Trial
Level 50 - CP 160
Slivers of the Null Arca
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds. You can only gain one stack of Sliver every 0.5 seconds. When you gain your third stack, the stacks are consumed and the crystals launch at the last enemy you damaged, dealing 1311 Physical Damage. This damage scales off your Weapon or Spell Damage. Once you launch the crystals, you cannot gain Sliver for 5 seconds.
This set is currently only available on the PTS
Jewels
Weapons
Medium Armor
Name: Slivers of the Null ArcaWeapons
Medium Armor
Type: Trial
DLC Requirement: Gold Road
Perfected version of this set: Perfected Slivers of the Null Arca
Location: Buffs Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Endless Endurance (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Tireless Discipline
- Untamed Aggression (only while slotted)
Frequently asked questions
Which DLC do I need to obtain Slivers of the Null Arca in ESO?
To obtain Slivers of the Null Arca you must own the Gold Road DLCWhere does Slivers of the Null Arca drop in ESO?
Slivers of the Null Arca drops in Lucent CitadelSlivers of the Null Arca in the news
All new Armor and Gear Sets coming with ESO Gold Road
Get a first look at all the new armor and gear sets coming to The Elder Scrolls Online with the new Gold Road update.
Get a first look at all the new armor and gear sets coming to The Elder Scrolls Online with the new Gold Road update.
Related
Trial
Level 50 - CP 160
Perfected Ansuul's Torment
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
Trial
Level 50 - CP 160
Peace and Serenity
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
Trial
Level 50 - CP 160
Pearlescent Ward
(2 items) Adds 1206 Maximum Health(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.