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Stir a group of shalk that attack after 3 seconds, dealing 2591 Magic Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing 3600 Magic Damage to enemies in front of you.
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by 5948 and 2974 for 10 seconds.
Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance. |
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Plant a masterfully aimed arrow in an enemy's vital spot, dealing 2404 Physical Damage.
Also inflicts Minor Breach on the enemy, reducing their Physical and Spell Resistance by 2974 for 10 seconds.
Increases the range. Enemies who are hit are inflicted with Minor Breach, reducing their Physical and Spell Resistance. Reduces cost as ability ranks up. |
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Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds.
Also inflicts Minor Breach, further reducing the enemy's Resistances. |
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Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately, marking them for 6 seconds, and applying Minor Breach for 10 seconds, reducing their Armor by 2974.
After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%.
You can have only one Power of the Light active at a time.
Converts into a Stamina ability and deals Physical Damage, and applies Minor Breach to the enemy. |
![]() Dragon's Defilement Dungeon |
Dragon's Defilement Dungeon |
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 1096 Maximum Stamina (4 items) Adds 1206 Maximum Health (5 items) Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds. |
![]() Hand of Mephala Dungeon |
Hand of Mephala Dungeon |
(2 items) Adds 4% Healing Taken (3 items) Adds 1206 Maximum Health (4 items) Adds 1487 Armor (5 items) When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 0 Poison Damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance. |
![]() Sunderflame Dungeon |
Sunderflame Dungeon |
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 129 Weapon and Spell Damage (4 items) Adds 657 Critical Chance (5 items) When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame Damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage. |