destructive Clench
arrow Destructive Clench header
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench costs less, deals less damage, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.

Converts the damage over time into a new effect based on your staff type.
arrow Destructive Reach header Destructive Reach Destructive Reach
arrow Destructive Reach header
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 2315 Magic Damage over 10 seconds. The initial hit always applies the element's status effect.

Increases the range. Reduces the cost as the ability ranks up.
Weakness to Elements header Weakness to Elements Weakness to Elements
Weakness to Elements header
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 20 seconds, reducing their Physical and Spell Resistance by 5948.
arrow Elemental Drain header Elemental Drain Elemental Drain
arrow Elemental Drain header
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 23 seconds, reducing their Physical and Spell Resistance by 5948. Also applies Minor Magickasteal to the enemy for 23 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.

Also applies Minor Magickasteal to the enemy.
arrow Elemental Susceptibility header Elemental Susceptibility Elemental Susceptibility
arrow Elemental Susceptibility header
Send the elements to sap an enemy's defenses and afflict them with Major Breach, reducing their Physical and Spell Resistance by 5948. This effect persists until the enemy leaves combat or dies.

Increases the range and causes the effect to persist until the target leaves combat.
Impulse header Impulse Impulse
Impulse header
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
arrow Elemental Ring header Elemental Ring Elemental Ring
arrow Elemental Ring header
Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.

Deals damage at a target location instead of around you.
arrow Pulsar header Pulsar Pulsar
arrow Pulsar header
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.

Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
Passive abilities
Tri Focus header Tri Focus Tri Focus
Tri Focus header
Fully-charged Inferno Staff Heavy Attacks deal 12% additional damage. Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs 4000 damage. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Penetrating Magic header Penetrating Magic Penetrating Magic
Penetrating Magic header
Your Destruction Staff abilities ignore 10% of the enemy's Spell Resistance.
Elemental Force header Elemental Force Elemental Force
Elemental Force header
Increases your chance to apply status effects by 100%.
Ancient Knowledge header Ancient Knowledge Ancient Knowledge
Ancient Knowledge header
Equipping an Inferno Staff increases your damage done with single target abilities by 10%. Equipping a Lightning Staff increases your damage done with area of effect abilities by 10%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
Destruction Expert header Destruction Expert Destruction Expert
Destruction Expert header
When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.

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