![Mora Scribe's Thesis Set - ESO header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b.jpg)
Mora Scribe's Thesis Set - ESO
Mora Scribe's Thesis Set - ESO
Trial
Level 50 - CP 160
![Mora Scribe's Thesis Trial Armor Set Icon icon](/storage/icons/gear_lucentguardian_light_head_a.png)
Mora Scribe's Thesis
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
Jewels
Weapons
Light Armor
Name: Mora Scribe's ThesisWeapons
Light Armor
Type: Trial
DLC Requirement: Gold Road
Perfected version of this set: Perfected Mora Scribe's Thesis
Location: Buffs Mora Scribe's Thesis is an armor set in the Elder Scrolls Online that can be obtained in Lucent Citadel. It is part of the Gold Road DLC pack.
Frequently asked questions
Which DLC do I need to obtain Mora Scribe's Thesis in ESO?
To obtain Mora Scribe's Thesis you must own the Gold Road DLCWhere does Mora Scribe's Thesis drop in ESO?
Mora Scribe's Thesis drops in Lucent CitadelMora Scribe's Thesis in the news
![All new Armor and Gear Sets coming with ESO Gold Road](/storage/news/c562efe5-4917-474f-abf2-a5317979d690.jpg)
All new Armor and Gear Sets coming with ESO Gold Road
Get a first look at all the new armor and gear sets coming to The Elder Scrolls Online with the new Gold Road update.
Get a first look at all the new armor and gear sets coming to The Elder Scrolls Online with the new Gold Road update.
Related
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Trial
Level 50 - CP 160
![Destructive Mage Trial Armor Set Icon icon](/storage/icons/gear_craglorn_light_head_a.png)
Destructive Mage
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
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Trial
Level 50 - CP 160
![Yandir's Might Trial Armor Set Icon icon](/storage/icons/gear_seagiantmed_head.png)
Yandir's Might
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
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Trial
Level 50 - CP 160
![Perfected Saxhleel Champion Trial Armor Set Icon icon](/storage/icons/gear_rockgrove_heavy_head_a.png)
Perfected Saxhleel Champion
(2 items) Adds 1096 Maximum Magicka(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 1096 Maximum Stamina, When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
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Trial
Level 50 - CP 160
![Perfected Pearlescent Ward Trial Armor Set Icon icon](/storage/icons/gear_amenossea_hvy_head_a.png)
Perfected Pearlescent Ward
(2 items) Adds 1206 Maximum Health(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.