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Major Protection - ESO header
Buff

Major Protection - ESO

Major Protection - ESO

Name: Major Protection
Effect: Reduces damage taken by 10%

Major Protection is a buff and reduces damage taken.

Skills that grant Major Protection

Blinding Flare icon Blinding Flare Blinding Flare
Blinding Flare icon
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.

Exposed enemies are also stunned.
Bolstering Darkness icon Bolstering Darkness Bolstering Darkness
Bolstering Darkness icon
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 10 seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.

Major Protection persists after leaving the area.
Consuming Darkness icon Consuming Darkness Consuming Darkness
Consuming Darkness icon
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Deaden Pain icon Deaden Pain Deaden Pain
Deaden Pain icon
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 4 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.

Doubles the duration and grants Major Protection while active.
Explosive Charge icon Explosive Charge Explosive Charge
Explosive Charge icon
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage and gaining Major Protection for 10 seconds, reducing your damage taken by 10%. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.

Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
Focused Charge icon Focused Charge Focused Charge
Focused Charge icon
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.
Glyphic of the Tides icon Glyphic of the Tides Glyphic of the Tides
Glyphic of the Tides icon
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 53% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health. At full Health the glyphic grants Major Protection, reducing damage taken by 10%.

The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered.
Lingering Flare icon Lingering Flare Lingering Flare
Lingering Flare icon
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.

The flare lasts longer.
Northern Storm icon Northern Storm Northern Storm
Northern Storm icon
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40% and increasing your Weapon and Spell Damage by 300 for 30 seconds. You and nearby allies gain Major Protection, reducing your damage taken by 10%.

Increases your Weapon and Spell Damage after activating.
Permafrost icon Permafrost Permafrost
Permafrost icon
Twist a violent storm around you, dealing 231 Frost Damage every 1 second for 12 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect. You and nearby allies gain Major Protection, reducing your damage taken by 10%.

Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up.
Remembrance icon Remembrance Remembrance
Remembrance icon
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.

Gain Major Protection after casting, reducing your damage taken.
Revealing Flare icon Revealing Flare Revealing Flare
Revealing Flare icon
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.
Sleet Storm icon Sleet Storm Sleet Storm
Sleet Storm icon
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Toppling Charge icon Toppling Charge Toppling Charge
Toppling Charge icon
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. Enemies hit are stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.

Always stuns the enemy and sets them Off Balance, regardless if they are casting.
Veil of Blades icon Veil of Blades Veil of Blades
Veil of Blades icon
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1438 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.

Enemies in the area take damage over time.

Armor sets that grant Major Protection

Coward's Gear icon
Coward's Gear
PvP
Coward's Gear
PvP
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
Hagraven's Garden icon
Hagraven's Garden
Dungeon
Hagraven's Garden
Dungeon
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
Immortal Warrior icon
Immortal Warrior
Trial
Immortal Warrior
Trial
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
Ironblood icon
Ironblood
Dungeon
Ironblood
Dungeon
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
Perfected Test of Resolve icon
Perfected Test of Resolve
Trial
Perfected Test of Resolve
Trial
(2 items) Adds 1487 Armor
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1487 Armor, When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
Pirate Skeleton icon
Pirate Skeleton
Monster Set
Pirate Skeleton
Monster Set
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and Health Recovery by 8%. This effect can occur once every 20 seconds.
Reawakened Hierophant icon
Reawakened Hierophant
Class Sets
Reawakened Hierophant
Class Sets
(2 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(3 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(4 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(5 items) Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism, granting 1 Ultimate every 1.5 seconds. At 3 Crux, allies gain Major Protection, reducing damage taken by 10%.
Steadfast Hero icon
Steadfast Hero
PvP
Steadfast Hero
PvP
(2 items) Adds 1487 Armor
(3 items) Adds 1487 Armor
(4 items) Adds 1206 Maximum Health
(5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
Test of Resolve icon
Test of Resolve
Trial
Test of Resolve
Trial
(2 items) Adds 1487 Armor
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.

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