Blinding Flare
Blinding Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
Exposed enemies are also stunned. |
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Bolstering Darkness
Bolstering Darkness |
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 10 seconds, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Major Protection persists after leaving the area. |
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Consuming Darkness
Consuming Darkness |
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds. | |
Deaden Pain
Deaden Pain |
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 4 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health.
While slotted, your damage taken is reduced by 3%.
Doubles the duration and grants Major Protection while active. |
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Deafening Roar
Deafening Roar |
Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds.
Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds.
While slotted you gain Major Protection and your Heavy Attacks taunt enemies for 15 seconds.
Converts the ability to grant Major Protection and causes your Heavy Attacks to taunt enemies while slotted. No longer terrifies enemies hit and instead applies Major Breach and Minor Maim. |
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Explosive Charge
Explosive Charge |
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage and gaining Major Protection for 10 seconds, reducing your damage taken by 10%.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection. |
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Focused Charge
Focused Charge |
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds. | |
Glyphic of the Tides
Glyphic of the Tides |
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 53% Health and grows stronger the more you heal it.
The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health.
At full Health the glyphic grants Major Protection, reducing damage taken by 10%.
The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered. |
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Lingering Flare
Lingering Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
The flare lasts longer. |
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Northern Storm
Northern Storm |
Twist a violent storm around you, dealing 1799 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. As the storm holds, your Weapon and Spell Damage increases by 50 every 1 second for 5 seconds, up to 9 stacks max.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation. |
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Permafrost
Permafrost |
Twist a violent storm around you, dealing 158 Frost Damage every 1 second for 13 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up. |
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Remembrance
Remembrance |
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds.
Gain Major Protection, reducing damage you take by 10% for 10 seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Gain Major Protection after casting, reducing your damage taken. |
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Revealing Flare
Revealing Flare |
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. | |
Sleet Storm
Sleet Storm |
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%. | |
Toppling Charge
Toppling Charge |
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%.
Enemies hit are stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.
Always stuns the enemy and sets them Off Balance, regardless if they are casting. |
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Veil of Blades
Veil of Blades |
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1438 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Enemies in the area take damage over time. |
Coward's Gear PvP |
Coward's Gear PvP |
(2 items) Adds 1206 Maximum Health (3 items) Adds 129 Stamina Recovery (4 items) Adds 129 Stamina Recovery (5 items) Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%. |
Hagraven's Garden Dungeon |
Hagraven's Garden Dungeon |
(2 items) Adds 1206 Maximum Health (3 items) Adds 129 Health Recovery (4 items) Adds 4% Healing Taken (5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds. |
Immortal Warrior Trial |
Immortal Warrior Trial |
(2 items) Adds 4% Healing Taken (3 items) Adds 1206 Maximum Health (4 items) Adds 4% Healing Taken (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds. |
Ironblood Dungeon |
Ironblood Dungeon |
(2 items) Adds 1206 Maximum Health (3 items) Adds 1487 Armor (4 items) Adds 1487 Armor (5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds. |
Perfected Test of Resolve Trial |
Perfected Test of Resolve Trial |
(2 items) Adds 1487 Armor (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 1206 Maximum Health (5 items) Adds 1487 Armor, When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds. |
Pirate Skeleton Monster Set |
Pirate Skeleton Monster Set |
(1 item) Adds 1487 Armor (2 items) When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds. |
Reawakened Hierophant Class Sets |
Reawakened Hierophant Class Sets |
(2 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina (3 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina (4 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina (5 items) Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism, granting 1 Ultimate every 1.5 seconds. At 3 Crux, allies gain Major Protection, reducing damage taken by 10%. |
Steadfast Hero PvP |
Steadfast Hero PvP |
(2 items) Adds 1487 Armor (3 items) Adds 1487 Armor (4 items) Adds 1206 Maximum Health (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds. |
Test of Resolve Trial |
Test of Resolve Trial |
(2 items) Adds 1487 Armor (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 1206 Maximum Health (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds. |