- Classes & Combat: Comprehensive visual refresh and balance updates for the Dragonknight Class.
- Group Event Zone: The Night Market: A new social and combat hub designed for large-scale group cooperation and unique rewards. Night Market Page
- Battle Pass System introduced: Tamriel Tomes: A tiered progression system featuring Free, Paid, and Premium tracks to earn cosmetics and utility items. Tamriel Tomes page.
- Earnable Rewards: The Gold Coast Bazaar: A seasonal storefront featuring a shifting inventory of returning Crown Store items and rare collectibles. Gold Coast Bazar page.
- PVP Progression System: A complete modernization of how players advance and earn rewards within Alliance War and Battlegrounds.
- New Overland Difficulty: Challenge Difficulty: A highly requested feature allowing players to increase the difficulty of world content for a more dangerous experience.
- Player Experience Improvements: Account-wide outfit slots. Free skill and attribute respecs directly within the UI. Back bar XP gains and more!
- Base Game Additions: Orsinium, Thieves Guild, Dark Brotherhood and Imperial City are now permanently included with the base game for all players.
ESO Season 0 - 2026 Starts out with the true first Season Zero called "Dusk and Dawn".
In ESO Season Zero: Dawn and Dusk, all new gameplay content is now free for base game owners. This update introduces the Tamriel Tomes progression system, the Gold Coast Bazaar for returning collectibles, new overland difficulty settings and much more.
- The Night Market (Zone)
Armor Sets in the Season 0 DLC
Monster Set
Level 50 - CP 160
(1 item) Adds 129 Weapon and Spell Damage
(2 items) Dealing damage with a Bash or Heavy Attack deals 1024 Frost damage over 8 seconds to the enemy. This effect can occur once every 8 seconds. If the effect completes, the enemy applies Minor Brittle to up to of 6 enemies within 12 meters of itself for 10 seconds. If the enemy dies, the enemy releases glittering energy, restoring 847 Magicka and Stamina to you and group members within 12 meters of the enemy.
(2 items) Dealing damage with a Bash or Heavy Attack deals 1024 Frost damage over 8 seconds to the enemy. This effect can occur once every 8 seconds. If the effect completes, the enemy applies Minor Brittle to up to of 6 enemies within 12 meters of itself for 10 seconds. If the enemy dies, the enemy releases glittering energy, restoring 847 Magicka and Stamina to you and group members within 12 meters of the enemy.
PvP
Level 50 - CP 160
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, roll dodge consumes 1 stack and heals you for 2147 Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2698 Bleed Damage to enemies within 8 meters of you.
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, roll dodge consumes 1 stack and heals you for 2147 Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2698 Bleed Damage to enemies within 8 meters of you.
Mythic
Level 50 - CP 160
(1 item) Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, roll dodge consumes 1 stack and heals you for 2147 Health.
At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2698 Bleed Damage to enemies within 8 meters of you.
Mythic
Level 50 - CP 160
(1 item) Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players.
While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds.
Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat.
Monster Set
Level 50 - CP 160
(1 item) Adds 1206 Maximum Health
(2 items) Taking or dealing direct damage grants you a stack of Skirmish for 10 seconds. You can gain Skirmish every 1 second, up to 10 stacks. Lose 1 stack every 5 seconds when not taking or dealing damage. At max stacks, you no longer gain or lose stacks of Skirmish and you gain Major Protection, Major Expedition, and Major Force for 10 seconds. When max Skirmish ends, your Stamina, Magicka, and Health Recovery are reduced by 422 for 10 seconds.
(2 items) Taking or dealing direct damage grants you a stack of Skirmish for 10 seconds. You can gain Skirmish every 1 second, up to 10 stacks. Lose 1 stack every 5 seconds when not taking or dealing damage. At max stacks, you no longer gain or lose stacks of Skirmish and you gain Major Protection, Major Expedition, and Major Force for 10 seconds. When max Skirmish ends, your Stamina, Magicka, and Health Recovery are reduced by 422 for 10 seconds.
Monster Set
Level 50 - CP 160
(1 item) Adds 657 Critical Chance
(2 items) Dealing direct critical damage applies Shived to the enemy, dealing 1357 Bleed damage and increasing their damage taken from you by 2% for 15 seconds. This damage scales off the higher of your Weapon or Spell Damage. When the enemy dies, Shived is reapplied to the lowest health enemy within 12 meters of the corpse and increases the damage taken by 2%, up to 8%. You may only have 1 enemy with Shived.
(2 items) Dealing direct critical damage applies Shived to the enemy, dealing 1357 Bleed damage and increasing their damage taken from you by 2% for 15 seconds. This damage scales off the higher of your Weapon or Spell Damage. When the enemy dies, Shived is reapplied to the lowest health enemy within 12 meters of the corpse and increases the damage taken by 2%, up to 8%. You may only have 1 enemy with Shived.
ESO 2026: Season Zero: Dawn and Dusk Schedule
The initial Season Zero content will roll out across several dates:
| Date | Release |
| March 9 | Update 49 Launches on all platforms simultaneously: Dragonknight & 2H skill line refresh. Orsinium, the Thieves Guild, Dark Brotherhood and Imperial City DLCs added to base game. Includes various quality-of-life changes. |
| March 25 | Gold Coast Bazaar (the new storefront) Launches and converts all Event Tickets to Trade Bars. |
| April 2 | Season Zero: Dawn and Dusk Officially Launches! |
| April 2 | Tamriel Tomes (Battle Pass) becomes available |
| April 2 | Gold Coast Bazaar Expands |
| April 29 | The Experimental Night Market Event Zone Opens |
| June 17 | Night Market Event Zone closes. |
| June | Werewolf Skill Line Refresh |
| Late Season Zero (May/June) | First step of the Overland Difficulty system is introduced |
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