Welcome to the ESO Gold Road Chapter overview page. Here you can find all related information for the Gold Road Chapter. On this page you see the new ESO sets and furnishings. Other pages you can check out are:
ESO Gold Road Chapter Info Sets & Furnishings
Gold Road is the ESO Chapter of 2024, it takes players to the West Weald to uncover the secrets of a forgotten Daedric prince.
- West Weald (Zone)
- Lucent Citadel (Trial)
Armor Sets in the Gold Road DLC

(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.

(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 357 per stack, stacking up to 10 times. Each second you move, half of your stacks of Sentinel's Eye are removed, rounded up. Using charge and teleport abilities do not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.

(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.

(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 150 Weapon and Spell Damage, When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.

(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1206 Maximum Health, While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.

(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.

(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.

(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.


(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.

(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.

(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a fully-charged Heavy Attack grants you Major Berserk for 4 seconds, increasing your damage done by 10%. This effect can occur once every 1 second.



(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Your Light and fully-charged Heavy Attacks gain 100% Status Effect Chance. The Status Effect is based on the damage type of your weapon.

(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Gold Road is a Chapter in the Elder Scrolls Online, released on June 3rd 2024 for PC/Mac, and June 18th 2024 for PlayStation and Xbox.
New Story, Zone and Quests
Gold Road will introduce a new story-arc featuring the lost Daedric Prince Ithelia, who has escaped her imprisonment but does not remember who she is. This turn of events has brought chaos to the West Weald, the new zone in the Gold Road Chapter, featuring the city of Skingrad, not seen since TES IV: Oblivion.
Players will need to navigate the threat of Ithelia's chaotic return, which has warped a region of the West Weald into a dangerous, unnatural landscape filled with twisted creatures, as well as the encroaching wilds of Valenwood in the south.
The new West Weald zone will include all of the usual features you have come to know, such as Public Dungeons, Delves, Points of Interest, and Towns.
New 12-Player Trial
Gold Road will add a new 12-player trial, called Lucent Citadel. Venture into a long-forgotten Daedric vault to discover new enemies, rewards and mysteries.
Scribing
Scribing is a new system described as a "precursor to Spellcrafting". It allows players to create new, customisable abilities based on those found in the Weapon, World and Guild skill-lines.
Players will combine Grimoires and Scripts to forge these new spells, and a new currency called Inks will also be consumed when crafting them.
To get started with Scribing, players must seek out Ulfsild, a new NPC who will teach you about how Scribing works, as well as the history and lore behind this form of magic, as part of a new multi-quest story arc.
Skill Styling
Players can further customise their skills with the new Skill Styling system. Unlike Scribing, this is entirely cosmetic and will allow you to change the appearance of some of your skills, also from the Weapon, World and Guild skill-lines. There will be 22 different Skill Styles to collect at launch, with more planned for future content releases.
All of the Skill Styles released with Gold Road will be obtainable by exploring the zone, for example completing certain acheivements or quests.