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Pirate Skeleton Set - ESO header

Pirate Skeleton Set - ESO

Pirate Skeleton Set - ESO

Monster Set Level 50 - CP 160
Pirate Skeleton Monster Set Armor Set Icon icon

Pirate Skeleton

(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds.
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Heavy Armor
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Medium Armor
Name: Pirate Skeleton
Type: Monster Set
Style: Undaunted
Location: Buffs Debuffs Pirate Skeleton is an armor set in the Elder Scrolls Online that can be obtained in Blackheart Haven. It is part of the base game.

Drop information:
This is a monster set. Monster sets drop according to the following rules:
  • The head drops from the last boss of the specific dungeon this set belongs to
  • The shoulders drop from boxes that can be bought from the Pledge Masters at any Undaunted Enclave
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Pirate Skeleton.

Frequently asked questions

Which DLC do I need to obtain Pirate Skeleton in ESO?

Pirate Skeleton is part of the base-game, you do not need any additional DLC packs to obtain it

Where does Pirate Skeleton drop in ESO?

Pirate Skeleton drops in Blackheart Haven

Related

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Monster Set Level 50 - CP 160
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(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies within a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
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Lady Thorn

(1 item) Adds 1206 Maximum Health
(2 items) Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator's Max Health.
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Monster Set Level 50 - CP 160
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Earthgore

(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
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Monster Set Level 50 - CP 160
Maw of the Infernal Monster Set Armor Set Icon icon

Maw of the Infernal

(1 item) Adds 1096 Maximum Magicka
(2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 599 Flame damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.

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