Lucent Citadel is a 12-player trial added to ESO with the Gold Road chapter in 2024. It is found within the West Weald zone.
Not much is known about Lucent Citadel yet. The trial is set in a long-forgotten Daedric Vault, which is most likely related to the forgotten prince Ithelia in some way.
Players can expect a challenging set of new boss and mob encounters with new mechanics. Completing the trial will offer players new item sets, as well as new achievements and collectible rewards. The trial can be played on Normal or Veteran difficulty, with an optional Veteran Hardmode available on the bosses.
ESO Gold Road Lucent Citadel
To access this zone you must own the Gold Road DLC.
This Trial is located in West Weald
(2 items) Adds 4% Healing Taken (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 1206 Maximum Health (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%.
While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
(2 items) Adds 657 Critical Chance (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Weapon and Spell Damage (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance.
Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
(2 items) Adds 4% Healing Taken (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 1206 Maximum Health (5 items) Adds 1206 Maximum Health, While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%.
While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
(2 items) Adds 657 Critical Chance (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Weapon and Spell Damage (5 items) Adds 657 Critical Chance, Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance.
Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
(2 items) Adds 657 Critical Chance (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 657 Critical Chance (5 items) Adds 129 Weapon and Spell Damage, Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds.
Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
(2 items) Adds 1096 Maximum Magicka (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Magicka Recovery (5 items) Adds 1096 Maximum Magicka, Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
(2 items) Adds 657 Critical Chance (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 657 Critical Chance (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds.
Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
(2 items) Adds 1096 Maximum Magicka (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Magicka Recovery (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Defeat Count Ryelaz and Zilyesset, the Orphic Shattered Shard, and secure the arcane knot along with all the enemies within the citadel after raising the challenge banner for all of them, without suffering a group member death, within 30 minutes of entering in Veteran Lucent Citadel.
Defeat all enemies in addition to Count Ryelaz and Zilyesset, the Orphic Stattered Shard, and secure the arcane knot without suffering a group member death in Veteran Lucent Citadel.
Defeat all enemies in addition to Count Ryelaz and Zilyesset, the Orphic Shattered Shard, and secure the arcane knot in Veteran Lucent Citadel within 30 minutes of entering. Your time begins when you enter Lucent Citadel.
Travel from the bottom of the sunken ruins tower to the top without leaving the Ghost Light form and without using a sigil to replenish it in Veteran Lucent Citadel.
Secure the arcane knot while always having at least 5 party members supporting the knot carrier at all times excluding the moment where the knot fractures in Veteran Lucent Citadel.
Defeat 50 enemies made vulnerable by the Brilliant Lusterbeam and Bleak Lusterbeam abilities during the encounter with Count Ryelaz and Zilyesset in Lucent Citadel.
Defeat Count Ryelaz and Zilyesset, the Orphic Shattered Shard, and secure the arcane knot after raising the challenge banner in Veteran Lucent Citadel, in one run.
Secure the arcane knot having 6 different party members or less hold the knot while allowing no member to carry the knot twice in Veteran Lucent Citadel.