Major Protection - ESO
Major Protection is a buff and reduces damage taken.
Name:
Major Protection
Effect:
Reduces damage taken by 10%
Skills that grant Major Protection
Support

Cost: 5130 Magicka
Target: Ground
Duration: 5 seconds
Maximum range: 28 meters
Radius: 10 meters
Effect
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
New effect
Exposed enemies are also stunned.
Shadow

Cost: 200 Ultimate
Target: Area
Duration: 13 seconds
Radius: 5 meters
Effect
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 10 seconds, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
New effect
Major Protection persists after leaving the area.
Shadow

Cost: 200 Ultimate
Target: Area
Duration: 13 seconds
Radius: 5 meters
Effect
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Bone Tyrant

Target: Area
Radius: 12 meters
Effect
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 4 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health.
While slotted, your damage taken is reduced by 3%.
New effect
Doubles the duration and grants Major Protection while active.
Werewolf

Cost: 4303 Stamina
Target: Area
Duration: 4 seconds
Radius: 6 meters
Effect
Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds.
Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for 10 seconds.
While slotted you gain Major Protection and your Heavy Attacks taunt enemies for 15 seconds.
New effect
Converts the ability to grant Major Protection and causes your Heavy Attacks to taunt enemies while slotted. No longer terrifies enemies hit and instead applies Major Breach and Minor Maim.
Aedric Spear

Cost: 3780 Magicka
Target: Enemy
Maximum range: 22 meters
Radius: 6 meters
Effect
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage while taunting the first enemy hit to attack you for 15 seconds. Any enemy hit that was casting is interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Protection for 15 seconds, reducing your damage taken by 10%.
New effect
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
Aedric Spear

Cost: 3780 Magicka
Target: Enemy
Maximum range: 22 meters
Effect
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage while taunting them to attack you for 15 seconds. If the enemy hit was casting, they are interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Protection for 7 seconds, reducing your damage taken by 10%.
Curative Runeforms

Cost: 200 Ultimate
Target: Ground
Duration: 15 seconds
Maximum range: 28 meters
Radius: 15 meters
Effect
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 53% Health and grows stronger the more you heal it.
The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health.
At full Health the glyphic grants Major Protection, reducing damage taken by 10%.
New effect
The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered.
Support

Cost: 5130 Magicka
Target: Ground
Duration: 10 seconds
Maximum range: 28 meters
Radius: 10 meters
Effect
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
New effect
The flare lasts longer.
Winter's Embrace

Cost: 200 Ultimate
Target: Area
Duration: 8 seconds
Radius: 10 meters
Effect
Twist a violent storm around you, dealing 1799 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. As the storm holds, your Weapon and Spell Damage increases by 50 every 1 second for 5 seconds, up to 9 stacks max.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
New effect
Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation.
Winter's Embrace

Cost: 200 Ultimate
Target: Area
Duration: 13 seconds
Radius: 10 meters
Effect
Twist a violent storm around you, dealing 158 Frost Damage every 1 second for 13 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
New effect
Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up.
Restoring Light

Cost: 125 Ultimate
Cast time: 4 seconds
Target: Area
Duration: 4 seconds
Radius: 20 meters
Effect
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds.
Gain Major Protection, reducing damage you take by 10% for 10 seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
New effect
Gain Major Protection after casting, reducing your damage taken.
Support

Cost: 5130 Magicka
Target: Ground
Duration: 5 seconds
Maximum range: 28 meters
Radius: 10 meters
Effect
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
Winter's Embrace

Cost: 200 Ultimate
Target: Area
Duration: 8 seconds
Radius: 10 meters
Effect
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Aedric Spear

Cost: 3510 Magicka
Target: Enemy
Maximum range: 22 meters
Effect
Charge with your divine lance to impale an enemy, dealing 1393 Magic Damage while taunting them to attack you for 15 seconds. The enemy hit is stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.
You also gain Major Protection for 7 seconds, reducing your damage taken by 10%.
New effect
Always stuns the enemy and sets them Off Balance, regardless if they are casting. Reduces cost as the ability ranks up.
Shadow

Cost: 200 Ultimate
Target: Area
Duration: 13 seconds
Radius: 5 meters
Effect
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1438 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
New effect
Enemies in the area take damage over time.
Armor sets that grant Major Protection
PvP
Level 50 - CP 160

(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
Craftable
Level 50 - CP 160

(5 items) Adds 7425 Armor
(10 items) Adds 6020 Maximum Health
(12 items) Gain Major Protection, reducing your damage taken by 10%.
(10 items) Adds 6020 Maximum Health
(12 items) Gain Major Protection, reducing your damage taken by 10%.
Dungeon
Level 50 - CP 160

(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
(3 items) Adds 129 Health Recovery
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
Trial
Level 50 - CP 160

(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
Dungeon
Level 50 - CP 160

(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
Dungeon
Level 50 - CP 160

(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
Mythic
Level 50 - CP 160

(1 item) While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability.
While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity.
Trial
Level 50 - CP 160

(2 items) Adds 1487 Armor
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1487 Armor, When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1487 Armor, When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
Monster Set
Level 50 - CP 160

(1 item) Adds 1487 Armor
(2 items) When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds.
(2 items) When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds.
Class Sets
Level 50 - CP 160

(2 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(3 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(4 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(5 items) Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism, granting 1 Ultimate every 1.5 seconds. At 3 Crux, allies gain Major Protection, reducing damage taken by 10%.
Class: Arcanist
(3 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(4 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(5 items) Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism, granting 1 Ultimate every 1.5 seconds. At 3 Crux, allies gain Major Protection, reducing damage taken by 10%.
PvP
Level 50 - CP 160

(2 items) Adds 1487 Armor
(3 items) Adds 1487 Armor
(4 items) Adds 1206 Maximum Health
(5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
(3 items) Adds 1487 Armor
(4 items) Adds 1206 Maximum Health
(5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
Trial
Level 50 - CP 160

(2 items) Adds 1487 Armor
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.