Trial
Level 50 - CP 160
Roar of Alkosh
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you activate a synergy, you send a shockwave from your position that deals 318 Physical damage and an additional 1590 Physical damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon or Spell Damage.
Weapons
Jewels
Medium Armor
Name: Roar of AlkoshJewels
Medium Armor
Type: Trial
DLC Requirement: Thieves Guild
Style: Dro-m'Athra
Location: Buffs Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Roar of Alkosh.
This armor set was discussed on Reddit. Learn what other players think about Roar of Alkosh.
Frequently asked questions
Which DLC do I need to obtain Roar of Alkosh in ESO?
To obtain Roar of Alkosh you must own the Thieves Guild DLCWhere does Roar of Alkosh drop in ESO?
Roar of Alkosh drops in Maw of LorkhajRelated
Trial
Level 50 - CP 160
Perfected Vestment of Olorime
(2 items) Adds 129 Magicka Recovery(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
Trial
Level 50 - CP 160
Defending Warrior
(2 items) Adds 1487 Armor(3 items) Adds 1487 Armor
(4 items) Adds 1206 Maximum Health
(5 items) When you Block, you deal 1196 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
Trial
Level 50 - CP 160
Slivers of the Null Arca
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.